Ryan S. Overbeck

According to our database1, Ryan S. Overbeck authored at least 14 papers between 2006 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Deep relightable textures: volumetric performance capture with neural rendering.
ACM Trans. Graph., 2020

Immersive light field video with a layered mesh representation.
ACM Trans. Graph., 2020

DeepView Immersive Light Field Video.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
A Low Cost Multi-Camera Array for Panoramic Light Field Video Capture.
Proceedings of the SIGGRAPH Asia 2019 Posters, 2019

Capture4VR: from VR photography to VR video.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

DeepView: View Synthesis With Learned Gradient Descent.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
A system for acquiring, processing, and rendering panoramic light field stills for virtual reality.
ACM Trans. Graph., 2018

The making of welcome to light fields VR.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2011
Coherent Out-of-Core Point-Based Global Illumination.
Comput. Graph. Forum, 2011

Efficient Depth-of-Field Rendering with Adaptive Sampling and Multiscale Reconstruction.
Comput. Graph. Forum, 2011

2009
Adaptive wavelet rendering.
ACM Trans. Graph., 2009

2007
A Real-time Beam Tracer with Application to Exact Soft Shadows.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2006
Real-time BRDF editing in complex lighting.
ACM Trans. Graph., 2006

Exploiting Temporal Coherence for Incremental All-Frequency Relighting.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006


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