Michael D. Kickmeier-Rust

Orcid: 0000-0003-0957-0037

According to our database1, Michael D. Kickmeier-Rust authored at least 71 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Introduction to the Special Issue on GaLA Conf 2022.
Int. J. Serious Games, November, 2023

An Introduction to Game-Based Competence Assessment Based on Cognitive Diagnostic Models.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023

2020
Learning Analytics Cookbook - How to Support Learning Processes Through Data Analytics and Visualization
Springer Briefs in Business Process Management, Springer, ISBN: 978-3-030-43376-5, 2020

Virtual Reality in Professional Training: An Example from the Field of Bank Counselling.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

2019
Interactive Ant Colony Optimization to Support Adaptation in Serious Games.
Int. J. Serious Games, 2019

Interactive machine learning: experimental evidence for the human in the algorithmic loop - A case study on Ant Colony Optimization.
Appl. Intell., 2019

Increasing Learning Motivation: An Empirical Study of VR Effects on the Vocational Training of Bank Clerks.
Proceedings of the Entertainment Computing and Serious Games, 2019

KANDINSKY Patterns as IQ-Test for Machine Learning.
Proceedings of the Machine Learning and Knowledge Extraction, 2019

2018
Lea's Box' Persuadable Open Learner Model: A Case Study in the Field of Speed Reading Training.
Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization, 2018

Predicting Learning Performance in Serious Games.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

Learning Analytics in the Classroom: Comparing Self-assessment, Teacher Assessment and Tests.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2018

The NEON Evaluation Framework for Educational Technologies.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

Teaming up with Artificial Intelligence: The Human in the Loop of Serious Game Pathfinding Algorithms.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

2017
Using Structural Domain and Learner Models to Link Multiple Data Sources for Learning Analytics.
Proceedings of the Joint Proceedings of the Sixth Multimodal Learning Analytics (MMLA) Workshop and the Second Cross-LAK Workshop co-located with 7th International Learning Analytics and Knowledge Conference (LAK 2017), 2017

Cooking with learning analytics recipes.
Proceedings of the Seventh International Learning Analytics & Knowledge Conference, 2017

2016
LEA in Private: A Privacy and Data Protection Framework for a Learning Analytics Toolbox.
J. Learn. Anal., April, 2016

Theory-driven Learning Analytics and Open Learner Modelling: The Teacher's Toolbox of Tomorrow?
Proceedings of the Late-breaking Results, 2016

LEA's BOX: Practical Competence-oriented Learning Analytics and Open Learner Modeling.
Proceedings of the LAK 2016 Workshop on Learning Analytics for Learners, 2016

LAL workshop: learning analytics for learners.
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016

Support Teachers' Predictions of Learning Success by Structural Competence Modelling.
Proceedings of the EC-TEL 2016 International Workshop on Teaching Analytics, 2016

An Open Learner Model Used by Teachers to Monitor Speed Reading Learners.
Proceedings of the EC-TEL 2016 International Workshop on Teaching Analytics, 2016

Helping Teachers to Help Students by Using an Open Learner Model.
Proceedings of the Adaptive and Adaptable Learning, 2016

Performance Assessment in Serious Games.
Proceedings of the Serious Games., 2016


Serious Games - Economic and Legal Issues.
Proceedings of the Serious Games., 2016

2015
A case study on Service-Oriented Architecture for Serious Games.
Entertain. Comput., 2015

Uncovering Learning Processes Using Competence-based Knowledge Structuring and Hasse Diagrams.
Proceedings of the First International Workshop on Visual Aspects of Learning Analytics co-located with 5th International Learning Analytics and Knowledge Conference (LAK 2015), 2015

Visualizing the Structure of Learning.
Proceedings of the Trends in Digital Education: Selected papers from EC-TEL 2015 Workshops CHANGEE, 2015

Formal concept analysis for modelling students in a technology-enhanced learning setting.
Proceedings of the 5th Workshop on Awareness and Reflection in Technology Enhanced Learning In conjunction with the 10th European Conference on Technology Enhanced Learning: Design for Teaching and Learning in a Networked World, 2015

Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games.
Proceedings of the Entertainment Computing and Serious Games, 2015

2014
Evaluating the usefulness of Eye Tracking in Game-based Learning.
Int. J. Serious Games, 2014

Gamification and Smart, Competence-Centered Feedback: Promising Experiences in the Classroom.
Int. J. Serious Games, 2014

Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling.
Int. J. Serious Games, 2014

