Francisco Raul Ortega

Orcid: 0000-0002-2449-3802

Affiliations:
  • Colorado State University, Fort Collins, CO, USA


According to our database1, Francisco Raul Ortega authored at least 76 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Eye-Hand Coordination Training: A Systematic Comparison of 2D, VR, and AR Display Technologies and Task Instructions.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Fast, Accurate, But Sometimes Too-Compelling Support: The Impact of Imperfectly Automated Cues in an Augmented-Reality Head-Mounted Display on Visual Search Performance.
IEEE Trans. Hum. Mach. Syst., December, 2023

Mitigating the Costs of Spatial Transformations With a Situation Awareness Augmented Reality Display: Assistance for the Joint Terminal Attack Controller 3-17.
Hum. Factors, June, 2023

Editorial: Remote XR user studies.
Frontiers Comput. Sci., 2023

A Multisensory Approach to Virtual Reality Stress Reduction.
CoRR, 2023

Exploring Unimodal Notification Interaction and Display Methods in Augmented Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

A Pilot Study Comparing User Interactions Between Augmented and Virtual Reality.
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023

Emergent Individual Factors for AR Education and Training.
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023

Data-driven Storytelling in Hybrid Immersive Display Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Beyond the Wizard of Oz: Using Imperfect Machine Learning to Examine the Impact of Reliability of Augmented Reality Cues on Visual Search Performance.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

A Virtual Reality System for Gender Swapping to Increase Empathy Against Stereotype Threats in Computer Science Job Interviews.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
Errata to "Understanding Multimodal User Gesture and Speech Behavior for Object Manipulation in Augmented Reality Using Elicitation".
IEEE Trans. Vis. Comput. Graph., 2022

The Impacts of Referent Display on Gesture and Speech Elicitation.
IEEE Trans. Vis. Comput. Graph., 2022

A Pilot Study on The Impact of Stereoscopic Display Type on User Interactions Within A Immersive Analytics Environment.
CoRR, 2022

Eliciting Multimodal Gesture+Speech Interactions in a Multi-Object Augmented Reality Environment.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Augmented Reality Fitts' Law Input Comparison Between Touchpad, Pointing Gesture, and Raycast.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

NUI-SpatialMarkers: AR Spatial Markers For the Rest of Us.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Exploring Factors Associated with Retention in Computer Science Using Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Push the Red Button: Comparing Notification Placement with Augmented and Non-Augmented Tasks in AR.
Proceedings of the Symposium on Spatial User Interaction, 2022

ARtisan Bistro: A Cooking Task Environment to Conduct Studies in Augmented Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Press the red button: A user study comparing notification placement with augmented and non-augmented tasks in AR.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Towards Establishing Consistent Proposal Binning Methods for Unimodal and Multimodal Interaction Elicitation Studies.
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022

Virtual Nature: Investigating The Effect of Biomass on Immersive Virtual Reality Forest Bathing Applications For Stress Reduction.
Proceedings of the SAP '22: ACM Symposium on Applied Perception 2022, Virtual Event, September 22, 2022

2021
Building an Emotionally Responsive Avatar with Dynamic Facial Expressions in Human - Computer Interactions.
Multimodal Technol. Interact., 2021

Collaboration Support in Co-located Collaborative Systems for Users with Autism Spectrum Disorders: A Systematic Literature Review.
Int. J. Hum. Comput. Interact., 2021

A Concise Guide to Elicitation Methodology.
CoRR, 2021

Using a 6 Degrees of Freedom Virtual Reality Input Device With An Augmented Reality Headset In A Collaborative Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

CLEDGE: A Hybrid Cloud-Edge Computing Framework over Information Centric Networking.
Proceedings of the 46th IEEE Conference on Local Computer Networks, 2021

Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021

Remote XR Studies: Exploring Three Key Challenges of Remote XR Experimentation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Understanding Multimodal User Gesture and Speech Behavior for Object Manipulation in Augmented Reality Using Elicitation.
IEEE Trans. Vis. Comput. Graph., 2020

Understanding Gesture and Speech Multimodal Interactions for Manipulation Tasks in Augmented Reality Using Unconstrained Elicitation.
Proc. ACM Hum. Comput. Interact., 2020

