Chris Georgen

According to our database1, Chris Georgen authored at least 9 papers between 2015 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Extended Embodiment: Physical and Conceptual Tools in a Mixed-Reality Learning Environment as Supports for Young Learners' Exploration of Science Concepts.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Examining How Scientific Modeling Emerges Through Collective Embodied Play.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

"Can't Nobody Floss Like This!": Exploring Embodied Science Learning in the Third Space.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Using Sentence Embeddings to Automatically Extract Cohesion and Alignment Metrics in Problem-Solving Tasks.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

2018
Affordances of Digital, Textile and Living Media for Designing and Learning Biology in K-12 Education.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Using Multiple Embodied Representations to Support Learners in Making Connections Across Modeling Activities.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Moving Forward: In Search of Synergy Across Diverse Views on the Role of Physical Movement in Design for STEM Education.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
Exploring a Text-Mining Approach as Rapid Prototyping Tool for Formative Assessments in Inquiry-Based Online Learning.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

2015
From Lurking to Participatory Spectatorship: Understanding Affordances of the Dota 2 Noob Stream.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015


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