Bektur Ryskeldiev

Orcid: 0000-0002-0325-5741

According to our database1, Bektur Ryskeldiev authored at least 21 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Towards Immersive Inclusivity for C2C: How Immersive Multimodal Interactions Can Make Online Customer-to-Customer Shopping More Inclusive.
Asian CHI, 2023

2022
Design and User Research in AR/VR/MR.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

DeclutterAR: Mobile Diminished Reality and Augmented Reality to Address Hoarding by Motivating Decluttering and Selling on Online Marketplace.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Investigating Accessibility Challenges and Opportunities for Users with Low Vision Disabilities in Customer-to-Customer (C2C) Marketplaces.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2021
Personalized Navigation that Links Speaker's Ambiguous Descriptions to Indoor Objects for Low Vision People.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments, 2021

Immersive Inclusivity at CHI: Design and Creation of Inclusive User Interactions Through Immersive Media.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Creative Immersive AI: Emerging Challenges and Opportunities forCreative Applications of AI in Immersive Media.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Collaborative Learning & Co-Creation in XR.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Avatars for Co-located Collaborations in HMO-based Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

AR Cooking: Comparing Display Methods for the Instructions of Cookwares on AR Goggles.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019

2018
StreamSpace: Pervasive Mixed Reality Telepresence for Remote Collaboration on Mobile Devices.
J. Inf. Process., 2018

ReactSpace: Spatial-Aware User Interactions for Collocated Social Live Streaming Experiences.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2018

BOLCOF: base optimization for middle layer completion of 3D-printed objects without failure.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Mixed Reality Experience - How to Use a Virtual (TV) Studio for Demonstration of Virtual Reality Applications.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

Spotility: Crowdsourced Telepresence for Social and Collaborative Experiences in Mobile Mixed Reality.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

Spatial Social Media: Towards Collaborative Mixed Reality Telepresence "On The Go".
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Distributed Metaverse: Creating Decentralized Blockchain-based Model for Peer-to-peer Sharing of Virtual Spaces for Mixed Reality Applications.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
Applying rotational tracking and photospherical imagery to immersive mobile telepresence and live video streaming groupware.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

2016
Metering "black holes": networking stand-alone applications for distributed multimodal synchronization.
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016

2014
Mixed virtuality transducer: virtual camera relative location displayed as ambient light.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

Multimodal mobile-ambient transmedial twirling with environmental lighting to complement fluid perspective with phase-perturbed affordance projection.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014


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