Gamification and Smart Feedback: Experiences with a Primary School Level Math App.
Int. J. Game Based Learn., 2014

The Journey: A Service-Based Adaptive Serious Game on Probability.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

2013
The simplified updating rule in the formalization of digital educational games.
J. Comput. Sci., 2013

Problem solving learning environments and assessment: A knowledge space theory approach.
Comput. Educ., 2013

Learning Analytics to Support the Use of Virtual Worlds in the Classroom.
Proceedings of the Human-Computer Interaction and Knowledge Discovery in Complex, Unstructured, Big Data, 2013

Using Hasse Diagrams for Competence-Oriented Learning Analytics.
Proceedings of the Human-Computer Interaction and Knowledge Discovery in Complex, Unstructured, Big Data, 2013

Learning, Learning Analytics, Activity Visualisation and Open Learner Model: Confusing?
Proceedings of the Scaling up Learning for Sustained Impact, 2013

Interactive Event: From a Virtual Village to an Open Learner Model with Next-TELL.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
Educationally Adaptive: Balancing Serious Games.
Int. J. Comput. Sci. Sport, 2012

A Domain Model for Smart 21st Century Skills Training in Game-Based Virtual Worlds.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
Apt to Adapt: Micro- and Macro-Level Adaptation in Educational Games.
Proceedings of the Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, 2011

Individualized Skill Assessment in Digital Learning Games: Basic Definitions and Mathematical Formalism.
IEEE Trans. Learn. Technol., 2011

A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games.
Int. J. Game Based Learn., 2011

Personalized Storytelling for Educational Computer Games.
Proceedings of the Serious Games Development and Applications, 2011

E-Learning Based on Metadata, Ontologies and Competence-Based Knowledge Space Theory.
Proceedings of the Knowledge Technology - Third Knowledge Technology Week, 2011

Tracking the UFO's Paths: Using Eye-Tracking for the Evaluation of Serious Games.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

2010
Micro-adaptivity: protecting immersion in didactically adaptive digital educational games.
J. Comput. Assist. Learn., 2010

Vicarious Learning with a Digital Educational Game: Eye-Tracking and Survey-Based Evaluation Approaches.
Proceedings of the HCI in Work and Learning, Life and Leisure, 2010

Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer Games.
Proceedings of the Human-Computer Interaction - Second IFIP TC 13 Symposium, 2010

A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2009
Learning performance with interactive simulations in medical education: Lessons learned from results of learning complex physiological models with the HAEMOdynamics SIMulator.
Comput. Educ., 2009

A Mixed-Method Approach on Digital Educational Games for K12: Gender, Attitudes and Performance.
Proceedings of the HCI and Usability for e-Inclusion, 2009

Non-invasive Assessment and Adaptive Interventions in Learning Games.
Proceedings of the 1st International Conference on Intelligent Networking and Collaborative Systems, 2009

An Educational Guide to Planet Earth: Adaptation and Personalization in Immersive Educational Games.
Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, 2009

Realtime Knowledge Space Skill Assessment for Personalized Digital Educational Games.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Emergent Design: Serendipity in Digital Educational Games.
Proceedings of the Virtual and Mixed Reality, 2009

Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Motivation in Game-Based Learning: It's More than 'Flow'.
Proceedings of the Lernen im Digitalen Zeitalter Workshop-Band Dokumentation der Pre-Conference zur DeLFI2009, 2009

Interactive technology for enhancing distributed learning: a study on weblogs.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

2008
Utilizing Wiki-Systems in higher education classes: a chance for universal access?
Univers. Access Inf. Soc., 2008

Dynamic Media in Computer Science Education; Content Complexity and Learning Performance: Is Less More?
J. Educ. Technol. Soc., 2008

Challenges in the Development and Evaluation of Immersive Digital Educational Games.
Proceedings of the HCI and Usability for Education and Work, 2008

Micro Adaptive, Non-invasive Knowledge Assessment in Educational Games.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

2007
The ELEKTRA Ontology Model: A Learner-Centered Approach to Resource Description.
Proceedings of the Advances in Web Based Learning, 2007

Immersive Digital Games: The Interfaces for Next-Generation E-Learning?
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2007

2006
The Elektra Project: Towards a New Learning Experience.
Proceedings of the USAB 2006, 2006

Wikis: Do They Need Usability Engineering?
Proceedings of the USAB 2006, 2006

2005
Highlighting - Or Why Google Is That Successful.
Proceedings of the Empowering Software Quality: How can Usability Engineering reach these goals? 1st Usability Symposium, 2005


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