Zhi-Hong Chen

Orcid: 0000-0002-9712-2498

According to our database1, Zhi-Hong Chen authored at least 126 papers between 1993 and 2025.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2025
Deep learning for automated segmentation of brain edema in meningioma after radiosurgery.
BMC Medical Imaging, December, 2025

2024
Defining AI companions: a research agenda - from artificial companions for learning to general artificial companions for Global Harwell.
Res. Pract. Technol. Enhanc. Learn., 2024

Pet-like learning companions: past research and future directions.
Res. Pract. Technol. Enhanc. Learn., 2024

On 2-factors with long cycles in 3-connected claw-free graphs.
Discret. Math., 2024

Using Educational VR Systems to Promote Inquiry-Based Learning in Natural Science.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

2023
A study on the effect of adding L1 glosses in the subtitle of an adventure game for vocabulary learning.
Interact. Learn. Environ., May, 2023

Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan.
Res. Pract. Technol. Enhanc. Learn., 2023

Secure and efficient firmware update for increasing IoT-enabled smart devices.
J. Ambient Intell. Humaniz. Comput., 2023

Executive Functions Training-oriented Digital Games: Effectiveness and Experience.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

2022
Hamiltonicity and restricted degree conditions on induced subgraphs in claw-free graphs, II.
Discret. Math., 2022

Hand-Hygiene Education and Facilitation System for Children.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2022

2021
Hamiltonicity and restricted degree conditions on induced subgraphs in claw-free graphs.
Discret. Math., 2021

2020
IDC theory: interest and the interest loop.
Res. Pract. Technol. Enhanc. Learn., 2020

Applying Component-based Strategy to Design an Educational Board Game for Children to Learn Chinese Characters.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020

Using a Situated Speech-based Holographic Projection System to Learn the Analects of Confucius.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020

2019
Enhancing achievement and interest in mathematics learning through Math-Island.
Res. Pract. Technol. Enhanc. Learn., 2019

IDC theory: creation and the creation loop.
Res. Pract. Technol. Enhanc. Learn., 2019

The Effects of Human Factors on the Use of Avatars in Game-Based Learning: Customization vs. Non-Customization.
Int. J. Hum. Comput. Interact., 2019

Hamiltonicity of claw-free graphs and Fan-type conditions.
Discret. Math., 2019

Using game-based negotiation mechanism to enhance students' goal setting and regulation.
Comput. Educ., 2019

Developing digital game-based learning system for the acquisition of Chinese characters in primary education: An interest-driven creator (IDC) theory perspective.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

Enhancing students' writing quality and interest through story creation: From the perspective of the interest-driven creator (IDC) theory.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

Simulatable Open Learner Models of Core Competencies for Setting Goals for Course Performance.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

2018
Improving early prediction of academic failure using sentiment analysis on self-evaluated comments.
J. Comput. Assist. Learn., 2018

Representations of Animal Companions on Student Learning Perception: Static, Animated and Tangible.
J. Educ. Technol. Soc., 2018

Application-driven Educational Game to Assist Young Children in Learning English Vocabulary.
J. Educ. Technol. Soc., 2018

Feedback of Interface Agents on Student Perception: Level, Dialogue, and Emotion.
J. Educ. Technol. Soc., 2018

Using Narrative-based Contextual Games to Enhance Language Learning: A Case Study.
J. Educ. Technol. Soc., 2018

Learning analytics on graduates' academic records to reflect on a competency-based curriculum.
Comput. Appl. Eng. Educ., 2018

Experiencing the Journey of Confucius and Learning in a Virtual Reality-based Game.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

2017
Open Student Models of Core Competencies at the Curriculum Level: Using Learning Analytics for Student Reflection.
IEEE Trans. Emerg. Top. Comput., 2017

Hamiltonicity and Degrees of Adjacent Vertices in Claw-Free Graphs.
J. Graph Theory, 2017

Minimum degree conditions for the Hamiltonicity of 3-connected claw-free graphs.
J. Comb. Theory B, 2017

Exploring Long-term Behavior Patterns in a Book Recommendation System for Reading.
J. Educ. Technol. Soc., 2017

Students' Reactions to Different Levels of Game Scenarios: A Cognitive Style Approach.
J. Educ. Technol. Soc., 2017

Spanning trails with variations of Chvátal-Erdős conditions.
Discret. Math., 2017

Degree and neighborhood conditions for hamiltonicity of claw-free graphs.
Discret. Math., 2017

