Wilmot Li

Orcid: 0000-0002-2871-8650

According to our database1, Wilmot Li authored at least 67 papers between 2000 and 2021.

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Bibliography

2021
Automated Accessory Rigs for Layered 2D Character Illustrations.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

2020
Discovering pattern structure using differentiable compositing.
ACM Trans. Graph., 2020

Understanding the Design Space and Authoring Paradigms for Animated Data Graphics.
Comput. Graph. Forum, 2020

RealitySketch: Embedding Responsive Graphics and Visualizations in AR with Dynamic Sketching.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

RealitySketch: Embedding Responsive Graphics and Visualizations in AR through Dynamic Sketching.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Pose2Pose: pose selection and transfer for 2D character animation.
Proceedings of the IUI '20: 25th International Conference on Intelligent User Interfaces, 2020

Techniques for Flexible Responsive Visualization Design.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Real-Time Lip Sync for Live 2D Animation.
CoRR, 2019

MagicalHands: Mid-Air Hand Gestures for Animating in VR.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Interactive Body-Driven Graphics for Augmented Video Performance.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
DepthCut: improved depth edge estimation using multiple unreliable channels.
Vis. Comput., 2018

Toonsynth: example-based synthesis of hand-colored cartoon animations.
ACM Trans. Graph., 2018

TakeToons: Script-driven Performance Animation.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Extracting Regular FOV Shots from 360 Event Footage.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Rewire: Interface Design Assistance from Examples.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Charrette: Supporting In-Person Discussions around Iterations in User Interface Design.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Data-Driven Guides: Supporting Expressive Design for Information Graphics.
IEEE Trans. Vis. Comput. Graph., 2017

Functionality-aware retargeting of mechanisms to 3D shapes.
ACM Trans. Graph., 2017

Transferring image-based edits for multi-channel compositing.
ACM Trans. Graph., 2017

Computational Design and Fabrication.
IEEE Computer Graphics and Applications, 2017

Triggering Artwork Swaps for Live Animation.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Secondary Motion for Performed 2D Animation.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Interactive Vectorization.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
PATEX: exploring pattern variations.
ACM Trans. Graph., 2016

Customized expression recognition for performance-driven cutout character animation.
Proceedings of the 2016 IEEE Winter Conference on Applications of Computer Vision, 2016

QuickCut: An Interactive Tool for Editing Narrated Video.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Dynamic Authoring of Audio with Linked Scripts.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Aesthetic Electronics: Designing, Sketching, and Fabricating Circuits through Digital Exploration.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Authoring Illustrations of Human Movements by Iterative Physical Demonstration.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

ProxyPrint: Supporting Crafting Practice through Physical Computational Proxies.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Visual transcripts: lecture notes from blackboard-style lecture videos.
ACM Trans. Graph., 2015

Lillicon: using transient widgets to create scale variations of icons.
ACM Trans. Graph., 2015

Style compatibility for 3D furniture models.
ACM Trans. Graph., 2015

WrapIt: computer-assisted crafting of wire wrapped jewelry.
ACM Trans. Graph., 2015

Dynamic sprites: artistic authoring of interactive animations.
Comput. Animat. Virtual Worlds, 2015

Composition-Aware Scene Optimization for Product Images.
Comput. Graph. Forum, 2015

Lamello: Passive Acoustic Sensing for Tangible Input Components.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Motif: Supporting Novice Creativity through Expert Patterns.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Creating works-like prototypes of mechanical objects.
ACM Trans. Graph., 2014

PortraitSketch: face sketching assistance for novices.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

2013
Interpreting concept sketches.
ACM Trans. Graph., 2013

Learning part-based templates from large collections of 3D shapes.
ACM Trans. Graph., 2013

Designing and fabricating mechanical automata from mocap sequences.
ACM Trans. Graph., 2013

Illustrating how mechanical assemblies work.
Commun. ACM, 2013

Content-based tools for editing audio stories.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

DemoCut: generating concise instructional videos for physical demonstrations.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Dynamic Sprites.
Proceedings of the Motion in Games, 2013

2012
Exploring collections of 3D models using fuzzy correspondences.
ACM Trans. Graph., 2012

Tools for placing cuts and transitions in interview video.
ACM Trans. Graph., 2012

UnderScore: musical underlays for audio stories.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Tutorial-based interfaces for cloud-enabled applications.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

MixT: automatic generation of step-by-step mixed media tutorials.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Exploration of continuous variability in collections of 3D shapes.
ACM Trans. Graph., 2011

A Framework for content-adaptive photo manipulation macros: Application to face, landscape, and global manipulations.
ACM Trans. Graph., 2011

Design principles for visual communication.
Commun. ACM, 2011

Pause-and-play: automatically linking screencast video tutorials with applications.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

2010
Exploded View Diagrams of Mathematical Surfaces.
IEEE Trans. Vis. Comput. Graph., 2010

Creating collections with automatic suggestions and example-based refinement.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

2009
Generating photo manipulation tutorials by demonstration.
ACM Trans. Graph., 2009

Review of automatic document formatting.
Proceedings of the 2009 ACM Symposium on Document Engineering, 2009

2008
Automated generation of interactive 3D exploded view diagrams.
ACM Trans. Graph., 2008

2007
Interactive cutaway illustrations of complex 3D models.
ACM Trans. Graph., 2007

2006
Painting With Texture.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2004
Adaptive document layout.
Commun. ACM, 2004

Interactive Image-Based Exploded View Diagrams.
Proceedings of the Graphics Interface 2004 Conference, 2004

2003
Adaptive grid-based document layout.
ACM Trans. Graph., 2003

2000
Non-photorealistic virtual environments.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000


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