Sang-won Leigh

According to our database1, Sang-won Leigh authored at least 37 papers between 2012 and 2022.

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Bibliography

2022
Mixed Dimensions: Exploring Novel Material and Extrusion Tool for 2.5D Shape Painting.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

GTGraffiti: Spray Painting Graffiti Art from Human Painting Motions with a Cable Driven Parallel Robot.
Proceedings of the 2022 International Conference on Robotics and Automation, 2022

On Eliciting a Sense of Self when Integrating with Computers.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
Extended Version of GTGraffiti: Spray Painting Graffiti Art from Human Painting Motions with a Cable Driven Parallel Robot.
CoRR, 2021

A Study on Learning Advanced Skills on Co-Playable Robotic Instruments.
Proceedings of the 21th International Conference on New Interfaces for Musical Expression, 2021

Exploiting the Slowness of Electrochromic Displays.
Proceedings of the ISWC 2021: Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021

Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Designing Interactions Beyond Conscious Control: A New Model for Wearable Interfaces.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

Encountered, Habituated, Estranged and Overridden by Machines.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020


<i>Latent Sheep Dreaming: </i>: Machine for Extrapolated Visual Inception.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Exploring Human-Machine Synergy and Interaction on a Robotic Instrument.
Proceedings of the 19th International Conference on New Interfaces for Musical Expression, 2019

2018
Robotic Symbionts: Interweaving Human and Machine Actions.
IEEE Pervasive Comput., 2018

Morphology Extension Kit: A Modular Robotic Platform for Physically Reconfigurable Wearables.
Proceedings of the Twelfth International Conference on Tangible, 2018

Guitar Machine: Robotic Fretting Augmentation for Hybrid Human-Machine Guitar Play.
Proceedings of the 18th International Conference on New Interfaces for Musical Expression, 2018

2017
Body-Borne Computers as Extensions of Self.
Comput., 2017

Hand Development Kit: Soft Robotic Fingers as Prosthetic Augmentation of the Hand.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Morphology Extension Kit: A Modular Robotic Platform for Customizable and Physically Capable Wearables.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Morphological Interfaces: On Body Transforming Technologies.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
A Flying Pantograph: Interleaving Expressivity of Human and Machine.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Body Integrated Programmable Joints Interface.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Demo hour.
Interactions, 2015

Remnance of form.
Interactions, 2015

Cord UIs: Controlling Devices with Augmented Cables.
Proceedings of the Ninth International Conference on Tangible, 2015

Remnance of Form: Altered Reflection of Physical Reality.
Proceedings of the Ninth International Conference on Tangible, 2015

<i>L-Shift</i>: Encoding and Shifting Material Properties and Functionalities with Phase-shifting Liquid.
Proceedings of the Ninth International Conference on Tangible, 2015

clayodor: Retrieving Scents through the Manipulation of Malleable Material.
Proceedings of the Ninth International Conference on Tangible, 2015

Z-drawing: a flying agent system for computer-assisted drawing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

L'evolved: autonomous and ubiquitous utilities as smart agents.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

Remnance of Form: Interactive Narratives through Unexpected Behaviors of a Shadow.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Remnance of Form: Interactive Narratives with Augmented Shadows.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

AfterMath: Visualizing Consequences of Actions through Augmented Reality.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
THAW: tangible interaction with see-through augmentation for smartphones on computer screens.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

Coded Lens: using coded aperture for low-cost and versatile imaging.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
eyeCan: affordable and versatile gaze interaction.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

NailSense: fingertip force as a new input modality.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

2012
Feature-Based Detection of Inverted-Stereo for Stereoscopic 3D Viewing Comfort.
IEEE Trans. Broadcast., 2012


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