Ruofei Du

Orcid: 0000-0003-2471-9776

According to our database1, Ruofei Du authored at least 56 papers between 2012 and 2024.

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Bibliography

2024
A weight Jackknife approach utilizing linear model based-estimators for clustered data.
Commun. Stat. Simul. Comput., February, 2024

Human I/O: Towards a Unified Approach to Detecting Situational Impairments.
CoRR, 2024

Sandwiched Compression: Repurposing Standard Codecs with Neural Network Wrappers.
CoRR, 2024

2023
InstructPipe: Building Visual Programming Pipelines with Human Instructions.
CoRR, 2023

Next Steps for Human-Centered Generative AI: A Technical Perspective.
CoRR, 2023

A Preliminary Interview: Understanding XR Developers' Needs towards Open-Source Accessibility Support.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Experiencing Visual Captions: Augmented Communication with Real-time Visuals using Large Language Models.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Experiencing Visual Blocks for ML: Visual Prototyping of AI Pipelines.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Portrait Expression Editing With Mobile Photo Sequence.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023

Learning Personalized High Quality Volumetric Head Avatars from Monocular RGB Videos.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Modeling and Improving Text Stability in Live Captions.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Visual Captions: Augmenting Verbal Communication with On-the-fly Visuals.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

ThingShare: Ad-Hoc Digital Copies of Physical Objects for Sharing Things in Video Meetings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Experiencing Rapid Prototyping of Machine Learning Based Multimedia Applications in Rapsai.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
RetroSphere: Self-Contained Passive 3D Controller Tracking for Augmented Reality.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

OmniSyn: Synthesizing 360 Videos with Wide-baseline Panoramas.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Sandwiched Image Compression: Increasing the resolution and dynamic range of standard codecs.
Proceedings of the Picture Coding Symposium, 2022

PRIF: Primary Ray-Based Implicit Function.
Proceedings of the Computer Vision - ECCV 2022, 2022

ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Opportunistic Interfaces for Augmented Reality: Transforming Everyday Objects into Tangible 6DoF Interfaces Using Ad hoc UI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"Slurp" Revisited: Using 'system re-presencing' to look back on, encounter, and design with the history of spatial interactivity and locative media.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
3D-Kernel Foveated Rendering for Light Fields.
IEEE Trans. Vis. Comput. Graph., 2021

A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming.
IEEE Trans. Vis. Comput. Graph., 2021

Who is Looking at Whom? Visualizing Gaze Awareness for Remote Small-Group Conversations.
CoRR, 2021

Saliency Computation for Virtual Cinematography in 360° Videos.
IEEE Computer Graphics and Applications, 2021

GazeChat: Enhancing Virtual Conferences with Gaze-aware 3D Photos.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Sandwiched Image Compression: Wrapping Neural Networks Around A Standard Codec.
Proceedings of the 2021 IEEE International Conference on Image Processing, 2021

Multiresolution Deep Implicit Functions for 3D Shape Representation.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

HumanGPS: Geodesic PreServing Feature for Dense Human Correspondences.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
Eye-dominance-guided Foveated Rendering.
IEEE Trans. Vis. Comput. Graph., 2020

Experiencing Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality in DepthLab.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

DepthLab: Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

CollaboVR: A Reconfigurable Framework for Creative Collaboration in Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

MeteoVis: Visualizing Meteorological Events in Virtual Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Language-based colorization of scene sketches.
ACM Trans. Graph., 2019

Project Geollery.com: Reconstructing A Live Mirrored World With Geotagged Social Media.
Proceedings of the 24th International Conference on 3D Web Technology, 2019

Tracking-Tolerant Visual Cryptography.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Interactive Fusion of 360° Images for a Mirrored World.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

ORC Layout: Adaptive GUI Layout with OR-Constraints.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Experiencing a Mirrored World with Geotagged Social Media in Geollery.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Geollery: A Mixed Reality Social Media Platform.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Kernel Foveated Rendering.
Proc. ACM Comput. Graph. Interact. Tech., 2018

LUCSS: Language-based User-customized Colourization of Scene Sketches.
CoRR, 2018

Montage4D: interactive seamless fusion of multiview video textures.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018

SketchyScene: Richly-Annotated Scene Sketches.
Proceedings of the Computer Vision - ECCV 2018, 2018

2016
Evaluating Haptic and Auditory Directional Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras.
ACM Trans. Access. Comput., 2016

Social street view: blending immersive street views with geo-tagged social media.
Proceedings of the 21st International Conference on Web3D Technology, 2016

Video fields: fusing multiple surveillance videos into a dynamic virtual environment.
Proceedings of the 21st International Conference on Web3D Technology, 2016

VRSurus: Enhancing Interactivity and Tangibility of Puppets in Virtual Reality.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
A robust approach for identifying differentially abundant features in metagenomic samples.
Bioinform., 2015

A two-stage statistical procedure for feature selection and comparison in functional analysis of metagenomes.
Bioinform., 2015

AtmoSPHERE: Representing Space and Movement Using Sand Traces in an Interactive Zen Garden.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Supporting Everyday Activities for Persons with Visual Impairments Through Computer Vision-Augmented Touch.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
The Design and Preliminary Evaluation of a Finger-Mounted Camera and Feedback System to Enable Reading of Printed Text for the Blind.
Proceedings of the Computer Vision - ECCV 2014 Workshops, 2014

2012
Online Vigilance Analysis Combining Video and Electrooculography Features.
Proceedings of the Neural Information Processing - 19th International Conference, 2012


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