Ross T. Smith

Orcid: 0000-0002-9044-9199

According to our database1, Ross T. Smith authored at least 98 papers between 2000 and 2023.

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Bibliography

2023
Aesthetics and comprehension of curved 3D graphs in Virtual Reality.
J. Comput. Lang., 2023

Adaptive Reset Techniques for Haptic Retargeted Interaction.
IEEE Trans. Vis. Comput. Graph., 2023

Examining VR Technologies for Immersive Lighting Performance Simulation and Visualisation in Building Design and Analysis.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

MaskWarp: Visuo-Haptic Illusions in Mixed Reality using Real-time Video Inpainting.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Generating Pseudo Random Volumes for Volumetric Research.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Volumetric X-ray Vision Using Illustrative Visual Effects.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

ProxSituated Visualization: An Extended Model of Situated Visualization using Proxies for Physical Referents.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Assessing Superhuman Speed as a Gamified Reward in a Virtual Reality Bike Exergame.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Towards Applied Remapped Physical-Virtual Interfaces: Synchronization Methods for Resolving Control State Conflicts.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Remapped Interfaces: Building Contextually Adaptive User Interfaces with Haptic Retargeting.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Editorial: Novel applications of virtual and mixed reality in pain research and treatment.
Frontiers Virtual Real., 2022

Shape Aware Haptic Retargeting for Accurate Hand Interactions.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Augmented Scale Models: Presenting Multivariate Data Around Physical Scale Models in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Towards a Quantitative Approach for Monitoring and Evaluating Construction Defect Management Inspection Performance using Eye-tracking Technologies.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Adapting VST AR X-Ray Vision Techniques to OST AR.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
Turning everyday objects into passive tangible controllers.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Examining the use of narrative constructs in data videos.
Vis. Informatics, 2020

Examining Computer-Supported 3D Event Recreation for Enhancing Cognitive Load, Memorability, and Engagement.
Multimodal Technol. Interact., 2020

The Use of Virtual Reality to Influence Motivation, Affect, Enjoyment, and Engagement During Exercise: A Scoping Review.
Frontiers Virtual Real., 2020

Virtual Reality Body Image Training for Chronic Low Back Pain: A Single Case Report.
Frontiers Virtual Real., 2020

Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Augmented Reality Entertainment: Taking Gaming Out of the Box.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

The Impact of Remote User's Role in a Mixed Reality Mixed Presence System.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

GeoGate: Correlating Geo-Temporal Datasets Using an Augmented Reality Space-Time Cube and Tangible Interactions.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Mixed Presence Collaborative Mixed Reality System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Remapped Physical-Virtual Interfaces with Bimanual Haptic Retargeting.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Head Gaze Target Selection for Redirected Interaction.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019

2018

Context-aware design pattern for situated analytics: Blended Model View Controller.
J. Vis. Lang. Comput., 2018

Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Emotion Sharing and Augmentation in Cooperative Virtual Reality Games.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Tangible Braille Plot: Tangibly Exploring Geo-Temporal Data in Virtual Reality.
Proceedings of the 2018 International Symposium on Big Data Visual and Immersive Analytics, 2018

2017
Cognitive Cost of Using Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2017

Social Dining Experience using Mixed Reality for Older Adults.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

SONA: Improving Situational Awareness of Geotagged Information using Tangible Interfaces.
Proceedings of the 2017 International Symposium on Big Data Visual Analytics, 2017

2016
Situated Analytics: Demonstrating immersive analytical tools with Augmented Reality.
J. Vis. Lang. Comput., 2016

Augmented Reality as a Countermeasure for Sleep Deprivation.
IEEE Trans. Vis. Comput. Graph., 2016

MARCut: Marker-based Laser Cutting for Personal Fabrication on Existing Objects.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Challenges for Asynchronous Collaboration in Augmented Reality.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

HORUS EYE: See the Invisible Bird and Snake Vision for Augmented Reality Information Visualization.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Temporal-Geospatial Cooperative Visual Analysis.
Proceedings of the 2016 Big Data Visual Analytics, 2016

Blended UI Controls for Situated Analytics.
Proceedings of the 2016 Big Data Visual Analytics, 2016

2015
Low-Profile Jamming Technology for Medical Rehabilitation.
IT Prof., 2015

Small Wearable Internet.
IEEE Internet Comput., 2015

3D position measurement of planar photo detector using gradient patterns.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Using augmented reality to support situated analytics.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Controlling stiffness with jamming for wearable haptics.
Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Visual Subliminal Cues for Spatial Augmented Reality.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015

Situated Analytics.
Proceedings of the Big Data Visual Analytics, 2015

Mapping 2D input to 3D immersive spatial augmented reality.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Geometrically-Correct Projection-Based Texture Mapping onto a Deformable Object.
IEEE Trans. Vis. Comput. Graph., 2014

