Takaaki Shiratori

Orcid: 0000-0002-1012-415X

According to our database1, Takaaki Shiratori authored at least 58 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
BodyFormer: Semantics-guided 3D Body Gesture Synthesis with Transformer.
ACM Trans. Graph., August, 2023

Diffusion Shape Prior for Wrinkle-Accurate Cloth Registration.
CoRR, 2023

A Dataset of Relighted 3D Interacting Hands.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

RelightableHands: Efficient Neural Relighting of Articulated Hand Models.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing.
ACM Trans. Graph., 2022

Pattern-Based Cloth Registration and Sparse-View Animation.
ACM Trans. Graph., 2022

Multiface: A Dataset for Neural Face Rendering.
CoRR, 2022

Garment Avatars: Realistic Cloth Driving using Pattern Registration.
CoRR, 2022

From Synthetic to One-Shot Regression of Camera-Agnostic Human Performances.
Proceedings of the Pattern Recognition and Artificial Intelligence, 2022

N-Penetrate: Active Learning of Neural Collision Handler for Complex 3D Mesh Deformations.
Proceedings of the International Conference on Machine Learning, 2022

3D Clothed Human Reconstruction in the Wild.
Proceedings of the Computer Vision - ECCV 2022, 2022

2021
ManipNet: neural manipulation synthesis with a hand-object spatial representation.
ACM Trans. Graph., 2021

Driving-signal aware full-body avatars.
ACM Trans. Graph., 2021

Active Learning of Neural Collision Handler for Complex 3D Mesh Deformations.
CoRR, 2021

FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration.
Proceedings of the IEEE/CVF International Conference on Computer Vision Workshops, 2021

2020
Constraining dense hand surface tracking with elasticity.
ACM Trans. Graph., 2020

FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration.
CoRR, 2020

InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image.
Proceedings of the Computer Vision - ECCV 2020, 2020

DeepHandMesh: A Weakly-Supervised Deep Encoder-Decoder Framework for High-Fidelity Hand Mesh Modeling.
Proceedings of the Computer Vision - ECCV 2020, 2020

Learning 3D Global Human Motion Estimation from Unpaired, Disjoint Datasets.
Proceedings of the 31st British Machine Vision Conference 2020, 2020

2019
Talking With Hands 16.2M: A Large-Scale Dataset of Synchronized Body-Finger Motion and Audio for Conversational Motion Analysis and Synthesis.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Self-Supervised Adaptation of High-Fidelity Face Models for Monocular Performance Tracking.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

Lost in Style: Gaze-driven Adaptive Aid for VR Navigation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Deep incremental learning for efficient high-fidelity face tracking.
ACM Trans. Graph., 2018

2017
DrawFromDrawings: 2D Drawing Assistance via Stroke Interpolation with a Sketch Database.
IEEE Trans. Vis. Comput. Graph., 2017

Perception Meets Examination: Studying Deceptive Behaviors in VR.
Proceedings of the 39th Annual Meeting of the Cognitive Science Society, 2017

2015
Autocomplete hand-drawn animations.
ACM Trans. Graph., 2015

3D Trajectory Reconstruction under Perspective Projection.
Int. J. Comput. Vis., 2015

An efficient volumetric method for non-rigid registration.
Graph. Model., 2015

Efficient Large-Scale Point Cloud Registration Using Loop Closures.
Proceedings of the 2015 International Conference on 3D Vision, 2015

2014
Toward a Dancing Robot With Listening Capability: Keypose-Based Integration of Lower-, Middle-, and Upper-Body Motions for Varying Music Tempos.
IEEE Trans. Robotics, 2014

Video Completion via Spatio-temporally Consistent Motion Inpainting.
IPSJ Trans. Comput. Vis. Appl., 2014

Extraction of person-specific motion style based on a task model and imitation by humanoid robot.
Proceedings of the 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2014

Automatic Extraction of Moving Objects from Image and LIDAR Sequences.
Proceedings of the 2nd International Conference on 3D Vision, 2014

2013
BodyAvatar: creating freeform 3D avatars using first-person body gestures.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

HideOut: mobile projector interaction with tangible objects and surfaces.
Proceedings of the Seventh International Conference on Tangible, 2013

Expressing animated performances through puppeteering.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2011
Motion capture from body-mounted cameras.
ACM Trans. Graph., 2011

A Puppet Interface for Retrieval of Motion Capture Data.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

Motionbeam: a metaphor for character interaction with handheld projectors.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Physically-Based Character Control in Low Dimensional Space.
Proceedings of the Motion in Games - Third International Conference, 2010

Detecting dance motion structure using body components and turning motions.
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010

Temporal scaling of leg motion for music feedback system of a dancing humanoid robot.
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010

3D Reconstruction of a Moving Point from a Series of 2D Projections.
Proceedings of the Computer Vision, 2010

2009
Simulating balance recovery responses to trips based on biomechanical principles.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

2008
Accelerometer-based user interfaces for the control of a physically simulated character.
ACM Trans. Graph., 2008

Task Recognition and Person Identification in Cyclic Dance Sequences with Multi Factor Tensor Analysis.
IEICE Trans. Inf. Syst., 2008

Cheek to Chip: Dancing Robots and AI's Future.
IEEE Intell. Syst., 2008

2007
Temporal scaling of upper body motion for Sound feedback system of a dancing humanoid robot.
Proceedings of the 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems, October 29, 2007

Robot painter: from object to trajectory.
Proceedings of the 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems, October 29, 2007

Multilinear analysis for task recognition and person identification.
Proceedings of the 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems, October 29, 2007

Humanoid Robot Painter: Visual Perception and High-Level Planning.
Proceedings of the 2007 IEEE International Conference on Robotics and Automation, 2007

2006
Dancing-to-Music Character Animation.
Comput. Graph. Forum, 2006

3D Digital Archive of the Burghers of Calais.
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006

Task Recognition and Style Analysis in Dance Sequences.
Proceedings of the 2006 IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems, 2006

Synthesizing Dance Performance using Musical and Motion Features.
Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006

Video Completion by Motion Field Transfer.
Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2006), 2006

2004
Detecting Dance Motion Structure through Music Analysis.
Proceedings of the Sixth IEEE International Conference on Automatic Face and Gesture Recognition (FGR 2004), 2004


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