Steve Oney

Orcid: 0000-0002-5823-1499

Affiliations:
  • University of Michigan, USA


According to our database1, Steve Oney authored at least 44 papers between 2009 and 2023.

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Bibliography

2023
RunEx: Augmenting Regular-Expression Code Search with Runtime Values.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2023

VRGit: A Version Control System for Collaborative Content Creation in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

VizProg: Identifying Misunderstandings By Visualizing Students' Coding Progress.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

How Pairing by Code Similarity Influences Discussions in Peer Learning.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Colaroid: A Literate Programming Approach for Authoring Explorable Multi-Stage Tutorials.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2021
PuzzleMe: Leveraging Peer Assessment for In-Class Programming Exercises.
Proc. ACM Hum. Comput. Interact., 2021

Understanding Accessibility and Collaboration in Programming for People with Visual Impairments.
Proc. ACM Hum. Comput. Interact., 2021

Understanding the Challenges and Needs of Programmers Writing Web Automation Scripts.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2021

What Makes a Well-Documented Notebook? A Case Study of Data Scientists' Documentation Practices in Kaggle.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

CoCapture: Effectively Communicating UI Behaviors on Existing Websites by Demonstrating and Remixing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
EdCode: Towards Personalized Support at Scale for Remote Assistance in CS Education.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2020

Bashon: A Hybrid Crowd-Machine Workflow for Shell Command Synthesis.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2020

FlowMatic: An Immersive Authoring Tool for Creating Interactive Scenes in Virtual Reality.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Sifter: A Hybrid Workflow for Theme-based Video Curation at Scale.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

Callisto: Capturing the "Why" by Connecting Conversations with Computational Narratives.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Explore, Create, Annotate: Designing Digital Drawing Tools with Visually Impaired People.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Improving Crowd-Supported GUI Testing with Structural Guidance.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
How Data Scientists Use Computational Notebooks for Real-Time Collaboration.
Proc. ACM Hum. Comput. Interact., 2019

Studying the Benefits and Challenges of Immersive Dataflow Programming.
Proceedings of the 2019 IEEE Symposium on Visual Languages and Human-Centric Computing, 2019

Implementing Multi-Touch Gestures with Touch Groups and Cross Events.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Creating Guided Code Explanations with chat.codes.
Proc. ACM Hum. Comput. Interact., 2018

Expresso: Building Responsive Interfaces with Keyframes.
Proceedings of the 2018 IEEE Symposium on Visual Languages and Human-Centric Computing, 2018

Arboretum and Arbility: Improving Web Accessibility Through a Shared Browsing Architecture.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Adasa: A Conversational In-Vehicle Digital Assistant for Advanced Driver Assistance Features.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Attention patterns for code animations: using eye trackers to evaluate dynamic code presentation techniques.
Proceedings of the Conference Companion of the 2nd International Conference on Art, 2018

2017
Codeon: On-Demand Software Development Assistance.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Making End User Development More Natural.
Proceedings of the New Perspectives in End-User Development., 2017

2016
CodeMend: Assisting Interactive Programming with Bimodal Embedding.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Towards Providing On-Demand Expert Support for Software Developers.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Expressing Interactivity with States and Constraints.
PhD thesis, 2015

2014
InterState: a language and environment for expressing interface behavior.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

2013
Euclase: a live development environment with constraints and FSMs.
Proceedings of the 1st International Workshop on Live Programming, 2013

ZoomBoard: a diminutive qwerty soft keyboard using iterative zooming for ultra-small devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
ConstraintJS: programming interactive behaviors for the web by integrating constraints and states.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Inferring method specifications from natural language API descriptions.
Proceedings of the 34th International Conference on Software Engineering, 2012

Codelets: linking interactive documentation and example code in the editor.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Playbook: Revision Control and Comparison for Interactive Mockups.
Proceedings of the End-User Development - Third International Symposium, 2011

Development Tools for Interactive Behaviors.
Proceedings of the End-User Development - Third International Symposium, 2011

2010
Democratizing Computational Tools for Interaction Designers.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2010

Introducing Continuous Systematic Testing of Evolving Software.
Proceedings of the Practical Software Testing: Tool Automation and Human Factors, 14.03., 2010

How to support designers in getting hold of the immaterial material of software.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
FireCrystal: Understanding interactive behaviors in dynamic web pages.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2009

Empowering designers with creativity support tools.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2009


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