Rabindra A. Ratan

Orcid: 0000-0001-7611-8046

Affiliations:
  • Michigan State University, Department of Telecommunication, USA


According to our database1, Rabindra A. Ratan authored at least 48 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Exploring how gender-anonymous voice avatars influence women's performance in online computing group work.
Int. J. Hum. Comput. Stud., January, 2024

How Does Exposure to General and Sexual Harassment Relate to Female Gamers' Coping Strategies and Mental Health?
Games Cult., 2024

An Avatar's worth in the metaverse workplace: Assessing predictors of avatar customization valuation.
Comput. Hum. Behav., 2024

2022
Virtual Reality Versus Flatscreen Pornography: Correlations and Effects on Relationship Satisfaction, Rape-Myth Acceptance, and Problematic Use.
Presence Teleoperators Virtual Environ., December, 2022

A New Meta-Analysis of the Proteus Effect: Studies in VR Find Stronger Effect Sizes.
Presence Teleoperators Virtual Environ., December, 2022

Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players.
IEEE Trans. Games, 2022

Beyond Genre: Classifying Virtual Reality Experiences.
IEEE Trans. Games, 2022

Jogging in Your Avatar's Footsteps: The Effects of Avatar Customization and Control Intuitiveness.
Frontiers Virtual Real., 2022

Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model.
Comput. Educ., 2022

How do social presence and active learning in synchronous and asynchronous online classes relate to students' perceived course gains?
Comput. Educ., 2022

Avatar customization orientation and undergraduate-course outcomes: Actual-self avatars are better than ideal-self and future-self avatars.
Comput. Educ., 2022

Facial Appearance Dissatisfaction Explains Differences in Zoom Fatigue.
Cyberpsychology Behav. Soc. Netw., 2022

Virtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning.
Behav. Inf. Technol., 2022

Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
The Effects of a Self-Similar Avatar Voice in Educational Games.
Proc. ACM Hum. Comput. Interact., 2021

Sentimental Avatars: Gender Identification and Vehicles of Selfhood in Popular Media From Nineteenth-Century Novels to Modern Video Games.
Games Cult., 2021

Reality Stems From Modality: Stereotype Threat Effects of a STEM Game in Augmented and Virtual Reality.
Frontiers Virtual Real., 2021

Using Video Games to Help Visualize and Teach Microbiological Concepts: A study analyzing the learning implications of a video game in comparison to a traditional method.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

2020
The Role of Plausibility in the Experience of Spatial Presence in Virtual Environments.
Frontiers Virtual Real., 2020

Hack.VR: A Programming Game in Virtual Reality.
CoRR, 2020

Viral vitriol: Predictors and contagion of online toxicity in World of Tanks.
Comput. Hum. Behav., 2020

Gender and Genre Differences in Multiplayer Gaming Motivations.
Proceedings of the HCI in Games, 2020

Virtual Reality Genres: Comparing Preferences in Immersive Experiences and Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
The Voice Makes the Car: Enhancing Autonomous Vehicle Perceptions and Adoption Intention through Voice Agent Gender and Style.
Multimodal Technol. Interact., 2019

Women Keep it Real: Avatar Gender Choice in <i>League of Legends</i>.
Cyberpsychology Behav. Soc. Netw., 2019

Augmented Versus Virtual Reality in Education: An Exploratory Study Examining Science Knowledge Retention When Using Augmented Reality/Virtual Reality Mobile Applications.
Cyberpsychology Behav. Soc. Netw., 2019

2018
The effect of behavioral synchrony with black or white virtual agents on outgroup trust.
Comput. Hum. Behav., 2018

2016
Do Men Advance Faster Than Women? Debunking the Gender Performance Gap in Two Massively Multiplayer Online Games.
J. Comput. Mediat. Commun., 2016

When Mii Is Me.
Commun. Res., 2016

Introducing Avatarification: An Experimental Examination of How Avatars Influence Student Motivation.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

HCI and Autonomous Vehicles: Contextual Experience Informs Design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Stand by Your Man: An Examination of Gender Disparity in <i>League of Legends</i>.
Games Cult., 2015

Leveling up on stereotype threat: The role of avatar customization and avatar embodiment.
Comput. Hum. Behav., 2015

The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations.
Comput. Hum. Behav., 2015

Grouping game players using parallelized k-means on supercomputers.
Proceedings of the 2015 XSEDE Conference: Scientific Advancements Enabled by Enhanced Cyberinfrastructure, St. Louis, MO, USA, July 26, 2015

Champions of Equality: Examining Gender Egalitarianism in Virtual Teams across Cultures.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

Ebook Uses and Class Performance in a College Course.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

Experiencing Autonomous Vehicles: Crossing the Boundaries between a Drive and a Ride.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Pink and Blue Pixel$: Gender and Economic Disparity in Two Massive Online Games.
Inf. Soc., 2014

Dude, where's my avacar? A mixed-method examination of communication in the driving context.
Pervasive Mob. Comput., 2014

Why We Distort in Self-Report: Predictors of Self-Report Errors in Video Game Play.
J. Comput. Mediat. Commun., 2014

FeatureSelector: an XSEDE-Enabled Tool for Massive Game Log Analysis.
Proceedings of the Annual Conference of the Extreme Science and Engineering Discovery Environment, 2014

Playing well with virtual classmates: relating avatar design to group satisfaction.
Proceedings of the Computer Supported Cooperative Work, 2014

2nd Workshop on User Experience of Autonomous Driving.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

2013
Predicting MMO Player Gender from In-Game Attributes Using Machine Learning Models.
Proceedings of the Predicting Real World Behaviors from Virtual World Data @ SocialCom 2013, 2013

2010
Exploring Self-Presence in Collaborative Virtual Teams.
PsychNology J., 2010

Schmoozing and Smiting: Trust, Social Institutions, and Communication Patterns in an MMOG.
J. Comput. Mediat. Commun., 2010

2009
As real as real? Macroeconomic behavior in a large-scale virtual world.
New Media Soc., 2009


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