Derek Lomas

Orcid: 0000-0003-2329-7831

Affiliations:
  • Delft University of Technology, Department of Human Centered Design, Netherlands
  • Carnegie Mellon University, Pittsburgh, PA, USA (former)


According to our database1, Derek Lomas authored at least 36 papers between 2007 and 2024.

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Bibliography

2024
Developing and Evaluating a Design Method for Positive Artificial Intelligence.
CoRR, 2024

2023
Improving mathematics assessment readability: Do large language models help?
J. Comput. Assist. Learn., June, 2023

Positive AI: Key Challenges for Designing Wellbeing-aligned Artificial Intelligence.
CoRR, 2023

Decoding Individual and Shared Experiences of Media Perception Using CNN Architectures.
Proceedings of the Medical Image Understanding and Analysis - 27th Annual Conference, 2023

Fourth Annual Workshop on A/B Testing and Platform-Enabled Learning Research.
Proceedings of the Tenth ACM Conference on Learning @ Scale, 2023

Predicting drum beats from high-density Brain Rhythms.
Proceedings of the 6th Joint International Conference on Data Science & Management of Data (10th ACM IKDD CODS and 28th COMAD), 2023

Towards a Design (Research) Framework with Generative AI.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Resonance as a Design Strategy for AI and Social Robots.
Frontiers Neurorobotics, 2022

Third Annual Workshop on A/B Testing and Platform-Enabled Learning Research.
Proceedings of the L@S'22: Ninth ACM Conference on Learning @ Scale, New York City, NY, USA, June 1, 2022

Equitable Access to Intelligent Tutoring Systems Through Paper-Digital Integration.
Proceedings of the Intelligent Tutoring Systems - 18th International Conference, 2022

Towards the development of personalized and generalized interfaces for brain signals across different styles of meditation.
Proceedings of the Thirteenth Indian Conference on Computer Vision, 2022

Music Identification Using Brain Responses to Initial Snippets.
Proceedings of the IEEE International Conference on Acoustics, 2022

Classifying EEG Signals of Mind-Wandering Across Different Styles of Meditation.
Proceedings of the Brain Informatics - 15th International Conference, 2022

2021
Design Space Cards: Using a Card Deck to Navigate the Design Space of Interactive Play.
Proc. ACM Hum. Comput. Interact., 2021

Second Workshop on Educational A/B Testing at Scale.
Proceedings of the L@S'21: Eighth ACM Conference on Learning @ Scale, 2021

The Resonance Pod: Applying Haptics in a Multi-Sensory Experience to Promote Relaxation Through Breathing Entrainment.
Proceedings of the IEEE World Haptics Conference, 2021

GuessTheMusic: Song Identification from Electroencephalography response.
Proceedings of the CODS-COMAD 2021: 8th ACM IKDD CODS and 26th COMAD, 2021

Predicting Dominant Beat Frequency from Brain Responses While Listening to Music.
Proceedings of the IEEE International Conference on Bioinformatics and Biomedicine, 2021

2020
Classifying Songs with EEG.
CoRR, 2020

Workshop Proposal: Educational A/B Testing at Scale.
Proceedings of the L@S'20: Seventh ACM Conference on Learning @ Scale, 2020

2019
Designing an Escape Room in the City for Public Engagement with AI-enhanced Surveillance.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Curriculum Pacing: A New Approach to Discover Instructional Practices in Classrooms.
Proceedings of the Intelligent Tutoring Systems - 14th International Conference, 2018

Towards a Domain-Specific Design Platform for Wheelchair User Well-being.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

2017
Mining Frequent Learning Pathways from a Large Educational Dataset.
CoRR, 2017

Is Difficulty Overrated?: The Effects of Choice, Novelty and Suspense on Intrinsic Motivation in Educational Games.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Interface Design Optimization as a Multi-Armed Bandit Problem.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Monster Mischief: Designing a Video Game to Assess Selective Sustained Attention.
Int. J. Gaming Comput. Mediat. Simulations, 2015

2013
Optimizing challenge in an educational game using large-scale design experiments.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The power of play: design lessons for increasing the lifespan of outdated computers.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Using Time Pressure to Promote Mathematical Fluency.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

The Effects of Adaptive Sequencing Algorithms on Player Engagement within an Online Game.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

The Rise of the Super Experiment.
Proceedings of the 5th International Conference on Educational Data Mining, 2012

RumbleBlocks: Teaching science concepts to young children through a Unity game.
Proceedings of the 17th International Conference on Computer Games, 2012

2011
When a console game becomes CSCL: Play, participatory learning and 8-bit home computing in India.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2010
Some consideration on the (in)effectiveness of residential energy feedback systems.
Proceedings of the Conference on Designing Interactive Systems, 2010

2007
Cognitive artifacts: an art-science engagement.
Proceedings of the 6th Conference on Creativity & Cognition, 2007


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