Muhterem Dindar
Orcid: 0000-0002-4094-5274
  According to our database1,
  Muhterem Dindar
  authored at least 26 papers
  between 2014 and 2025.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
  2025
    Proceedings of the Two Decades of TEL. From Lessons Learnt to Challenges Ahead, 2025
    
  
  2024
The Effects of Gamification on Students' Academic Performance: A Controlled Experimental Study.
    
  
    Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
    
  
The Effects of Gamification on Students' Flow Experience: A Controlled Experimental Study.
    
  
    Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
    
  
An Experimental Study of Facial Expressions in Collaborative Teams that Quit a Game-Based Learning Task: Within-Team Competition vs. No Within-Team Competition.
    
  
    Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024
    
  
Synchrony Between Facial Expressions and Heart Rate Variability During Game-Based Learning: Insights from Cross-Wavelet Transformation.
    
  
    Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024
    
  
  2023
    Int. J. Serious Games, November, 2023
    
  
Demystifying the Relations of Motivation and Emotions in Game-Based Learning: Insights from Co-Occurrence Network Analysis.
    
  
    Int. J. Serious Games, November, 2023
    
  
Supporting Pupils' Learning and Interaction with Educational Technology During the COVID-19 Pandemic: A Value Sensitive Approach.
    
  
    Proceedings of the Annual Symposium of Computer Science 2023 co-located with The International Conference on Evaluation and Assessment in Software Engineering (EASE 2023), 2023
    
  
  2022
#WedontWantDistanceEducation: a thematic analysis of higher education students' social media posts about online education during Covid-19 pandemic.
    
  
    Technol. Knowl. Learn., 2022
    
  
Leaders and Followers Identified by Emotional Mimicry During Collaborative Learning: A Facial Expression Recognition Study on Emotional Valence.
    
  
    IEEE Trans. Affect. Comput., 2022
    
  
Motivation and Emotions in a Health Literacy Game: Insights from Co-occurrence Network Analysis.
    
  
    Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
    
  
  2021
Comparing technology acceptance of K-12 teachers with and without prior experience of learning management systems: A Covid-19 pandemic study.
    
  
    J. Comput. Assist. Learn., 2021
    
  
An experimental study on the effects of gamified cooperation and competition on English vocabulary learning.
    
  
    Br. J. Educ. Technol., 2021
    
  
  2020
Multimodal data indicators for capturing cognitive, motivational, and emotional learning processes: A systematic literature review.
    
  
    Educ. Inf. Technol., 2020
    
  
Matching self-reports with electrodermal activity data: Investigating temporal changes in self-regulated learning.
    
  
    Educ. Inf. Technol., 2020
    
  
Interplay of metacognitive experiences and performance in collaborative problem solving.
    
  
    Comput. Educ., 2020
    
  
What does physiological synchrony reveal about metacognitive experiences and group performance?
    
  
    Br. J. Educ. Technol., 2020
    
  
  2019
Examining shared monitoring in collaborative learning: A case of a recurrence quantification analysis approach.
    
  
    Comput. Hum. Behav., 2019
    
  
  2018
    Telematics Informatics, 2018
    
  
    Inf. Technol. People, 2018
    
  
An empirical study on gender, video game play, academic success and complex problem solving skills.
    
  
    Comput. Educ., 2018
    
  
  2017
Turkish validation of the Game Transfer Phenomena Scale (GTPS): Measuring altered perceptions, automatic mental processes and actions and behaviours associated with playing video games.
    
  
    Telematics Informatics, 2017
    
  
  2015
    J. Comput. Assist. Learn., 2015
    
  
Role of self-efficacy and social appearance anxiety on gaming motivations of MMOFPS players.
    
  
    Comput. Educ., 2015
    
  
  2014
Why do pre-service teachers quit Facebook? An investigation on 'quitters forever' and 'quitters for a while'.
    
  
    Comput. Hum. Behav., 2014