The Cost of Production in Elicitation Studies and the Legacy Bias-Consensus Trade off.
Multimodal Technol. Interact., 2020

Evolutionary gestures: when a gesture is not quite legacy biased.
Interactions, 2020

Evaluating immersive experiences during Covid-19 and beyond.
Interactions, 2020

3D Travel Comparison Study between Multi-Touch and GamePad.
Int. J. Hum. Comput. Interact., 2020

Conversations On Multimodal Input Design With Older Adults.
CoRR, 2020

Towards a Virtual Reality Home IoT Network Visualizer.
CoRR, 2020

City Planning with Augmented Reality.
CoRR, 2020

Multimodal User-Defined inputs for Optical See Through Augmented Reality Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Insights on visual aid and study design for gesture interaction in limited sensor range Augmented Reality devices.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

NIDIT: Workshop on Novel Input Devices and Interaction Techniques.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Demo: Assessing Sports Related Concussion in Soccer Players Using Immersive VR Soccer.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Exploring the Impact of Belonging on Computer Science Enrollment Using Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Smart Bracelets for Remote Monitoring of Wearers' Physical and Affective State.
Proceedings of the 9th Mediterranean Conference on Embedded Computing, 2020

Next-Generation Networking and Edge Computing for Mixed Reality Real-Time Interactive Systems.
Proceedings of the 2020 IEEE International Conference on Communications Workshops, 2020

Augmented Reality for City Planning.
Proceedings of the Virtual, Augmented and Mixed Reality. Design and Interaction, 2020

Situational Awareness in Human Computer Interaction: Diana's World.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Multi-modal gesture elicitation methodology for children.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
CubeVR: Digital Affordances for Architecture Undergraduate Education using Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Selection and Manipulation Whole-Body Gesture Elicitation Study in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Hand Tracking Interface for Virtual Reality Interaction Based on MARG sensors.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Statistical Analysis of Novel and Traditional Orientation Estimates from an IMU-Instrumented Glove.
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019

3D Interaction for Computer Science Educational VR Game.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019

2018
Towards first person gamer modeling and the problem with game classification in user studies.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Use of 3D Human-Computer Interaction for Teaching in the Architectural, Engineering and Construction Fields.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018

Towards Multi-modal Interaction with Interactive Paint.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

A System for Non-intrusive Affective Assessment in the Circumplex Model from Pupil Diameter and Facial Expression Monitoring.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Human Issues, 2018

Real-Time Implementation of Orientation Correction Algorithm for 3D Hand Motion Tracking Interface.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

3D Spatial Gaming Interaction to Broad CS Participation.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018

2017
Towards a 3D Virtual Programming Language to increase the number of women in computer science education.
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017

CircGR: Interactive Multi-Touch Gesture Recognition using Circular Measurements.
Proceedings of the Interactive Surfaces and Spaces, 2017

Gesture elicitation for 3D travel via multi-touch and mid-Air systems for procedurally generated pseudo-universe.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

Procedural celestial rendering for 3D navigation.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Integrating Building Information Modeling with Augmented Reality for Interdisciplinary Learning.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

HandMagic: Towards user interaction with inertial measuring units.
Proceedings of the 2016 IEEE SENSORS, Orlando, FL, USA, October 30 - November 3, 2016, 2016

Finding an Efficient Threshold for Fixation Detection in Eye Gaze Tracking.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

2015
TAMGeF: Touch-midAir-Motion Framework for Spatial Input.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

GyroTouch: Wrist Gyroscope with a Multi-Touch Display.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

PostureMonitor: Real-Time IMU Wearable Technology to Foster Poise and Health.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015

2014
PeNTa: Formal Modeling for Multi-touch Systems Using Petri Net.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014

2013
Exploring modeling language for multi-touch systems using petri nets.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Augmenting multi-touch with commodity devices.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

Poster: Real-time gesture detection for multi-touch devices.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2010
Eberos GML2D: a graphical domain-specific language for modeling 2D video games.
Proceedings of the DSM@SPLASH 2010: Proceedings of the 10th Workshop on Domain-Specific Modeling, 2010

2009
Bio-sensing for Emotional Characterization without Word Labels.
Proceedings of the Human-Computer Interaction. Ambient, 2009


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