Maurício Sousa

According to our database1, Maurício Sousa authored at least 44 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
A Survey on Remote Assistance and Training in Mixed Reality Environments.
IEEE Trans. Vis. Comput. Graph., 2023

SynthScribe: Deep Multimodal Tools for Synthesizer Sound Retrieval and Exploration.
CoRR, 2023

Investigating Guardian Awareness Techniques to Promote Safety in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

MAGIC: Manipulating Avatars and Gestures to Improve Remote Collaboration.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

VRChoir: Exploring Remote Choir Rehearsals via Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Promptify: Text-to-Image Generation through Interactive Prompt Exploration with Large Language Models.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

PinchLens: Applying Spatial Magnification and Adaptive Control-Display Gain for Precise Selection in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Design requirements to improve laparoscopy via XR.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Anatomy Studio II A Cross-Reality Application for Teaching Anatomy.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Touching The Droid: Understanding and Improving Touch Precision With Mobile Devices in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

ASTEROIDS: Exploring Swarms of Mini-Telepresence Robots for Physical Skill Demonstration.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

immersivePOV: Filming How-To Videos with a Head-Mounted 360° Action Camera.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Enhancing cross-reality applications and user experiences.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
Promoting Reality Awareness in Virtual Reality through Proxemics.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Route Tapestries: Navigating 360° Virtual Tour Videos Using Slit-Scan Visualizations.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Constellation: a Multi-User Interface for Remote Drone Tours.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

"Grip-that-there": An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Magic Carpet: Interaction Fidelity for Flying in VR.
IEEE Trans. Vis. Comput. Graph., 2020

Laparoscopy with augmented reality adaptations.
J. Biomed. Informatics, 2020

2019
Safe Walking In VR using Augmented Virtuality.
CoRR, 2019

Anatomy Studio: A tool for virtual dissection through augmented 3D reconstruction.
Comput. Graph., 2019

Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Safe Walking in VR.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Negative Space: Workspace Awareness in 3D Face-to-Face Remote Collaboration.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Warping Deixis: Distorting Gestures to Enhance Collaboration.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2017
Demo hour.
Interactions, 2017

Hip-directed walking-in-place using a single depth camera.
Int. J. Hum. Comput. Stud., 2017

Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement.
Comput. Graph., 2017

Using custom transformation axes for mid-air manipulation of 3D virtual objects.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Creepy Tracker Toolkit for Context-aware Interfaces.
Proceedings of the Interactive Surfaces and Spaces, 2017

Using iterative refinement for out-of-reach selection in VR.
Proceedings of the 33rd Spring Conference on Computer Graphics, 2017

VRRRRoom: Virtual Reality for Radiologists in the Reading Room.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Mid-air modeling with Boolean operations in VR.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

PRECIOUS! Out-of-reach selection using iterative refinement in VR.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Expeditious illustration of layer-cake models on and above a tactile surface.
Comput. Geosci., 2016

Perceiving depth: optical versus video see-through.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Effects of speed and transitions on target-based travel techniques.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

SleeveAR: Augmented Reality for Rehabilitation using Realtime Feedback.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

Remote Proxemics.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2015
Augmented Reality for Rehabilitation Using Multimodal Feedback.
Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2015

Eery Space: Facilitating Virtual Meetings Through Remote Proxemics.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

2014
ThumbCam: Returning to single touch interactions to explore 3D virtual environments.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Beyond Post-It: Structured Multimedia Annotations for Collaborative VEs.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014


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