Daniel Simões Lopes

Orcid: 0000-0003-0917-9396

According to our database1, Daniel Simões Lopes authored at least 39 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Sticks and STONES may build my bones: Deep learning reconstruction of limb rotations in stick figures.
Pattern Recognit. Lett., January, 2023

Survey of Rigid Body Simulation with Extended Position Based Dynamics.
CoRR, 2023

Feasibility and Expert Acceptance of a Virtual Reality Gait Rehabilitation Tool.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

"I Miss Going to that Place": The Impact of Watching Nature Videos on the Well-Being of Informal Caregivers.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

2022
Controlling camera movement in VR colonography.
Virtual Real., 2022

Effects of sliding window variation in the performance of acceleration-based human activity recognition using deep learning models.
PeerJ Comput. Sci., 2022

A Usability Study on Widget Design for Selecting Boolean Operations.
Multimodal Technol. Interact., 2022

Usability, acceptance, and educational usefulness study of a new haptic operative dentistry virtual reality simulator.
Comput. Methods Programs Biomed., 2022

Augmenting the training space of an epidural needle insertion simulator with HoloLens.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2022

Empathic AuRea: Exploring the Effects of an Augmented Reality Cue for Emotional Sharing Across Three Face-to-Face Tasks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Exploring and Selecting Supershapes in Virtual Reality with Line, Quad, and Cube Shaped Widgets.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

2021
An immersive educational tool for dental implant placement: A study on user acceptance.
Int. J. Medical Informatics, 2021

Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

From A-Pose to AR-Pose: Animating Characters in Mobile AR.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

A Deep Learning Approach to Recognize Human Activity Using Inertial Sensors and Motion Capture Systems.
Proceedings of the Fuzzy Systems and Data Mining VII, 2021

2020
Laparoscopy with augmented reality adaptations.
J. Biomed. Informatics, 2020

Winning compensations: Adaptable gaming approach for upper limb rehabilitation sessions based on compensatory movements.
J. Biomed. Informatics, 2020

Camera Travel for Immersive Colonography.
CoRR, 2020

PIÑATA: Pinpoint insertion of intravenous needles via augmented reality training assistance.
Comput. Medical Imaging Graph., 2020

The hip joint as an egg shape: a comprehensive study of femoral and acetabular morphologies.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2020

Improving Camera Travel for Immersive Colonography.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Touchless interaction with medical images based on 3D hand cursors supported by single-foot input: A case study in dentistry.
J. Biomed. Informatics, 2019

Anatomy Studio: A tool for virtual dissection through augmented 3D reconstruction.
Comput. Graph., 2019

Negative Space: Workspace Awareness in 3D Face-to-Face Remote Collaboration.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

FEETICHE: FEET Input for Contactless Hand gEsture Interaction.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Visual Biofeedback for Upper Limb Compensatory Movements: A Preliminary Study Next to Rehabilitation Professionals.
Proceedings of the 21st Eurographics Conference on Visualization, 2019

Approaches and challenges to virtual and augmented reality in health care and rehabilitation: a short course.
Proceedings of the SIGGRAPH Asia 2019 Courses, 2019

2018
Explicit design of transfer functions for volume-rendered images by combining histograms, thumbnails, and sketch-based interaction.
Vis. Comput., 2018

Stroke-based splatting: an efficient multi-resolution point cloud visualization technique.
Vis. Comput., 2018

Contactless Monitoring of Breathing Patterns and Respiratory Rate at the Pit of the Neck: A Single Camera Approach.
J. Sensors, 2018

Assessing the usability of tile-based interfaces to visually navigate 3-D parameter domains.
Int. J. Hum. Comput. Stud., 2018

Interaction Techniques for Immersive CT Colonography: A Professional Assessment.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2018, 2018

2017
On the utility of 3D hand cursors to explore medical volume datasets with a touchless interface.
J. Biomed. Informatics, 2017

Demo hour.
Interactions, 2017

Geometric Detection Algorithms for Cavities on Protein Surfaces in Molecular Graphics: A Survey.
Comput. Graph. Forum, 2017

VRRRRoom: Virtual Reality for Radiologists in the Reading Room.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Expeditious illustration of layer-cake models on and above a tactile surface.
Comput. Geosci., 2016

2015
A Survey on Implicit Surface Polygonization.
ACM Comput. Surv., 2015

2013
Tangent vectors to a 3-D surface normal: A geometric tool to find orthogonal vectors based on the Householder transformation.
Comput. Aided Des., 2013


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