Jian Chang
Orcid: 0000-0003-4118-147XAffiliations:
- Bournemouth University, Faculty of Media and Communication, Poole, UK
According to our database1,
Jian Chang
authored at least 107 papers
between 2004 and 2025.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2025
Multim. Tools Appl., April, 2025
Comput. Animat. Virtual Worlds, 2025
2024
Physics-based fluid simulation in computer graphics: Survey, research trends, and challenges.
Comput. Vis. Media, October, 2024
DFIE3D: 3D-Aware Disentangled Face Inversion and Editing via Facial-Contrastive Learning.
IEEE Trans. Circuits Syst. Video Technol., September, 2024
Vis. Comput., July, 2024
Comput. Graph. Forum, May, 2024
Improving Realism of Facial Interpolation and Blendshapes with Analytical Partial Differential Equation-Represented Physics.
Axioms, March, 2024
Virtual Reality Training System for Nurses: Evaluating Risks in Patients Home Environments.
Proceedings of the 19th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2024
Proceedings of the Computer Vision - ECCV 2024, 2024
2023
Comput. Graph., February, 2023
Comput. Animat. Virtual Worlds, 2023
Spatial adaptivity with boundary refinement for smoothed particle hydrodynamics fluid simulation.
Comput. Animat. Virtual Worlds, 2023
Implicit smoothed particle hydrodynamics model for simulating incompressible fluid-elastic coupling.
Comput. Animat. Virtual Worlds, 2023
Comput. Animat. Virtual Worlds, 2023
Comput. Animat. Virtual Worlds, 2023
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023
Navigating the Skies: A Serious Game for Exploring Drone Energy Consumption, Flight Risk, and Societal Impact in Logistics.
Proceedings of the Serious Games - 9th Joint International Conference, 2023
Proceedings of the 27th International Conference Information Visualisation, 2023
2022
Comput. Graph. Forum, October, 2022
Int. J. Comput. Assist. Radiol. Surg., 2022
DFGA: Digital Human Faces Generation and Animation from the RGB Video using Modern Deep Learning Technology.
Proceedings of the 30th Pacific Conference on Computer Graphics and Applications, 2022
Proceedings of the Electronic Visualisation and the Arts, 2022
2021
Comput. Animat. Virtual Worlds, 2021
Comput. Animat. Virtual Worlds, 2021
Voronoi diagram and Monte-Carlo simulation based finite element optimization for cost-effective 3D printing.
J. Comput. Sci., 2021
Int. J. Comput. Assist. Radiol. Surg., 2021
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2021 - 24th International Conference, Strasbourg, France, September 27, 2021
Proceedings of the Advances in Computer Graphics, 2021
2020
Integral-Based Material Point Method and Peridynamics Model for Animating Elastoplastic Material.
Trans. Comput. Sci., 2020
Pattern Recognit., 2020
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2020, 2020
A Saliency-Based Technique for Advertisement Layout Optimisation to Predict Customers' Behaviour.
Proceedings of the Pattern Recognition. ICPR International Workshops and Challenges, 2020
Proceedings of the Computational Science - ICCS 2020, 2020
Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes From a Single Image.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020
2019
Multim. Tools Appl., 2019
Proceedings of the 13th International Conference on Software, 2019
Integrating Peridynamics with Material Point Method for Elastoplastic Material Modeling.
Proceedings of the Advances in Computer Graphics, 2019
2018
Semantic framework for interactive animation generation and its application in virtual shadow play performance.
Virtual Real., 2018
Virtual Real., 2018
Comput. Animat. Virtual Worlds, 2018
Comput. Animat. Virtual Worlds, 2018
Real-Time Calibration and Registration Method for Indoor Scene with Joint Depth and Color Camera.
Int. J. Pattern Recognit. Artif. Intell., 2018
Comput. Biol. Medicine, 2018
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018
Proceedings of the E-Learning and Games - 12th International Conference, 2018
Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Production, 2018
2017
Vis. Comput., 2017
IEEE Trans. Vis. Comput. Graph., 2017
A unified particle system framework for multi-phase, multi-material visual simulations.
ACM Trans. Graph., 2017
Multim. Tools Appl., 2017
Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices.
Comput. Animat. Virtual Worlds, 2017
Comput. Animat. Virtual Worlds, 2017
J. Comput. Methods Sci. Eng., 2017
Understanding the impact of multimodal interaction using gaze informed mid-air gesture control in 3D virtual objects manipulation.
Int. J. Hum. Comput. Stud., 2017
EURASIP J. Image Video Process., 2017
Gaze Modulated Disambiguation Technique for Gesture Control in 3D Virtual Objects Selection.
Proceedings of the 3rd IEEE International Conference on Cybernetics, 2017
Proceedings of the Computer Graphics International Conference, 2017
Proceedings of the Next Generation Computer Animation Techniques, 2017
Proceedings of the Next Generation Computer Animation Techniques, 2017
Recent Progress of Computational Fluid Dynamics Modeling of Animal and Human Swimming for Computer Animation.
Proceedings of the Next Generation Computer Animation Techniques, 2017
Proceedings of the Next Generation Computer Animation Techniques, 2017
Proceedings of the Next Generation Computer Animation Techniques, 2017
2016
J. Comput. Sci. Technol., 2016
Int. J. Inf. Manag., 2016
Gaze-mouse coordinated movements and dependency with coordination demands in tracing.
Behav. Inf. Technol., 2016
Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016
2015
Advanced ordinary differential equation based head modelling for Chinese marionette art preservation.
Comput. Animat. Virtual Worlds, 2015
Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015
Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children's narrative skills.
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015
Image-Based Hair Pre-processing for Art Creation: A Case Study of Bas-Relief Modelling.
Proceedings of the 19th International Conference on Information Visualisation, 2015
2014
Int. J. Serious Games, 2014
Comput. Graph. Forum, 2014
Comput. Graph., 2014
2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2013
2012
Vis. Comput., 2012
2011
Comput. Aided Des., 2011
Proceedings of the Spring Conference on Computer Graphics, 2011
2009
Continuous Skeleton-Driven skinning - a General Approach for Modeling Skin Deformation.
Int. J. Image Graph., 2009
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009
2007
2006
Physically based mesh-free deformation framework and techniques for computer graphics.
PhD thesis, 2006
2005
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005
2004
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004