Anssi Kanervisto

Orcid: 0000-0002-7479-4574

According to our database1, Anssi Kanervisto authored at least 37 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Toward Human-AI Alignment in Large-Scale Multi-Player Games.
CoRR, 2024

2023
GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters.
IEEE Trans. Games, December, 2023

Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games.
CoRR, 2023

Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition.
CoRR, 2023

BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

Imitating Human Behaviour with Diffusion Models.
Proceedings of the Eleventh International Conference on Learning Representations, 2023

2022
Optimizing Tandem Speaker Verification and Anti-Spoofing Systems.
IEEE ACM Trans. Audio Speech Lang. Process., 2022

A2C is a special case of PPO.
CoRR, 2022

Retrospective on the 2021 BASALT Competition on Learning from Human Feedback.
CoRR, 2022

2021
Stable-Baselines3: Reliable Reinforcement Learning Implementations.
J. Mach. Learn. Res., 2021

The MineRL BASALT Competition on Learning from Human Feedback.
CoRR, 2021

Towards robust and domain agnostic reinforcement learning competitions.
CoRR, 2021

Back to Square One: Superhuman Performance in Chutes and Ladders Through Deep Neural Networks and Tree Search.
CoRR, 2021

Retrospective on the 2021 MineRL BASALT Competition on Learning from Human Feedback.
Proceedings of the NeurIPS 2021 Competitions and Demonstrations Track, 2021




Multi-Task Learning With Attention for End-to-End Autonomous Driving.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2021

Distilling Reinforcement Learning Tricks for Video Games.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Agents that Listen: High-Throughput Reinforcement Learning with Multiple Sensory Systems.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Policy Supervectors: General Characterization of Agents by their Behaviour.
CoRR, 2020

An Initial Investigation on Optimizing Tandem Speaker Verification and Countermeasure Systems Using Reinforcement Learning.
Proceedings of the Odyssey 2020: The Speaker and Language Recognition Workshop, 2020


From Video Game to Real Robot: The Transfer Between Action Spaces.
Proceedings of the 2020 IEEE International Conference on Acoustics, 2020

Action Space Shaping in Deep Reinforcement Learning.
Proceedings of the IEEE Conference on Games, 2020

Benchmarking End-to-End Behavioural Cloning on Video Games.
Proceedings of the IEEE Conference on Games, 2020

2019
Do Autonomous Agents Benefit from Hearing?
CoRR, 2019

Playing Minecraft with Behavioural Cloning.
Proceedings of the NeurIPS 2019 Competition and Demonstration Track, 2019

Towards Debugging Deep Neural Networks by Generating Speech Utterances.
Proceedings of the Interspeech 2019, 2019

Who Do I Sound like? Showcasing Speaker Recognition Technology by Youtube Voice Search.
Proceedings of the IEEE International Conference on Acoustics, 2019

ToriLLE: Learning Environment for Hand-to-Hand Combat.
Proceedings of the IEEE Conference on Games, 2019

2018
Perceptual Evaluation of the Effectiveness of Voice Disguise by Age Modification.
Proceedings of the Odyssey 2018: The Speaker and Language Recognition Workshop, 2018

Augmenting Microsurgical Training: Microsurgical Instrument Detection Using Convolutional Neural Networks.
Proceedings of the 31st IEEE International Symposium on Computer-Based Medical Systems, 2018

2017

Image-to-Markup Generation with Coarse-to-Fine Attention.
Proceedings of the 34th International Conference on Machine Learning, 2017

Effects of gender information in text-independent and text-dependent speaker verification.
Proceedings of the 2017 IEEE International Conference on Acoustics, 2017

2016
What You Get Is What You See: A Visual Markup Decompiler.
CoRR, 2016


  Loading...