Jian Chang

Orcid: 0000-0003-4118-147X

Affiliations:
  • Bournemouth University, Faculty of Media and Communication, Poole, UK


According to our database1, Jian Chang authored at least 107 papers between 2004 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2025
Enhanced collapsible linear blocks for arbitrary sized image super-resolution.
Multim. Tools Appl., April, 2025

A Versatile Energy-Based SPH Surface Tension With Spatial Gradients.
Comput. Animat. Virtual Worlds, 2025

2024
Physics-based fluid simulation in computer graphics: Survey, research trends, and challenges.
Comput. Vis. Media, October, 2024

DFIE3D: 3D-Aware Disentangled Face Inversion and Editing via Facial-Contrastive Learning.
IEEE Trans. Circuits Syst. Video Technol., September, 2024

Dual-mechanism surface tension model for SPH-based simulation.
Vis. Comput., July, 2024

Monte Carlo Vortical Smoothed Particle Hydrodynamics for Simulating Turbulent Flows.
Comput. Graph. Forum, May, 2024

Improving Realism of Facial Interpolation and Blendshapes with Analytical Partial Differential Equation-Represented Physics.
Axioms, March, 2024

Virtual Reality Training System for Nurses: Evaluating Risks in Patients Home Environments.
Proceedings of the 19th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2024

DG-PIC: Domain Generalized Point-In-Context Learning for Point Cloud Understanding.
Proceedings of the Computer Vision - ECCV 2024, 2024

2023
Foreword to AniNex workshop 2022.
Comput. Graph., April, 2023

Anisotropic screen space rendering for particle-based fluid simulation.
Comput. Graph., February, 2023

Struct2Hair: A hair shape descriptor for hairstyle modeling.
Comput. Animat. Virtual Worlds, 2023

Spatial adaptivity with boundary refinement for smoothed particle hydrodynamics fluid simulation.
Comput. Animat. Virtual Worlds, 2023

Implicit smoothed particle hydrodynamics model for simulating incompressible fluid-elastic coupling.
Comput. Animat. Virtual Worlds, 2023

Point cloud synthesis with stochastic differential equations.
Comput. Animat. Virtual Worlds, 2023

HandDGCL: Two-hand 3D reconstruction based disturbing graph contrastive learning.
Comput. Animat. Virtual Worlds, 2023

An Implicitly Stable Mixture Model for Dynamic Multi-fluid Simulations.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Navigating the Skies: A Serious Game for Exploring Drone Energy Consumption, Flight Risk, and Societal Impact in Logistics.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

Knowledge-Grounded Dialogue Generation for Medical Conversations: A Survey.
Proceedings of the 27th International Conference Information Visualisation, 2023

2022
DiffusionPointLabel: Annotated Point Cloud Generation with Diffusion Model.
Comput. Graph. Forum, October, 2022

SIG-Former: monocular surgical instruction generation with transformers.
Int. J. Comput. Assist. Radiol. Surg., 2022

DFGA: Digital Human Faces Generation and Animation from the RGB Video using Modern Deep Learning Technology.
Proceedings of the 30th Pacific Conference on Computer Graphics and Applications, 2022

Exeter Cathedral - A colour reconstruction for use in augmented reality devices.
Proceedings of the Electronic Visualisation and the Arts, 2022

2021
Bas-relief layout arrangement via automatic method optimization.
Comput. Animat. Virtual Worlds, 2021

Toward a head movement-based system for multilayer digital content exploration.
Comput. Animat. Virtual Worlds, 2021

Voronoi diagram and Monte-Carlo simulation based finite element optimization for cost-effective 3D printing.
J. Comput. Sci., 2021

SD-Net: joint surgical gesture recognition and skill assessment.
Int. J. Comput. Assist. Radiol. Surg., 2021

Surgical Instruction Generation with Transformers.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2021 - 24th International Conference, Strasbourg, France, September 27, 2021

