Zeyu Wang

Orcid: 0000-0001-5374-6330

Affiliations:
  • Hong Kong University of Science and Technology (Guangzhou), China
  • Yale University, New Haven, CT, USA (Ph.D., 2022)


According to our database1, Zeyu Wang authored at least 80 papers between 2015 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Direct vs. Score-based Selection: Understanding the Heisenberg Effect in Target Acquisition Across Input Modalities in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., May, 2026

Chang-E: A High-Quality Motion Capture Dataset of Chinese Classical Dunhuang Dance.
ACM Journal on Computing and Cultural Heritage, March, 2026

InstanceAnimator: Multi-Instance Sketch Video Colorization.
CoRR, March, 2026

RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting.
CoRR, March, 2026

DoodleAssist: Progressive Interactive Line Art Generation With Latent Distribution Alignment.
IEEE Trans. Vis. Comput. Graph., February, 2026

EmoSpace: Fine-Grained Emotion Prototype Learning for Immersive Affective Content Generation.
CoRR, February, 2026

Gen-Diaolou: An Integrated AI-Assisted Interactive System for Diachronic Understanding and Preservation of the Kaiping Diaolou.
CoRR, February, 2026

SmartTracer: Interactive tracing-based stroke extraction for complex line art.
Comput. Aided Geom. Des., 2026

GatheringSense: AI-Generated Imagery and Embodied Experiences for Understanding Literati Gatherings.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

SketchDynamics: Exploring Free-Form Sketches for Dynamic Intent Expression in Animation Generation.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

Gen-Diaolou: An Integrated AI-Assisted Interactive System for Diachronic Understanding and Preservation of the Kaiping Diaolou.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

EmoVid: A Multimodal Emotion Video Dataset for Emotion-Centric Video Understanding and Generation.
Proceedings of the Fortieth AAAI Conference on Artificial Intelligence, 2026

EvDiff3D: Event-Aware Diffusion Repair for High-Fidelity Event-Based 3D Reconstruction.
Proceedings of the Fortieth AAAI Conference on Artificial Intelligence, 2026

2025
UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenes.
CoRR, November, 2025

Diffusion-Based Visual Art Creation: A Survey and New Perspectives.
ACM Comput. Surv., October, 2025

ExFMan: Rendering 3D Dynamic Humans With Hybrid Monocular Blurry Frames and Events.
IEEE Robotics Autom. Lett., August, 2025

Becoming Space: Exploring Agential Materiality through AI-Generated Metamorphosis in Artistic Practice.
Proc. ACM Comput. Graph. Interact. Tech., August, 2025

Follow-Your-Instruction: A Comprehensive MLLM Agent for World Data Synthesis.
CoRR, August, 2025

MagicAnime: A Hierarchically Annotated, Multimodal and Multitasking Dataset with Benchmarks for Cartoon Animation Generation.
CoRR, July, 2025

Controllable Video Generation: A Survey.
CoRR, July, 2025

Follow-Your-Creation: Empowering 4D Creation through Video Inpainting.
CoRR, June, 2025

FocalSelect: Improving Occluded Objects Acquisition with Heuristic Selection and Disambiguation in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., May, 2025

MagicColor: Multi-Instance Sketch Colorization.
CoRR, March, 2025

Simulating the Real World: A Unified Survey of Multimodal Generative Models.
CoRR, March, 2025

EmotionLens: Interactive visual exploration of the circumplex emotion space in literary works via affective word clouds.
Vis. Informatics, 2025

DesignMemo: Integrating Discussion Context into Online Collaboration with Enhanced Design Rationale Tracking.
Proc. ACM Hum. Comput. Interact., 2025

LineDrawer: Stroke-level process reconstruction of complex line art based on human perception.
Comput. Graph., 2025

MagicScroll: Enhancing Immersive Storytelling with Controllable Scroll Image Generation.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2025

GaussianShopVR: Facilitating Immersive 3D Authoring Using Gaussian Splatting in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

Expanding Virtual Production Frontiers: AI-Driven Workflows for Enhanced Cinematic Creation.
Proceedings of the 18th International Symposium on Visual Information Communication and Interaction, 2025

VideoCraft: A Mixed Reality-empowered Video Generation Workflow with Spatial Layer Editing for Concept Video Creation.
Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology, 2025

GaussianShopVR: Facilitating Immersive 3D Authoring Using Gaussian Splatting in VR.
Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology, 2025

HybridDeform4D: Joint Refinement of Mesh and Gaussian Splatting for Video-to-4D Object Generation.
Proceedings of the SIGGRAPH Asia 2025 Posters, 2025

Learning to Draw Is Learning to See: Analyzing Eye Tracking Patterns for Assisted Observational Drawing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2025

AssetDropper: Asset Extraction via Diffusion Models with Reward-Driven Optimization.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2025

Text2VDM: Text to Vector Displacement Maps for Expressive and Interactive 3D Sculpting.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2025

GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priors.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2025

LabanLab: An Interactive Choreographical System with Labanotation-Motion Preview.
Proceedings of the 46th Annual Conference of the European Association for Computer Graphics, 2025

DiT4Edit: Diffusion Transformer for Image Editing.
Proceedings of the Thirty-Ninth AAAI Conference on Artificial Intelligence, 2025

