Mike Potel

According to our database1, Mike Potel authored at least 30 papers between 1975 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Scaling the Virtual Fitness Buddy Ecosystem as a School-Based Physical Activity Intervention for Children.
IEEE Computer Graphics and Applications, 2022

2021
Measurement and Inspection of Photo-Realistic 3-D VR Models.
IEEE Computer Graphics and Applications, 2021

Virtual Reality Application for Fostering Interest in Art.
IEEE Computer Graphics and Applications, 2021

Visualizing Multimodal Deep Learning for Lesion Prediction.
IEEE Computer Graphics and Applications, 2021

Saliency Computation for Virtual Cinematography in 360° Videos.
IEEE Computer Graphics and Applications, 2021

The Dreamcatcher: Interactive Storytelling of Dreams.
IEEE Computer Graphics and Applications, 2021

Antarctic Water Masses and Ice Shelves: Visualizing the Physics.
IEEE Computer Graphics and Applications, 2021

2020
TimeSets: Temporal Sensemaking in Intelligence Analysis.
IEEE Computer Graphics and Applications, 2020

Seeing Through the "Science Eyes" of the ExoMars Rover.
IEEE Computer Graphics and Applications, 2020

Cantonese Porcelain Image Generation Using User-Guided Generative Adversarial Networks.
IEEE Computer Graphics and Applications, 2020

Do Virtual Humans Dream of Digital Sheep?
IEEE Computer Graphics and Applications, 2020

Turning a Smartphone Selfie Into a Studio Portrait.
IEEE Computer Graphics and Applications, 2020

Cartographic Design of Cultural Maps.
IEEE Computer Graphics and Applications, 2020

2019
Follow the Smoke: Immersive Display of Motion Data With Synthesized Smoke.
IEEE Computer Graphics and Applications, 2019

A Virtual Reality Training Application for Adults With Asperger's Syndrome.
IEEE Computer Graphics and Applications, 2019

Using Virtual Reality to Increase Motivation in Poststroke Rehabilitation.
IEEE Computer Graphics and Applications, 2019

Synthetic Aperture Imaging With Drones.
IEEE Computer Graphics and Applications, 2019

Understanding Failure Mode Effect Analysis Data Using Interactive Visual Analytics.
IEEE Computer Graphics and Applications, 2019

2014
Visualizing 20 Years of Applications.
IEEE Computer Graphics and Applications, 2014

2012
CG&A's Departments.
IEEE Computer Graphics and Applications, 2012

2004
A Decade of Applications.
IEEE Computer Graphics and Applications, 2004

2000
Applications 2000.
IEEE Computer Graphics and Applications, 2000

1998
Motion Sick in Cyberspace.
IEEE Computer Graphics and Applications, 1998

1996
Computer Graphics and DNA Sequencing.
IEEE Computer Graphics and Applications, 1996

1995
Where Is Software Headed? A Virtual Roundtable.
Computer, 1995

1991
What is multimedia?
IEEE Computer Graphics and Applications, 1991

1982
3D Galatea: Entry of three-dimensional moving points from multiple perspective views.
Proceedings of the 9th Annual Conference on Computer Graphics and Interactive Techniques, 1982

1977
Real-time playback in animation systems.
Proceedings of the 4th Annual Conference on Computer Graphics and Interactive Techniques, 1977

1976
Interacting with the GALATEA film analysis system.
Proceedings of the 3rd Annual Conference on Computer Graphics and Interactive Techniques, 1976

1975
The system design for GALATEA, an interactive real-time computer graphics system for movie and video analysis.
Comput. Graph., 1975


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