Chiu-Pin Lin

Orcid: 0000-0002-0902-547X

According to our database1, Chiu-Pin Lin authored at least 35 papers between 2007 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Multiple Scaffolds Used to Support Self-Regulated Learning in Elementary Mathematics Classrooms.
Int. J. Online Pedagog. Course Des., 2021

2019
Applying the Teach-Back Method and Mobile Technology to Support Elementary Students' Mathematics Problem-Solving Strategies.
Proceedings of the Emerging Technologies for Education - 4th International Symposium, 2019

2018
Improving Elementary Students' Literacy through Knowledge Building.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Utilizing Hiteach Platform to Support 5E Inquiry-based Learning for Elementary School Students.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

Exploring teachers' knowledge and beliefs for developing knowledge-building environments.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

2017
Development of a Motion Sensing and Automatic Positioning Universal Planisphere Using Augmented Reality Technology.
Mob. Inf. Syst., 2017

2016
Development of a Lunar-Phase Observation System Based on Augmented Reality and Mobile Learning Technologies.
Mob. Inf. Syst., 2016

Fostering More Informed Epistemic Views Among Students Through Knowledge Building.
Proceedings of the Transforming Learning, 2016

2015
A Study of GS-Based "Factor" Collaborative Learning in a Primary School.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

2014
Group Scribbles to Support "Fraction" Collaborative Learning in a Primary School.
Res. Pract. Technol. Enhanc. Learn., 2014

Exploring students' learning effectiveness and attitude in Group Scribbles-supported collaborative reading activities: a study in the primary classroom.
J. Comput. Assist. Learn., 2014

2012
Utilizing a Collaborative Cross Number Puzzle Game to Develop the Computing Ability of Addition and Subtraction.
J. Educ. Technol. Soc., 2012

What, How and Why - A Peek into the Uses and Gratifications of Ubiquitous Computing for Pre-service Teachers in Singapore.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012

Group Scribbles-Enhanced Collaborative Learning Improves Reading Skills: An Experiment Study in Primary Classrooms.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

2011
A 1: 1 learning technology to support collaborative concept mapping: a case study of social studies lesson in elementary school.
Int. J. Mob. Learn. Organisation, 2011

Collaborative storytelling experiences in social media: Influence of peer-assistance mechanisms.
Comput. Educ., 2011

Computer-supported Collaborative Learning for Elementary School Students on the Effectiveness of Reading Comprehension.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

Group Scribbles to Support Elementary Students' Writing Based on VSPOW Model: A Preliminary study.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

Utilizing a collaborative "Cross Number Puzzle" game on Group Scribbles to develop students' computing ability of addition and subtraction.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2010
Mobile-Device-Supported Problem-Based Computational Estimation Instruction for Elementary School Students.
J. Educ. Technol. Soc., 2010

Orchestrating Learning in a One-to-One Technology Classroom.
Proceedings of the 6th IEEE International Conference on Wireless, 2010

1: 1 Learning Technology to Support Collaborative Concept Mapping: A Case Study of Social Studies Lesson in Elementary School.
Proceedings of the 6th IEEE International Conference on Wireless, 2010

An analysis of the interactional patterns in one-to-one and one -to- many collaborative concept mapping activities.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

A Feasibility Study of Applying MMS for Mobile Learning of Cardiopulmonary Resuscitation (CPR).
Proceedings of the 18th International Conference on Computers in Education, 2010

The CSCL technology used in the Classroom - GS2.0.
Proceedings of the 18th International Conference on Computers in Education, 2010

2009
Constructing the face-to-face collaborative game-based interacted environment for portable devices in English vocabulary acquisition.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

2008
Group Scribbles to Support Knowledge Building in Jigsaw Method.
IEEE Trans. Learn. Technol., 2008

The Game-Based Constructive Learning Environment to Increase English Vocabulary Acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an Example.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

Tablet PC to Support Collaborative Learning: An Empirical Study of English Vocabulary Learning.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

Content Development for CPR over Handheld Devices.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

A System Perspective to Establish a Mobile Collaborative Learning Environment (MCLE) - A Preliminary Study of Empirical Practice.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

Innovation of Future Education in Taiwan: Enjoy Learning with Mobile Learning Technology.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

Group Scribbles to Support Jigsaw Cooperative Learning in a Graduate Course.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

2007
SceDer and COML: Toolsets for Learning Design and Facilitation in One-to-One Technology Classroom.
Proceedings of the Supporting Learning Flow through Integrative Technologies, 2007

Implementation of the scrabble game on the mobile devices to increase english vocabulary acquisition.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007


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