Rubaiat Habib Kazi

Orcid: 0009-0007-9781-0032

According to our database1, Rubaiat Habib Kazi authored at least 43 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
DrawTalking: Building Interactive Worlds by Sketching and Speaking.
CoRR, 2024

2023
VideoDoodles: Hand-Drawn Animations on Videos with Scene-Aware Canvases.
ACM Trans. Graph., August, 2023

PoseVEC: Authoring Adaptive Pose-aware Effects using Visual Programming and Demonstrations.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Automated Conversion of Music Videos into Lyric Videos.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

2022
VCoach: A Customizable Visualization and Analysis System for Video-based Running Coaching.
CoRR, 2022

RealityTalk: Real-Time Speech-Driven Augmented Presentation for AR Live Storytelling.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

A Layered Authoring Tool for Stylized 3D animations.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
StreamSketch: Exploring Multi-Modal Interactions in Creative Live Streams.
Proc. ACM Hum. Comput. Interact., 2021

Rapido: Prototyping Interactive AR Experiences through Programming by Demonstration.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Constructing Embodied Algebra by Sketching.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Slicing-Volume: Hybrid 3D/2D Multi-target Selection Technique for Dense Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

RealitySketch: Embedding Responsive Graphics and Visualizations in AR with Dynamic Sketching.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

RealitySketch: Embedding Responsive Graphics and Visualizations in AR through Dynamic Sketching.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Autocomplete Animated Sculpting.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
MagicalHands: Mid-Air Hand Gestures for Animating in VR.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Interactive Body-Driven Graphics for Augmented Video Performance.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
A Mixed-Initiative Interface for Animating Static Pictures.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

SymbiosisSketch: Combining 2D & 3D Sketching for Designing Detailed 3D Objects in Situ.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
DreamSketch: Early Stage 3D Design Explorations with Sketching and Generative Design.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Mixed-Initiative Creative Interfaces for Dynamic Illustration and Generative Design.
Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces co-located with ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), 2017

Experimental Evaluation of Sketching on Surfaces in VR.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Bringing research articles to life with animated figures.
Interactions, 2016

Energy-Brushes: Interactive Tools for Illustrating Stylized Elemental Dynamics.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

SKUID: sketching dynamic drawings using the principles of 2D animation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

SKUID: Sketching Stylized Animated Drawings with Motion Amplifiers.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Skuid: Sketching Dynamic Illustrations Using the Principles of 2D Animation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

ChronoFab: Fabricating Motion.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Your Paper is Dead!: Bringing Life to Research Articles with Animated Figures.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Kitty: sketching dynamic and interactive illustrations.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

DRACO: sketching animated drawings with kinetic textures.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Draco: bringing life to illustrations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Draco: living illustrations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Draco: bringing life to illustrations with kinetic textures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
SketchStory: Telling More Engaging Stories with Data through Freeform Sketching.
IEEE Trans. Vis. Comput. Graph., 2013

Digital arts for end-users: learning from traditional craft practice.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Vignette: a style preserving sketching tool for pen-and-ink illustration with texture synthesis.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Anyone can sketch vignettes!
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Vignette: interactive texture design and manipulation with freeform gestures for pen-and-ink illustration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
SandCanvas: new possibilities in sand animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

SandCanvas: new possibilities in sand animation.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

SandCanvas: a multi-touch art medium inspired by sand animation.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011


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