Corey E. Brady

Orcid: 0000-0002-4086-9638

Affiliations:
  • Vanderbilt University, Nashville, TN, USA
  • Northwestern University, Evanson, IL, USA
  • University of Massachusetts at Dartmouth, MA, USA (PhD 2013)


According to our database1, Corey E. Brady authored at least 36 papers between 2014 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2022
Block-based abstractions and expansive services to make advanced computing concepts accessible to novices.
J. Comput. Lang., 2022

Browser-based simulation for novice-friendly classroom robotics.
Frontiers Comput. Sci., 2022

Designing with Feeling: How Students Constructed Embodied Participatory Simulations for Groups of Younger Learners to Understand and Care About Sustainability in Ecosystems.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Patches as an expressive medium for exploratory multi-agent modelling.
Br. J. Educ. Technol., 2021

Removing the Walls Around Visual Educational Programming Environments.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2021

2020
Expanding Opportunities for Systems Thinking, Conceptual Learning, and Participation through Embodied and Computational Modeling.
Syst., 2020

LevelSpace: A NetLogo Extension for Multi-Level Agent-Based Modeling.
J. Artif. Soc. Soc. Simul., 2020

The Pedagogical Moves of Artist Mentors in a Public Library Makerspace.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Theatrical Modeling as a Design for Perspectival Learning.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Modeling in Languages, Languages of Modeling: Integrating Science Practices and Translanguaging Practices.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Hybrid Modeling in 6th Grade STEM: Seeds of Convergence Research.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Turning Bugs into Learning Opportunities: Understanding Debugging Processes, Perspectives, and Pedagogies.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Engaging in a New Practice: What Are Students Doing When They Are "Doing" Debugging?
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Modeling and Meta-Modeling in Elementary Science Learning: Physical, Diagrammatic, and Computational Models.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Debugging for Art's Sake: Beginning Programmers' Debugging Activity in an Expressive Coding Context.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Human-Centered Computing for Humanists: Case Studies from the Computational Thinking and Learning Initiative at Vanderbilt University.
Proceedings of the 15th Annual International Conference of the Alliance of Digital Humanities Organizations, 2020

2019
Taking the Patch Perspective: A Comparative Analysis of a Patch Based Participatory Simulation.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Maggie Mars: Theatrical Modeling and the Phenomenological Understanding of Solar Systems.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Using Collaborative Agent-based Modeling to Explore Complex Phenomena with Elementary Preservice Science Teachers.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Collaboration Within Mathland: What Do We Become Together.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Theorizing and Measuring Collective Productive Disciplinary Engagement.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

2018
Mentors in the Making: A Case Study of Heterogeneity in Meaning Making at a Public Library Makerspace.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
All Roads Lead to Computing: Making, Participatory Simulations, and Social Computing as Pathways to Computer Science.
IEEE Trans. Educ., 2017

Anchor Code: Modularity as Evidence for Conceptual Learning and Computational Practices of Students Using a Code-First Environment.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

Mathematical Reflections: The Design Potential of Ensemble Performance.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Frogs to Think with: Improving Students' Computational Thinking and Understanding of Evolution in A Code-First Learning Environment.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Evolving agent cognition with netlogo levelspace.
Proceedings of the 2015 Winter Simulation Conference, 2015

Participatory simulations of urban flooding for learning and decision support.
Proceedings of the 2015 Winter Simulation Conference, 2015

The CCL-Parallax Programmable Badge: Learning with Low-Cost, Communicative Wearable Computers.
Proceedings of the 16th Annual Conference on Information Technology Education, 2015

LevelSpaceGUI: scaffolding novice modelers' inter-model explorations.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
A Brief History of Networked Classrooms to 2013: Effects, Cases, Pedagogy, and Implications with New Developments.
Int. J. Qual. Assur. Eng. Technol. Educ., 2014

Fostering computational literacy in science classrooms.
Commun. ACM, 2014

Science Sims and Games: Best Design Practices and Fave Flops.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Combining Video Games and Constructionist Design to Support Deep Learning in Play.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Getting your Drift: Activity Designs for Grappling with Evolution.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Frog pond: a codefirst learning environment on evolution and natural selection.
Proceedings of the IDC '14, 2014


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