Circumferences of 3-connected claw-free graphs, II.
Discret. Math., 2017

The Design of a Portfolio-Based Reading Conversation Platform.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

Applying Interest Loop to Develop Game-based Model for Chinese Character Learning.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

Game-based Narrative System for Student English Learning.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

2016
Snarks, Hypohamiltonian Graphs and Non-Supereulerian Graphs.
Graphs Comb., 2016

Chvátal-Erdös Type Conditions for Hamiltonicity of Claw-Free Graphs.
Graphs Comb., 2016

A Twelve Vertex Theorem for 3-Connected Claw-Free Graphs.
Graphs Comb., 2016

Circumferences of 3-connected claw-free graphs.
Discret. Math., 2016

2015
Graphs with a 3-Cycle-2-Cover.
Graphs Comb., 2015

Fan-Type Conditions for Spanning Eulerian Subgraphs.
Graphs Comb., 2015

Lai's Conditions for Spanning and Dominating Closed Trails.
Electron. J. Comb., 2015

The IDC Theory: Interest and the Interest Loop.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

Building Open Student Model based on Assessment Framework of Iteration Programming.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

Learning Analytics of Core Competencies: A Comparative Study of Students, Academics, and Industries.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

Avatar as Open Student Model to Enhance Student Learning.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

2014
Learning Preferences and Motivation of Different Ability Students for Social-Competition or Self-Competition.
J. Educ. Technol. Soc., 2014

Spanning trails in essentially 4-edge-connected graphs.
Discret. Appl. Math., 2014

Exploring students' behaviors in a competition-driven educational game.
Comput. Hum. Behav., 2014

When educational agents meet surrogate competition: Impacts of competitive educational agents on students' motivation and performance.
Comput. Educ., 2014

Edge-connectivities for spanning trails with prescribed edges.
Ars Comb., 2014

Math Island: Designing a Management Game of Primary Mathematics for Facilitating Student Learning.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

Learning Analytics: An Enabler for Dropout Prediction.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

A Program Transformation Tool for Visualizing Control Structure in Graphical Representations.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

Tangible Animal Companions in Traditional Chinese Character Learning.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

2013
A surrogate competition approach to enhancing game-based learning.
ACM Trans. Comput. Hum. Interact., 2013

My-Investment: Using Digital Games to Help Children Learn Financial Management.
Res. Pract. Technol. Enhanc. Learn., 2013

On Spanning Disjoint Paths in Line Graphs.
Graphs Comb., 2013

Level Up, My-Pet: The Effects of Level-up Mechanism of Educational Agents on Student Learning.
J. Educ. Technol. Soc., 2013

Applying Augmented Reality to Assisting Children in Solving Tangram Puzzle.
Proceedings of the 21st International Conference on Computers in Education, 2013

Development of a Management Game for English Vocabulary Learning.
Proceedings of the 21st International Conference on Computers in Education, 2013

2012
Unfolding Learning Behaviors: A Sequential Analysis Approach in a Game-Based Learning Environment.
Res. Pract. Technol. Enhanc. Learn., 2012

Influence of Game Quests on Pupils' Enjoyment and Goal-pursuing in Math Learning.
J. Educ. Technol. Soc., 2012

We care about you: Incorporating pet characteristics with educational agents through reciprocal caring approach.
Comput. Educ., 2012

Substitutive competition: Virtual pets as competitive buffers to alleviate possible negative influence on pupils.
Br. J. Educ. Technol., 2012

Elementary Students' Concepts and Strategies in a Digital Stock Investment Game.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

A Personalized Game-based Learning System with Evenly Matched Competition Strategies.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

Training My-Dragon: Using Educational Agents to Facilitate Student Learning.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

Personalized Competition Model: Students' Choice and System Adaptability.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

My-Pet-My-Quest: Developing a Quest-Driven Learning System to Facilitate Students Learning.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
My-Mini-Pet: a handheld pet-nurturing game to engage students in arithmetic practices.
J. Comput. Assist. Learn., 2011

Animal companions: Fostering children's effort-making by nurturing virtual pets.
Br. J. Educ. Technol., 2011

The Long-term Influence of Game-based Network Homework on Cognitive Effectiveness and Affective Experience in Math Learning.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

Revealing Students' Behaviors in a Game-based Learning Environment: A Sequential Analysis Approach.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

My Teaching Forest: Design of a Game-based Teacher Management System.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

My-Bookstore: The Design of a Management Game to Promote Classroom Reading Activity.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