Spatial User Interfaces for Large-Scale Projector-Based Augmented Reality.
IEEE Computer Graphics and Applications, 2014

Performance improvement using data tags for handheld spatial augmented reality.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Geometrically-correct projection-based texture mapping onto a cloth.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Spatial augmented reality - A tool for 3D data visualization.
Proceedings of the 2014 IEEE VIS International Workshop on 3DVis, 2014

Adding input controls and sensors to RFID tags to support dynamic tangible user interfaces.
Proceedings of the Eighth International Conference on Tangible, 2014

Object-based touch manipulation for remote guidance of physical tasks.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Enabling physical telework with spatial augmented reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Wearable jamming mitten for virtual environment haptics.
Proceedings of the ISWC'14, 2014

GION: Interactively Untangling Large Graphs on Wall-Sized Displays.
Proceedings of the Graph Drawing - 22nd International Symposium, 2014

Depth Perception in View-Dependent Near-Field Spatial AR.
Proceedings of the Fifteenth Australasian User Interface Conference, 2014

2013
Demo chairs.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

3D interactions with a passive deformable haptic glove.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Passive Deformable Haptic glove to support 3D interactions in mobile augmented reality environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Adapting ray tracing to Spatial Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Ultrasonic glove input device for distance-based interactions.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

2012
Spatial augmented reality based tangible CAD system.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Productivity games to increase organizational trust: How gaming and fun in the workplace can develop a culture of trust and innovation.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012

Merging Tangible Buttons and Spatial Augmented Reality to Support Ubiquitous Prototype Designs.
Proceedings of the Thirteenth Australasian User Interface Conference, 2012

Magnetic Substrate for use with Tangible Spatial Augmented Reality in Rapid Prototyping Work.
Proceedings of the Thirteenth Australasian User Interface Conference, 2012

Data Mining Office Behavioural Information from Simple Sensors.
Proceedings of the Thirteenth Australasian User Interface Conference, 2012

Supporting Freeform Modelling in Spatial Augmented Reality Environments with a New Deformable Material.
Proceedings of the Thirteenth Australasian User Interface Conference, 2012

2011
An adaptive color marker for Spatial Augmented Reality environments and visual feedback.
Proceedings of the IEEE Virtual Reality Conference, 2011

Spatial augmented reality support for design of complex physical environments.
Proceedings of the Ninth Annual IEEE International Conference on Pervasive Computing and Communications, 2011

Using spatial augmented reality for appliance design.
Proceedings of the Ninth Annual IEEE International Conference on Pervasive Computing and Communications, 2011

Glove-Based Sensor Support for Dynamic Tangible Buttons in Spatial Augmented Reality Design Environments.
Proceedings of the 15th IEEE International Symposium on Wearable Computers (ISWC 2011), 2011

Adaptive substrate for enhanced spatial augmented reality contrast and resolution.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

The future of work is play: Global shifts suggest rise in productivity games.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

Adaptive color marker for SAR environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

Quimo: A deformable material to support freeform modeling in spatial augmented reality environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

Large Scale Spatial Augmented Reality for Design and Prototyping.
Proceedings of the Handbook of Augmented Reality, 2011

2010
Designing Outdoor Mixed Reality Hardware Systems.
Proceedings of the Engineering of Mixed Reality Systems, 2010

Validating Spatial Augmented Reality for interactive rapid prototyping.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

2009
FrostWall: a dual-sided situated display for informal collaboration in the corridor.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

2008
Digital foam interaction techniques for 3D modeling.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Lightweight hand and arm tracking for mobile augmented reality.
Proceedings of the 12th IEEE International Symposium on Wearable Computers (ISWC 2008), September 28, 2008

Public and Private Workspaces on Tabletop Displays.
Proceedings of the User Interfaces 2008, Ninth Australasian User Interface Conference, 2008

Tech Note: Digital Foam.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
The Application of an Information Systems Development Methodology in Practice - An Exploratory Study.
Proceedings of the Pacific Asia Conference on Information Systems, 2007

2006
Robust gloves for 3D interaction in mobile outdoor AR environments.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

2005
Altered Images: the relations between design representation and design practice.
Australas. J. Inf. Syst., 2005

Hand Tracking For Low Powered Mobile AR User Interfaces.
Proceedings of the User Interfaces 2005, 2005

2004
Mobile Hand Tracking Using FPGAs for Low Powered Augmented Reality.
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004

Designing Backpacks for High Fidelity Mobile Outdoor Augmented Reality.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Augmented Reality Chinese Checkers.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2001
Designing the Temporal Aspects of the User Interface: View from the Coal Face.
J. Res. Pract. Inf. Technol., 2001

2000
Designing time at the user interface.
Behav. Inf. Technol., 2000


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