Daniel F. Keefe
Orcid: 0000-0002-7039-2340
According to our database1,
Daniel F. Keefe
authored at least 80 papers
between 2001 and 2024.
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Bibliography
2024
Toward More Comprehensive Evaluations of 3D Immersive Sketching, Drawing, and Painting.
IEEE Trans. Vis. Comput. Graph., August, 2024
IEEE Trans. Vis. Comput. Graph., April, 2024
2023
Inward VR: Toward a Qualitative Method for Investigating Interoceptive Awareness in VR.
IEEE Trans. Vis. Comput. Graph., 2023
2021
Proc. ACM Hum. Comput. Interact., 2021
Comput. Graph. Forum, 2021
IEEE Computer Graphics and Applications, 2021
IEEE Computer Graphics and Applications, 2021
2020
Artifact-Based Rendering: Harnessing Natural and Traditional Visual Media for More Expressive and Engaging 3D Visualizations.
IEEE Trans. Vis. Comput. Graph., 2020
Printmaking, Puzzles, and Studio Closets: Using Artistic Metaphors to Reimagine the User Interface for Designing Immersive Visualizations.
CoRR, 2020
How to Ask What to Say?: Strategies for Evaluating Natural Language Interfaces for Data Visualization.
IEEE Computer Graphics and Applications, 2020
IEEE Computer Graphics and Applications, 2020
IEEE Computer Graphics and Applications, 2020
IEEE Computer Graphics and Applications, 2020
Proceedings of the IEEE Workshop on Evaluation and Beyond, 2020
2019
Drag and Track: A Direct Manipulation Interface for Contextualizing Data Instances within a Continuous Parameter Space.
IEEE Trans. Vis. Comput. Graph., 2019
Bento Box: An Interactive and Zoomable Small Multiples Technique for Visualizing 4D Simulation Ensembles in Virtual Reality.
Frontiers Robotics AI, 2019
IEEE Computer Graphics and Applications, 2019
Worlds-in-Wedges: Combining Worlds-in-Miniature and Portals to Support Comparative Immersive Visualization of Forestry Data.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the VR Developer Gems, 1st Edition, 2019
2018
Weather Report: A Site-Specific Artwork Interweaving Human Experiences and Scientific Data Physicalization.
IEEE Computer Graphics and Applications, 2018
Comparison of Multiple Large Fluid-Structure Interaction Simulations in Virtual Reality.
Proceedings of the 8th IEEE Symposium on Large Data Analysis and Visualization, 2018
Proceedings of the IEEE Conference on Cognitive and Computational Aspects of Situation Management, 2018
2017
Comparison techniques utilized in spatial 3D and 4D data visualizations: A survey and future directions.
Comput. Graph., 2017
Trajectory Mapper: Interactive Widgets and Artist-Designed Encodings for Visualizing Multivariate Trajectory Data.
Proceedings of the 19th Eurographics Conference on Visualization, 2017
Anatomical 2D/3D shape-matching in virtual reality: A user interface for quantifying joint kinematics with radiographic imaging.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Visualization-by-Sketching: An Artist's Interface for Creating Multivariate Time-Varying Data Visualizations.
IEEE Trans. Vis. Comput. Graph., 2016
IEEE Trans. Vis. Comput. Graph., 2016
Immersive Analytics for Medicine: Hybrid 2D/3D Sketch-Based Interfaces for Annotating Medical Data and Designing Medical Devices.
Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces, 2016
2015
Bema: A multimodal interface for expert experiential analysis of political assemblies at the Pnyx in ancient Greece.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Trend-Centric Motion Visualization: Designing and Applying a New Strategy for Analyzing Scientific Motion Collections.
IEEE Trans. Vis. Comput. Graph., 2014
Understanding data through collaboration: Developing collaboration support tools for expert artists and scientists.
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014
2013
A Lightweight Tangible 3D Interface for Interactive Visualization of Thin Fiber Structures.
IEEE Trans. Vis. Comput. Graph., 2013
Design by Dragging: An Interface for Creative Forward and Inverse Design with Simulation Ensembles.
IEEE Trans. Vis. Comput. Graph., 2013
Grand Challenge: Applying Regulatory Science and Big Data to Improve Medical Device Innovation.
IEEE Trans. Biomed. Eng., 2013
Creating Widely Accessible Spatial Interfaces: Mobile VR for Managing Persistent Pain.
IEEE Computer Graphics and Applications, 2013
Virtual Reality Data Visualization for Team-Based STEAM Education: Tools, Methods, and Lessons Learned.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013
2012
Interactive Slice WIM: Navigating and Interrogating Volume Data Sets Using a Multisurface, Multitouch VR Interface.
IEEE Trans. Vis. Comput. Graph., 2012
Scaling up multi-touch selection and querying: Interfaces and applications for combining mobile multi-touch input with large-scale visualization displays.
Int. J. Hum. Comput. Stud., 2012
Visualizing Motion Data in Virtual Reality: Understanding the Roles of Animation, Interaction, and Static Presentation.
Comput. Graph. Forum, 2012
Exploratory Visualization of Surgical Training Databases for Improving Skill Acquisition.
IEEE Computer Graphics and Applications, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Force Brushes: Progressive Data-Driven Haptic Selection and Filtering for Multi-Variate Flow Visualizations.
Proceedings of the 14th Eurographics Conference on Visualization, 2012
Nailing down multi-touch: anchored above the surface interaction for 3D modeling and navigation.
Proceedings of the Graphics Interface 2012 Conference, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Toward mixed method evaluations of scientific visualizations and design process as an evaluation tool.
Proceedings of the 2012 BELIV Workshop: Beyond Time and Errors, 2012
2011
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Supporting internal visualization of biomedical datasets via 3D rapid prototypes and sketch-based gestures.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011
Slice WIM: a multi-surface, multi-touch interface for overview+detail exploration of volume datasets in virtual reality.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
IEEE Computer Graphics and Applications, 2010
Shadow WIM: a multi-touch, dynamic world-in-miniature interface for exploring biomedical data.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Drawing with the Flow: A Sketch-Based Interface for Illustrative Visualization of 2D Vector Fields.
Proceedings of the 7th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2010
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010
2009
IEEE Trans. Vis. Comput. Graph., 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
2008
IEEE Trans. Vis. Comput. Graph., 2008
Comput. Graph. Forum, 2008
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008
2007
"Interactive 3D Drawing for Free-Form Modeling in Scientific Visualization and Art: Tools, Methodologies, and Theoretical Foundations".
PhD thesis, 2007
IEEE Trans. Vis. Comput. Graph., 2007
2005
IEEE Computer Graphics and Applications, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
2004
Interactive Volume Rendering of Thin Thread Structures within Multivalued Scientific Data Sets.
IEEE Trans. Vis. Comput. Graph., 2004
IEEE Computer Graphics and Applications, 2004
2003
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003
2002
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
2001
An Immersive Virtual Environment for DT-MRI Volume Visualization Applications: A Case Study.
Proceedings of the 12th IEEE Visualization Conference, 2001
Proceedings of the 12th IEEE Visualization Conference, 2001
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2001