A Surrogate Competition Approach to Enhancing Student Learning.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

My-Avatar: Using Avatars to Promote Self-Competition in Pupils' Idiom Learning.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

My-Bookstore: A Game-Based Follow-Up Activity to Support Modeled Sustained Silent Reading.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Using Self-competition to Enhance Students' Learning.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

My-Pet-My-Quest: Using Authoring Tool in Open Content Environment to Extend Learning Quests.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

A Supporting System for Pupils' Question-Posing and Peer-Assessment.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2010
A Tetris Game to Support Students' Mental Computation: Design and Evaluation.
Proceedings of the 18th International Conference on Computers in Education, 2010

Primary Students' Financial Learning within a Pet-Nurturing Game Environment.
Proceedings of the 18th International Conference on Computers in Education, 2010

A Preliminary Study of Promoting Students' Effort-Making by Preparation-before-Competitive Game.
Proceedings of the 18th International Conference on Computers in Education, 2010

Exploring Interactive Patterns among Students in Competitive Games by a Mixed Approach.
Proceedings of the 18th International Conference on Computers in Education, 2010

A Blog-Based Peer Assessment Model to Support Pupils' Composition Activity.
Proceedings of the 18th International Conference on Computers in Education, 2010

My-Investment: Simulation Games to Help Primary Students Learn Financial Management.
Proceedings of the 18th International Conference on Computers in Education, 2010

Learning by Pet-training Competition: Alleviating Negative Influences of Direction Competition by Training Pets to Compete in Game-Based Environments.
Proceedings of the ICALT 2010, 2010

Using Game Quests to Incorporate Learning Tasks within a Virtual World.
Proceedings of the ICALT 2010, 2010

Designing a Competitive Game for Promoting Students' Effort-Making Behavior by Virtual Pets.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

Designing a Simulation Game to Help Children Learn the Concept of Financial Management.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

Quest Island: Developing Quest-Driven Learning Model by Blending Learning Tasks with Game Quests in a Virtual World.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2009
The Hamiltonian index of graphs.
Discret. Math., 2009

Hamilton-connected indices of graphs.
Discret. Math., 2009

Collapsible graphs and reductions of line graphs.
Discret. Math., 2009

Reinforcing the number of disjoint spanning trees.
Ars Comb., 2009

Designing the game-based environment to facilitate learners' interaction in performance-based learning by virtual pets.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

Designing Virtual Animal Companions by Emotional Responsibility Strategy.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

Animal Companion Approach to Fostering Students' Effort-Making Behaviors.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

2008
My-Mini-Pet: The Design of Pet-Nurturing Handheld Game.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

Learning by Substitutive Competition: Nurturing My-Pet for Game Competition Based on Open Learner Model.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

2007
An <i>s</i> -Hamiltonian Line Graph Problem.
Graphs Comb., 2007

Active Open Learner Models as Animal Companions: Motivating Children to Learn through Interacting with My-Pet and Our-Pet.
Int. J. Artif. Intell. Educ., 2007

My-Pet-and-Her-Friends: Identifying Educational Roles of Animal Companions in Game-based Learning Environment.
Proceedings of the DIGITEL 2007, 2007

2006
Spanning trails containing given edges.
Discret. Math., 2006

2005
Animal companions as motivators for teammates helping each other learn.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

Motivating Learners by Nurturing Animal Companions: My-Pet and Our-Pet.
Proceedings of the Artificial Intelligence in Education, 2005

2003
Eulerian subgraphs in 3-edge-connected graphs and Hamiltonian line graphs.
J. Graph Theory, 2003

A Tool For Understanding Multi-Language Program Dependencies.
Proceedings of the 11th International Workshop on Program Comprehension (IWPC 2003), 2003

2001
Nowhere zero flows in line graphs.
Discret. Math., 2001

1999
Connectivity of cycle matroids and bicircular matroids.
Ars Comb., 1999

1998
Supereulerian graphs, independent sets, and degree-sum conditions.
Discret. Math., 1998

Supereulerian graphs and the Petersen Graph, II.
Ars Comb., 1998

Fan-Type Conditions for Collapsible Graphs.
Ars Comb., 1998

1997
The size of graphs with clique number m and without nowhere-zero 4-flows.
Discret. Math., 1997

1993
Collapsible graphs and matchings.
J. Graph Theory, 1993

A degree condition for spanning eulerian subgraphs.
J. Graph Theory, 1993

Spanning closed trails in graphs.
Discret. Math., 1993


  Loading...