Chadwick A. Wingrave

According to our database1, Chadwick A. Wingrave authored at least 28 papers between 2001 and 2013.

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Bibliography

2013
Automatic 3D selection technique assignment using real-time scenario analysis.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Exploring Minecraft as a conduit for increasing interest in programming.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Optimal 3D selection technique assignment using real-time contextual analysis.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Dense and Dynamic 3D Selection for Game-Based Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2012

SEARIS's personally inspiring papers in review.
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012

Inspiring creative constructivist play.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Animal-computer interaction SIG.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

WIP: Designing Smart Systems to Support @Work Caregiver Needs.
Proceedings of the Artificial Intelligence for Gerontechnology, 2012

2010
Reflecting on the Design and Implementation Issues of Virtual Environments.
Presence Teleoperators Virtual Environ., 2010

The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces.
IEEE Computer Graphics and Applications, 2010

Exploring strategies and guidelines for developing full body video game interfaces.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

Early explorations of CAT: canine amusement and training.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

RealNav: Exploring natural user interfaces for locomotion in video games.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
A natural, tiered and executable UIDL for 3D user interfaces based on Concept-Oriented Design.
ACM Trans. Comput. Hum. Interact., 2009

Understanding visual interfaces for the next generation of dance-based rhythm video games.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Initial explorations into the user experience of 3D file browsing.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

Poster: RealDance: An exploration of 3D spatial interfaces for dancing games.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Concept-Oriented Design in Chasm: Conversational Domain Language Inspired 3D User Interface Design and Development.
PhD thesis, 2008

Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

The Value of Constraints for 3D User Interfaces.
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008

2006
New Directions in 3D User Interfaces.
Int. J. Virtual Real., 2006

Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
Exploring Individual Differences in Raybased Selection; Strategies and Traits.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

2004
Interfaces for Cloning in Immersive Virtual Environments.
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004

2003
Mixed Reality: The Continuum from Virtual to Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

2002
Novel Uses of Pinch Gloves<sup>TM</sup> for Virtual Environment Interaction Techniques.
Virtual Real., 2002

Towards Preferences in Virtual Environment Interfaces.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

2001
Design and Evaluation of Menu Systems for Immersive Virtual Environments.
Proceedings of the Virtual Reality 2001 Conference, 2001


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