Virtual Scenes Construction Promotes Traditional Chinese Art Preservation.
Proceedings of the Advances in Computer Graphics, 2021

2020
Integral-Based Material Point Method and Peridynamics Model for Animating Elastoplastic Material.
Trans. Comput. Sci., 2020

Shallow2Deep: Indoor scene modeling by single image understanding.
Pattern Recognit., 2020

Editorial.
Comput. Animat. Virtual Worlds, 2020

Generating High-quality Superpixels in Textured Images.
Comput. Graph. Forum, 2020

Skeleton-bridged Point Completion: From Global Inference to Local Adjustment.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

Symmetric Dilated Convolution for Surgical Gesture Recognition.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2020, 2020

A Saliency-Based Technique for Advertisement Layout Optimisation to Predict Customers' Behaviour.
Proceedings of the Pattern Recognition. ICPR International Workshops and Challenges, 2020

Minimizing Material Consumption of 3D Printing with Stress-Guided Optimization.
Proceedings of the Computational Science - ICCS 2020, 2020

Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes From a Single Image.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Action snapshot with single pose and viewpoint.
Vis. Comput., 2019

3D sunken relief generation from a single image by feature line enhancement.
Multim. Tools Appl., 2019

Modelling and Simulation of Lily flowers using PDE Surfaces.
Proceedings of the 13th International Conference on Software, 2019

Integrating Peridynamics with Material Point Method for Elastoplastic Material Modeling.
Proceedings of the Advances in Computer Graphics, 2019

2018
Semantic framework for interactive animation generation and its application in virtual shadow play performance.
Virtual Real., 2018

A game prototype for understanding the safety issues of a lifeboat launch.
Virtual Real., 2018

A self-adaptive segmentation method for a point cloud.
Vis. Comput., 2018

Semantic modeling of indoor scenes with support inference from a single photograph.
Comput. Animat. Virtual Worlds, 2018

Visual saliency-based bas-relief generation with symmetry composition rule.
Comput. Animat. Virtual Worlds, 2018

Real-Time Calibration and Registration Method for Indoor Scene with Joint Depth and Color Camera.
Int. J. Pattern Recognit. Artif. Intell., 2018

Realistic texture synthesis for point-based fruitage phenotype.
Comput. Biol. Medicine, 2018

Development of a VR prototype for enhancing earthquake evacuee safety.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

A Semantic Parametric Model for 3D Human Body Reshaping.
Proceedings of the E-Learning and Games - 12th International Conference, 2018

Development of laparoscopic cholecystectomy simulator based on unity game engine.
Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Production, 2018

2017
Hand gesture-based interactive puppetry system to assist storytelling for children.
Vis. Comput., 2017

Pairwise Force SPH Model for Real-Time Multi-Interaction Applications.
IEEE Trans. Vis. Comput. Graph., 2017

A unified particle system framework for multi-phase, multi-material visual simulations.
ACM Trans. Graph., 2017

Texture organisation and mapping on Citrus sinensis point cloud.
Multim. Tools Appl., 2017

Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices.
Comput. Animat. Virtual Worlds, 2017

Simulating collective transport of virtual ants.
Comput. Animat. Virtual Worlds, 2017

High-efficiency texture coding and synthesis on point-based pear surface.
J. Comput. Methods Sci. Eng., 2017

Understanding the impact of multimodal interaction using gaze informed mid-air gesture control in 3D virtual objects manipulation.
Int. J. Hum. Comput. Stud., 2017

A fast framework construction and visualization method for particle-based fluid.
EURASIP J. Image Video Process., 2017

Gaze Modulated Disambiguation Technique for Gesture Control in 3D Virtual Objects Selection.
Proceedings of the 3rd IEEE International Conference on Cybernetics, 2017

Pose selection for animated scenes and a case study of bas-relief generation.
Proceedings of the Computer Graphics International Conference, 2017

Virtual Reality Surgery Simulation: A Survey on Patient Specific Solution.
Proceedings of the Next Generation Computer Animation Techniques, 2017

