Anton Kaplanyan

Orcid: 0000-0002-8376-6719

According to our database1, Anton Kaplanyan authored at least 40 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Neural Prefiltering for Correlation-Aware Levels of Detail.
ACM Trans. Graph., August, 2023

Deep Appearance Prefiltering.
ACM Trans. Graph., April, 2023

ExtraSS: A Framework for Joint Spatial Super Sampling and Frame Extrapolation.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

2021
A non-exponential transmittance model for volumetric scene representations.
ACM Trans. Graph., 2021

FovVideoVDP: a visible difference predictor for wide field-of-view video.
ACM Trans. Graph., 2021

DONeRF: Towards Real-Time Rendering of Neural Radiance Fields using Depth Oracle Networks.
CoRR, 2021

DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks.
Comput. Graph. Forum, 2021

Material and Lighting Reconstruction for Complex Indoor Scenes with Texture-space Differentiable Rendering.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

2020
Neural supersampling for real-time rendering.
ACM Trans. Graph., 2020

2019
DeepFovea: neural reconstruction for foveated rendering and video compression using learned statistics of natural videos.
ACM Trans. Graph., 2019

Multiple scattering using machine learning.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Deepfovea: neural reconstruction for foveated rendering and video compression using learned natural video statistics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Improved geometric specular antialiasing.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

Inverse Path Tracing for Joint Material and Lighting Estimation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
DeepFocus: learned image synthesis for computational displays.
ACM Trans. Graph., 2018

DeepFocus: learned image synthesis for computational display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Machine learning and rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Robust and Efficient Monte Carlo Light Transport Simulation using Regularizations and the Half Vector Integration Domain.
PhD thesis, 2017

Fusing state spaces for markov chain Monte Carlo rendering.
ACM Trans. Graph., 2017

Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder.
ACM Trans. Graph., 2017

Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination.
Proceedings of High Performance Graphics, 2017

2016
Towards foveated rendering for gaze-tracked virtual reality.
ACM Trans. Graph., 2016

Perceptually-based foveated virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Estimating local Beckmann roughness for complex BSDFs.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Real-time rendering of procedural multiscale materials.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Filtering distributions of normals for shading antialiasing.
Proceedings of High Performance Graphics, 2016

2015
Improved Half Vector Space Light Transport.
Comput. Graph. Forum, 2015

2014
The natural-constraint representation of the path space for efficient light transport simulation.
ACM Trans. Graph., 2014

Multiplexed metropolis light transport.
ACM Trans. Graph., 2014

Recent advances in light transport simulation: some theory and a lot of practice.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Path Integral Methods for Light Transport Simulation: Theory and Practice.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Path-space manipulation of physically-based light transport.
ACM Trans. Graph., 2013

Adaptive progressive photon mapping.
ACM Trans. Graph., 2013

Path Space Regularization for Holistic and Robust Light Transport.
Comput. Graph. Forum, 2013

Interactive Direct Volume Rendering with Many-light Methods and Transmittance Caching.
Proceedings of the 18th International Workshop on Vision, Modeling, and Visualization, 2013

Recent advances in light transport simulation: theory & practice.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

State of the art in photon density estimation.
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Courses, 2013

2012
Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes.
Comput. Graph. Forum, 2012

Reflective Shadow Map Clustering for Real-Time Global Illumination.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2010
Cascaded light propagation volumes for real-time indirect illumination.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010


  Loading...