Jörg Haber

According to our database1, Jörg Haber authored at least 33 papers between 1995 and 2006.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2006
Creating Face Models from Vague Mental Images.
Comput. Graph. Forum, 2006

2005
Mixed feelings: expression of non-basic emotions in a muscle-based talking head.
Virtual Real., 2005

Textures revisited.
Vis. Comput., 2005

Physically-based simulation of twilight phenomena.
ACM Trans. Graph., 2005

Realistic Solar Disc Rendering.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Nailing and Pinning: Adding Constraints to Inverse Kinematics .
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

2004
Pitching a baseball: tracking high-speed motion with multi-exposure images.
ACM Trans. Graph., 2004

MIMIC - A Language for Specifying Facial Animations.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Facial modeling and animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Real-Time Rendering of Human Hair Using Programmable Graphics Hardware.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Dynamically refining animated triangle meshes for rendering.
Vis. Comput., 2003

Reanimating the dead: reconstruction of expressive faces from skull data.
ACM Trans. Graph., 2003

Construction and animation of anatomically based human hand models.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

Facial Modeling and Animation.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

Image Restoration using Multiresolution Texture Synthesis and Image Inpainting.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002
Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces.
Comput. Graph. Forum, 2002

Speech Synchronization for Physics-Based Facial Animation.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Head shop: generating animated head models with anatomical structure.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

May I talk to you? : -)" - Facial Animation from Text.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

Texturing Faces.
Proceedings of the Graphics Interface 2002 Conference, 2002

Automatic Generation of Subdivision Surface Head Models from Point Cloud Data.
Proceedings of the Graphics Interface 2002 Conference, 2002

Facial Modeling and Animation.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

2001
Perceptually Guided Corrective Splatting.
Comput. Graph. Forum, 2001

Smooth Approximation and Rendering of Large Scattered Data Sets.
Proceedings of the 12th IEEE Visualization Conference, 2001

Geometry-based Muscle Modeling for Facial Animation.
Proceedings of the Graphics Interface 2001 Conference, 2001

Dynamic Refinement of Deformable Triangle Meshes for Rendering.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

2000
Beiträge der Computergraphik zur Realisierung eines verallgemeinerten Dokumentbegriffs (Computer Graphics Research Contributing to the Development of Truly 'Generalized Documents').
Informationstechnik Tech. Inform., 2000

Customized Object Hierarchies.
Proceedings of the 5th International Fall Workshop on Vision Modeling and Visualization, 2000

Walkthroughs with Corrective Texturing.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

Enhanced Automatic Creation of Multi-Purpose Object Hierarchies.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

Using an Enhanced LBG Algorithm to Reduce the Codebook Error in Vector Quantization.
Proceedings of the Computer Graphics International Conference, 2000

1999
Konstruktion und Implementierung eines neuen Verfahrens zur Kompression von Bilddaten.
PhD thesis, 1999

1995
A new 3D Graphics Library: Concepts, Implementation, and Examples.
Proceedings of the Visualization and Mathematics, 1995


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