Clothes Size Prediction from Dressed-Human Silhouettes.
Proceedings of the Next Generation Computer Animation Techniques, 2017

Recent Progress of Computational Fluid Dynamics Modeling of Animal and Human Swimming for Computer Animation.
Proceedings of the Next Generation Computer Animation Techniques, 2017

Prototype of Intelligent Data Management System for Computer Animation (iMCA).
Proceedings of the Next Generation Computer Animation Techniques, 2017

MPM Based Simulation for Various Solid Deformation.
Proceedings of the Next Generation Computer Animation Techniques, 2017

2016
A Linear Approach for Depth and Colour Camera Calibration Using Hybrid Parameters.
J. Comput. Sci. Technol., 2016

Computer animation data management: Review of evolution phases and emerging issues.
Int. J. Inf. Manag., 2016

3D Body Shapes Estimation from Dressed-Human Silhouettes.
Comput. Graph. Forum, 2016

Gaze-mouse coordinated movements and dependency with coordination demands in tracing.
Behav. Inf. Technol., 2016

Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Game Prototype for Understanding Safety Issues of Life Boat Launching Process.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Semantic framework for interactive animation generation.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

Versatile interactions at interfaces for SPH-based simulations.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

2015
Adaptive motion synthesis for virtual characters: a survey.
Vis. Comput., 2015

Fast multiple-fluid simulation using Helmholtz free energy.
ACM Trans. Graph., 2015

Advanced ordinary differential equation based head modelling for Chinese marionette art preservation.
Comput. Animat. Virtual Worlds, 2015

Stretch-Minimizing Volumetric Parameterization.
J. Comput. Sci. Technol., 2015

GPU based real-time simulation of massive falling leaves.
Comput. Vis. Media, 2015

Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children's narrative skills.
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015

Image-Based Hair Pre-processing for Art Creation: A Case Study of Bas-Relief Modelling.
Proceedings of the 19th International Conference on Information Visualisation, 2015

2014
Multimodality with Eye tracking and Haptics: A New Horizon for Serious Games?
Int. J. Serious Games, 2014

Locomotion Skills for Insects with Sample-based Controller.
Comput. Graph. Forum, 2014

A novel locomotion synthesis and optimisation framework for insects.
Comput. Graph., 2014

2013
Automatic cage construction for retargeted muscle fitting.
Vis. Comput., 2013

A Survey of Haptics in Serious Gaming.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Biologically-Inspired Motion Pattern Design of Multi-legged Creatures.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2013

2012
A framework for digital sunken relief generation based on 3D geometric models.
Vis. Comput., 2012

Computer Assisted Relief Generation - A Survey.
Comput. Graph. Forum, 2012

2011
A fast hybrid computation model for rectum deformation.
Vis. Comput., 2011

Solid modelling based on sixth order partial differential equations.
Comput. Aided Des., 2011

Relief stylization from 3D models using featured lines.
Proceedings of the Spring Conference on Computer Graphics, 2011

2009
Modelling deformations in car crash animation.
Vis. Comput., 2009

Continuous Skeleton-Driven skinning - a General Approach for Modeling Skin Deformation.
Int. J. Image Graph., 2009

Hyper-twist.
Digit. Creativity, 2009

Fast Vehicle Crash Modelling for Games.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Modelling Rod-Like Flexible Biological Tissues for Medical Training.
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009

2007
Physically-based deformations: copy and paste.
Vis. Comput., 2007

Cosserat-beam-based dynamic response modelling.
Comput. Animat. Virtual Worlds, 2007

Animating the Human Muscle Structure.
Comput. Sci. Eng., 2007

2006
Physically based mesh-free deformation framework and techniques for computer graphics.
PhD thesis, 2006

2005
Fast mesh-free deformations.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2004
Mesh-free deformations.
Comput. Animat. Virtual Worlds, 2004

Force Mapping.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004


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