Teomara Rutherford

Orcid: 0000-0001-7978-2532

According to our database1, Teomara Rutherford authored at least 24 papers between 2011 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2022
Understanding elementary mathematics teachers' intention to use a digital game through the technology acceptance model.
Educ. Inf. Technol., 2022

Grade 5 Students' Elective Replay After Experiencing Failures in Learning Fractions in an Educational Game: When Does Replay After Failures Benefit Learning?
Proceedings of the LAK 2022: 12th International Learning Analytics and Knowledge Conference, Online Event, USA, March 21, 2022

Predictive Student Modelling in an Online Reading Platform.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
Modality motivation: Selection effects and motivational differences in students who choose to take courses online.
Internet High. Educ., 2021

Using Clickstream Data Mining Techniques to Understand and Support First-Generation College Students in an Online Chemistry Course.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021

Work-in-Progress-Design and Evaluation of Mixed Reality Programs for Cybersecurity Education.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Feedback and Self-Regulated Learning in Science Reading.
Proceedings of the 14th International Conference on Educational Data Mining, 2021

Augmented Reality-Based Cybersecurity Education on Phishing.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

2020
Understanding Reading Behaviors of Middle School Students.
Proceedings of the L@S'20: Seventh ACM Conference on Learning @ Scale, 2020

Peeking through the classroom window: a detailed data-driven analysis on the usage of a curriculum integrated math game in authentic classrooms.
Proceedings of the LAK '20: 10th International Conference on Learning Analytics and Knowledge, 2020

Data-informed curriculum sequences for a curriculum-integrated game.
Proceedings of the LAK '20: 10th International Conference on Learning Analytics and Knowledge, 2020

Associations Between Self-Regulated Learning Strategies and Science Assignment Score in a Digital Literacy Platform.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Investigating Relations between Self-Regulated Reading Behaviors and Science Question Difficulty.
Proceedings of the 13th International Conference on Educational Data Mining, 2020

Evaluating an Instrumented Python CS1 Course.
Proceedings of 4th Educational Data Mining in Computer Science Education (CSEDM) Workshop co-located with the 13th Educational Data Mining Conference (EDM 2020), 2020

2019
Fraction Errors in a Digital Mathematics Environment: Latent Class and Transition Analysis.
J. Numer. Cogn., 2019

A Field Study of Teachers Using a Curriculum-integrated Digital Game.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
How teachers integrate a math computer game: Professional development use, teaching practices, and student achievement.
J. Comput. Assist. Learn., 2018

Blood from a stone: Where teachers report finding time for computer-based instruction.
Comput. Educ., 2018

Learning Curve Analysis in a Large-Scale, Drill-and-Practice Serious Math Game: Where Is Learning Support Needed?
Proceedings of the Artificial Intelligence in Education - 19th International Conference, 2018

2017
The Antecedents of and Associations with Elective Replay in An Educational Game: Is Replay Worth It?
Proceedings of the 10th International Conference on Educational Data Mining, 2017

Using Serious Game Analytics to Inform Digital Curricular Sequencing: What Math Objective Should Students Play Next?
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

2014
Alignment of game design features and state mathematics standards: Do results reflect intentions?
Comput. Educ., 2014

2012
The effects of mathematics instruction using spatial temporal cognition on teacher efficacy and instructional practices.
Comput. Hum. Behav., 2012

2011
Gender, Spatial Ability, and High-Stakes Testing.
Proceedings of the 33th Annual Meeting of the Cognitive Science Society, 2011


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