HeadEvolver: Text to Head Avatars via Expressive and Attribute-Preserving Mesh Deformation.
Proceedings of the International Conference on 3D Vision, 2025

DEGAS: Detailed Expressions on Full-Body Gaussian Avatars.
Proceedings of the International Conference on 3D Vision, 2025

2024
CinePreGen: Camera Controllable Video Previsualization via Engine-powered Diffusion.
CoRR, 2024

V3Det Challenge 2024 on Vast Vocabulary and Open Vocabulary Object Detection: Methods and Results.
CoRR, 2024

HeadEvolver: Text to Head Avatars via Locally Learnable Mesh Deformation.
CoRR, 2024

AgileFingers: Authoring AR Character Animation Through Hierarchical and Embodied Hand Gestures.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Documenting Dunhuang Dance Using Motion Capture Technology.
Proceedings of the Eurographics Workshop on Graphics and Cultural Heritage, 2024

AniCraft: Crafting Everyday Objects as Physical Proxies for Prototyping 3D Character Animation in Mixed Reality.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Ciallo: GPU-Accelerated Rendering of Vector Brush Strokes.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

LaSe-E2V: Towards Language-guided Semantic-aware Event-to-Video Reconstruction.
Proceedings of the Advances in Neural Information Processing Systems 37: Annual Conference on Neural Information Processing Systems 2024, 2024

An Inverse Procedural Modeling Pipeline for Stylized Brush Stroke Rendering.
Proceedings of the 45th Annual Conference of the European Association for Computer Graphics, 2024

SplattingAvatar: Realistic Real-Time Human Avatars With Mesh-Embedded Gaussian Splatting.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VR.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Neural Canvas: Supporting Scenic Design Prototyping by Integrating 3D Sketching and Generative AI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Get Your Hands Dirty? A Comparative Study of Tool Usage and Perceptual Engagement in Physical and Digital Sculpting.
Proceedings of the 16th Conference on Creativity & Cognition, 2024

2023
Introducing Massive Open Metaverse Course and Its Enabling Technology.
IEEE Trans. Learn. Technol., December, 2023

MagicScroll: Nontypical Aspect-Ratio Image Generation for Visual Storytelling via Multi-Layered Semantic-Aware Denoising.
CoRR, 2023

OdorV-Art: An Initial Exploration of An Olfactory Intervention for Appreciating Style Information of Artworks in Virtual Museum.
Proceedings of the 16th International Symposium on Visual Information Communication and Interaction, 2023

Naturality: A Natural Reflection of Chinese Calligraphy.
Proceedings of the 16th International Symposium on Visual Information Communication and Interaction, 2023

Simonstown: An AI-facilitated Interactive Story of Love, Life, and Pandemic.
Proceedings of the 16th International Symposium on Visual Information Communication and Interaction, 2023

From Expanded Cinema to Extended Reality: How AI Can Expand and Extend Cinematic Experiences.
Proceedings of the 16th International Symposium on Visual Information Communication and Interaction, 2023

Is Drawing Order Important?
Proceedings of the 44th Annual Conference of the European Association for Computer Graphics, 2023

PointShopAR: Supporting Environmental Design Prototyping Using Point Cloud in Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Envisioning A Hyper-Learning System in the Age of Metaverse.
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022

Point Cloud Capture and Editing for AR Environmental Design.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Learning a Style Space for Interactive Line Drawing Synthesis from Animated 3D Models.
Proceedings of the 30th Pacific Conference on Computer Graphics and Applications, 2022

DAMUS: A Collaborative System for Choreography and Music Composition.
Proceedings of the IEEE International Conference on Multimedia and Expo Workshops, 2022

2021
Tracing versus freehand for evaluating computer-generated drawings.
ACM Trans. Graph., 2021

The Role of Subsurface Scattering in Glossiness Perception.
ACM Trans. Appl. Percept., 2021

Reconstructing Dura-Europos From Sparse Photo Collections Using Deep Contour Extraction.
Proceedings of the Eurographics Workshop on Graphics and Cultural Heritage, 2021

A Low-Dimensional Perceptual Space for Intuitive BRDF Editing.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2019
AniCode: authoring coded artifacts for network-free personalized animations.
Vis. Comput., 2019

2018
CHER-Ob: A Tool for Shared Analysis and Video Dissemination.
ACM Journal on Computing and Cultural Heritage, 2018

AniCode: Authoring Coded Artifacts for Network-Free Personalized Animations.
CoRR, 2018

2017
An Introductory Video Generator for Disseminating Cultural Heritage Projects.
Proceedings of the Eurographics Workshop on Graphics and Cultural Heritage, 2017

Material Design in Augmented Reality with In-Situ Visual Feedback.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

2016
Perceptual enhancement for stereoscopic videos based on horopter consistency.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Digital Longmen Project: A Free Walking VR System with Image-Based Restoration.
Proceedings of the Computer Vision - ACCV 2016 Workshops, 2016

2015
Panorama to cube: a content-aware representation method.
Proceedings of the SIGGRAPH Asia 2015 Technical Briefs, Kobe, Japan, November 2-6, 2015, 2015

Robotics-driven printing of curved 3D structures for manufacturing cardiac therapeutic devices.
Proceedings of the 2015 IEEE International Conference on Robotics and Biomimetics, 2015


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