Zeyu Wang
Orcid: 0000-0001-5374-6330Affiliations:
- Hong Kong University of Science and Technology (Guangzhou), China
- Yale University, New Haven, CT, USA (Ph.D., 2022)
According to our database1,
Zeyu Wang authored at least 80 papers
between 2015 and 2026.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2026
Direct vs. Score-based Selection: Understanding the Heisenberg Effect in Target Acquisition Across Input Modalities in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., May, 2026
ACM Journal on Computing and Cultural Heritage, March, 2026
DoodleAssist: Progressive Interactive Line Art Generation With Latent Distribution Alignment.
IEEE Trans. Vis. Comput. Graph., February, 2026
EmoSpace: Fine-Grained Emotion Prototype Learning for Immersive Affective Content Generation.
CoRR, February, 2026
Gen-Diaolou: An Integrated AI-Assisted Interactive System for Diachronic Understanding and Preservation of the Kaiping Diaolou.
CoRR, February, 2026
Comput. Aided Geom. Des., 2026
GatheringSense: AI-Generated Imagery and Embodied Experiences for Understanding Literati Gatherings.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
SketchDynamics: Exploring Free-Form Sketches for Dynamic Intent Expression in Animation Generation.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
Gen-Diaolou: An Integrated AI-Assisted Interactive System for Diachronic Understanding and Preservation of the Kaiping Diaolou.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
EmoVid: A Multimodal Emotion Video Dataset for Emotion-Centric Video Understanding and Generation.
Proceedings of the Fortieth AAAI Conference on Artificial Intelligence, 2026
EvDiff3D: Event-Aware Diffusion Repair for High-Fidelity Event-Based 3D Reconstruction.
Proceedings of the Fortieth AAAI Conference on Artificial Intelligence, 2026
2025
UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenes.
CoRR, November, 2025
ACM Comput. Surv., October, 2025
IEEE Robotics Autom. Lett., August, 2025
Becoming Space: Exploring Agential Materiality through AI-Generated Metamorphosis in Artistic Practice.
Proc. ACM Comput. Graph. Interact. Tech., August, 2025
CoRR, August, 2025
MagicAnime: A Hierarchically Annotated, Multimodal and Multitasking Dataset with Benchmarks for Cartoon Animation Generation.
CoRR, July, 2025
CoRR, June, 2025
FocalSelect: Improving Occluded Objects Acquisition with Heuristic Selection and Disambiguation in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., May, 2025
CoRR, March, 2025
EmotionLens: Interactive visual exploration of the circumplex emotion space in literary works via affective word clouds.
Vis. Informatics, 2025
DesignMemo: Integrating Discussion Context into Online Collaboration with Enhanced Design Rationale Tracking.
Proc. ACM Hum. Comput. Interact., 2025
LineDrawer: Stroke-level process reconstruction of complex line art based on human perception.
Comput. Graph., 2025
MagicScroll: Enhancing Immersive Storytelling with Controllable Scroll Image Generation.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2025
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025
Expanding Virtual Production Frontiers: AI-Driven Workflows for Enhanced Cinematic Creation.
Proceedings of the 18th International Symposium on Visual Information Communication and Interaction, 2025
VideoCraft: A Mixed Reality-empowered Video Generation Workflow with Spatial Layer Editing for Concept Video Creation.
Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology, 2025
Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology, 2025
HybridDeform4D: Joint Refinement of Mesh and Gaussian Splatting for Video-to-4D Object Generation.
Proceedings of the SIGGRAPH Asia 2025 Posters, 2025
Learning to Draw Is Learning to See: Analyzing Eye Tracking Patterns for Assisted Observational Drawing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2025
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2025
Text2VDM: Text to Vector Displacement Maps for Expressive and Interactive 3D Sculpting.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2025
GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priors.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2025
Proceedings of the 46th Annual Conference of the European Association for Computer Graphics, 2025
Proceedings of the Thirty-Ninth AAAI Conference on Artificial Intelligence, 2025
HeadEvolver: Text to Head Avatars via Expressive and Attribute-Preserving Mesh Deformation.
Proceedings of the International Conference on 3D Vision, 2025
Proceedings of the International Conference on 3D Vision, 2025
2024
CoRR, 2024
V3Det Challenge 2024 on Vast Vocabulary and Open Vocabulary Object Detection: Methods and Results.
CoRR, 2024
AgileFingers: Authoring AR Character Animation Through Hierarchical and Embodied Hand Gestures.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the Eurographics Workshop on Graphics and Cultural Heritage, 2024
AniCraft: Crafting Everyday Objects as Physical Proxies for Prototyping 3D Character Animation in Mixed Reality.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024
Proceedings of the Advances in Neural Information Processing Systems 37: Annual Conference on Neural Information Processing Systems 2024, 2024
Proceedings of the 45th Annual Conference of the European Association for Computer Graphics, 2024
SplattingAvatar: Realistic Real-Time Human Avatars With Mesh-Embedded Gaussian Splatting.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VR.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Neural Canvas: Supporting Scenic Design Prototyping by Integrating 3D Sketching and Generative AI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Get Your Hands Dirty? A Comparative Study of Tool Usage and Perceptual Engagement in Physical and Digital Sculpting.
Proceedings of the 16th Conference on Creativity & Cognition, 2024
2023
IEEE Trans. Learn. Technol., December, 2023
MagicScroll: Nontypical Aspect-Ratio Image Generation for Visual Storytelling via Multi-Layered Semantic-Aware Denoising.
CoRR, 2023
OdorV-Art: An Initial Exploration of An Olfactory Intervention for Appreciating Style Information of Artworks in Virtual Museum.
Proceedings of the 16th International Symposium on Visual Information Communication and Interaction, 2023
Proceedings of the 16th International Symposium on Visual Information Communication and Interaction, 2023
Proceedings of the 16th International Symposium on Visual Information Communication and Interaction, 2023
From Expanded Cinema to Extended Reality: How AI Can Expand and Extend Cinematic Experiences.
Proceedings of the 16th International Symposium on Visual Information Communication and Interaction, 2023
Proceedings of the 44th Annual Conference of the European Association for Computer Graphics, 2023
PointShopAR: Supporting Environmental Design Prototyping Using Point Cloud in Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Learning a Style Space for Interactive Line Drawing Synthesis from Animated 3D Models.
Proceedings of the 30th Pacific Conference on Computer Graphics and Applications, 2022
Proceedings of the IEEE International Conference on Multimedia and Expo Workshops, 2022
2021
ACM Trans. Graph., 2021
ACM Trans. Appl. Percept., 2021
Reconstructing Dura-Europos From Sparse Photo Collections Using Deep Contour Extraction.
Proceedings of the Eurographics Workshop on Graphics and Cultural Heritage, 2021
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021
DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2019
Vis. Comput., 2019
2018
ACM Journal on Computing and Cultural Heritage, 2018
CoRR, 2018
2017
Proceedings of the Eurographics Workshop on Graphics and Cultural Heritage, 2017
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017
2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the Computer Vision - ACCV 2016 Workshops, 2016
2015
Proceedings of the SIGGRAPH Asia 2015 Technical Briefs, Kobe, Japan, November 2-6, 2015, 2015
Robotics-driven printing of curved 3D structures for manufacturing cardiac therapeutic devices.
Proceedings of the 2015 IEEE International Conference on Robotics and Biomimetics, 2015