Karl D. D. Willis

According to our database1, Karl D. D. Willis authored at least 40 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
BrepGen: A B-rep Generative Diffusion Model with Structured Latent Geometry.
CoRR, 2024

2023
Neurosymbolic Models for Computer Graphics.
Comput. Graph. Forum, May, 2023

SolidGen: An Autoregressive Model for Direct B-rep Synthesis.
Trans. Mach. Learn. Res., 2023

ASAP: Automated Sequence Planning for Complex Robotic Assembly with Physical Feasibility.
CoRR, 2023

Learned Visual Features to Textual Explanations.
CoRR, 2023

Next Steps for Human-Centered Generative AI: A Technical Perspective.
CoRR, 2023

Hierarchical Neural Coding for Controllable CAD Model Generation.
Proceedings of the International Conference on Machine Learning, 2023

CLIP-Sculptor: Zero-Shot Generation of High-Fidelity and Diverse Shapes from Natural Language.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Assemble Them All: Physics-Based Planning for Generalizable Assembly by Disassembly.
ACM Trans. Graph., 2022

TextCraft: Zero-Shot Generation of High-Fidelity and Diverse Shapes from Text.
CoRR, 2022

Mates2Motion: Learning How Mechanical CAD Assemblies Work.
CoRR, 2022

Reconstructing editable prismatic CAD from rounded voxel models.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

SimCURL: Simple Contrastive User Representation Learning from Command Sequences.
Proceedings of the 21st IEEE International Conference on Machine Learning and Applications, 2022

SkexGen: Autoregressive Generation of CAD Construction Sequences with Disentangled Codebooks.
Proceedings of the International Conference on Machine Learning, 2022

JoinABLe: Learning Bottom-up Assembly of Parametric CAD Joints.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Fusion 360 gallery: a dataset and environment for programmatic CAD construction from human design sequences.
ACM Trans. Graph., 2021

Inferring CAD Modeling Sequences Using Zone Graphs.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Engineering Sketch Generation for Computer-Aided Design.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2021

BRepNet: A Topological Message Passing System for Solid Models.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

UV-Net: Learning From Boundary Representations.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
Fusion 360 Gallery: A Dataset and Environment for Programmatic CAD Reconstruction.
CoRR, 2020

2016
Cilllia: 3D Printed Micro-Pillar Structures for Surface Texture, Actuation and Sensing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2013
InfraStructs: fabricating information inside physical objects for imaging in the terahertz region.
ACM Trans. Graph., 2013

Lumitrack: low cost, high precision, high speed tracking with projected <i>m</i>-sequences.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

HideOut: mobile projector interaction with tangible objects and surfaces.
Proceedings of the Seventh International Conference on Tangible, 2013

2012
A pre-history of handheld projector-based interaction.
Pers. Ubiquitous Comput., 2012

Printed optics: 3D printing of embedded optical elements for interactive devices.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

SideBySide: multi-user gestural interaction with handheld projectors.
Proceedings of the Mobile HCI '12, 2012

2011
SideBySide: ad-hoc multi-user interaction with handheld projectors.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Interactive fabrication: new interfaces for digital fabrication.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Character interaction with handheld projectors.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Motionbeam: a metaphor for character interaction with handheld projectors.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Kineticons: using iconographic motion in graphical user interface design.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Spatial sketch: bridging between movement & fabrication.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

12Pixels: Exploring Social Drawing on Mobile Phones.
Proceedings of the Pervasive Computing, 8th International Conference, 2010

MotionBeam: designing for movement with handheld projectors.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Alchemy: experiments in interactive drawing, creativity, & serendipity.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2008
Twelvepixels: drawing & creativity on a mobile phone.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Systems for artistic creation: creativity and engagement.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

2006
User authorship and creativity within interactivity.
Proceedings of the 14th ACM International Conference on Multimedia, 2006


  Loading...