Meng-Jung Tsai

Orcid: 0000-0002-8994-861X

According to our database1, Meng-Jung Tsai authored at least 44 papers between 2001 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2025
The effects of self-explanation on game-based learning: Evidence from eye-tracking analyses.
Comput. Hum. Behav., 2025

How block-based programming supports novice learners' coding comprehension: Evidence from eye-tracking lag-sequential analysis.
Comput. Educ., 2025

Preventing Network Bottlenecks: Accelerating Datacenter Services with Hotspot-Aware Placement for Compute and Storage.
Proceedings of the 22nd USENIX Symposium on Networked Systems Design and Implementation, 2025

2024
Students' beliefs about computer programming predict their computational thinking and computer programming self-efficacy.
Interact. Learn. Environ., September, 2024

Computer Network Optimization Using the Power Metric
PhD thesis, 2024

2022
The impact of functional interdependencies of computer simulations on collaborative learning: Evidence from multiple sources.
J. Comput. Assist. Learn., 2022

Exploring how students interact with guidance in a physics simulation: evidence from eye-movement and log data analyses.
Interact. Learn. Environ., 2022

What do critical reading strategies look like? Eye-tracking and lag sequential analysis reveal attention to data and reasoning when reading conflicting information.
Comput. Educ., 2022

2021
Visual search patterns, information selection strategies, and information anxiety for online information problem solving.
Comput. Educ., 2021

The affordances and limitations of collaborative science simulations: The analysis from multiple evidences.
Comput. Educ., 2021

2020
Predicting cognitive structures and information processing modes by eye-tracking when reading controversial reports about socio-scientific issues.
Comput. Hum. Behav., 2020

2019
Visual behavior and self-efficacy of game playing: an eye movement analysis.
Interact. Learn. Environ., 2019

Probing Digital Game-Based Science Learning Experience through Eye-Tracking.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

The Analysis of Collaborative Science Learning with Simulations Through Dual Eye-Tracking Techniques.
Proceedings of the Collaboration Technologies and Social Computing, 2019

2018
Instructional Suggestions Supporting Science Learning in Digital Environments Based on a Review of Eye Tracking Studies.
J. Educ. Technol. Soc., 2018

Understanding Inquiry-Based Searching Behaviors Using Scan Path Analysis: A Pilot Study.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018

2017
Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games.
J. Educ. Technol. Soc., 2017

A Study on Illustration Design in Learning Infant Development.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

The Relationships between Teachers' TPACK-R and Teaching Beliefs of Robots.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

2016
Multimedia recipe reading: Predicting learning outcomes and diagnosing cooking interest using eye-tracking measures.
Comput. Hum. Behav., 2016

Visual behavior, flow and achievement in game-based learning.
Comput. Educ., 2016

2015
Eye-hand coordination strategies during active video game playing: An eye-tracking study.
Comput. Hum. Behav., 2015

2014
Visual Behavior and Cognitive Load on E-book Vocabulary Learning.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

Eye-tracking Analyses of Text-and-graphic Design Effects on E-book Reading Process and Performance: "Spanish Color Vocabulary " as an Example.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

Visual Behavior and Cognitive Load in Augmented Reality Learning Environment.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

Patterns of simulation-based physics learning: An eye-movement analysis.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

Developing an Instrument to Assess Teachers' Belief, Confidence and Motivation about Digital Game-based Learning.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

2013
How University Students Evaluate Online Information about a Socio-scientific Issue and the Relationship with their Epistemic Beliefs.
J. Educ. Technol. Soc., 2013

Effect of graphic design on E-book reading: A pilot eye-tracking study.
Proceedings of the 21st International Conference on Computers in Education, 2013

Investigating Elementary and College Students' Development of Numerosity Judgment Using Eye-Tracking Technology.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

2012
Visual attention for solving multiple-choice science problem: An eye-tracking analysis.
Comput. Educ., 2012

Split-attention and redundancy effects on mobile learning in physical environments.
Comput. Educ., 2012

Instructional Effects on Students' Visual Attention in Game-based Science Learning.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

Expert and Novice Users' Visual Attention in Online English Game Playing.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

A study of cognitive style, visual attention distributions and achievement of Web-based multimedia recipes learning.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

Undergraduates' online search strategies and visual attention distribution.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

2011
Self-efficacy in Internet-based Learning Environments: A Literature Review.
J. Educ. Technol. Soc., 2011

Information Commitments and Internet Attitudes of Nutritional Science Students and In-Service Dietitians in Taiwan.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

2010
Junior high school students' Internet usage and self-efficacy: A re-examination of the gender gap.
Comput. Educ., 2010

2009
The Model of Strategic e-Learning: Understanding and Evaluating Student e-Learning from Metacognitive Perspectives.
J. Educ. Technol. Soc., 2009

Online Information Searching Strategy Inventory (OISSI): A quick version and a complete version.
Comput. Educ., 2009

2007
Gender differences in Taiwan high school students' computer game playing.
Comput. Hum. Behav., 2007

A Pilot Study of the Development of Online Learning Strategies Scale (OLSS).
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

2001
Developing an Internet Attitude Scale for high school students.
Comput. Educ., 2001


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