Fabrizio Pece

According to our database1, Fabrizio Pece authored at least 17 papers between 2011 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Convolutional Autoencoders for Human Motion Infilling.
Proceedings of the 8th International Conference on 3D Vision, 2020

2018
DeepWriting: Making Digital Ink Editable via Deep Generative Modeling.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
MagTics: Flexible and Thin Form Factor Magnetic Actuators for Dynamic and Wearable Haptic Feedback.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

2016
DefSense: Computational Design of Customized Deformable Input Devices.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Videos in context for telecommunication and spatial browsing.
PhD thesis, 2015

Joint Estimation of 3D Hand Position and Gestures from Monocular Video for Mobile Interaction.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Range Imaging.
Proceedings of the Digital Representations of the Real World, 2015

2014
In-air gestures around unmodified mobile devices.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Device effect on panoramic video+context tasks.
Proceedings of the 11th European Conference on Visual Media Production, 2014

2013
Bitmap Movement Detection: HDR for Dynamic Scenes.
J. Virtual Real. Broadcast., 2013

Video collections in panoramic contexts.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Panoinserts: mobile spatial teleconferencing.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments.
Presence Teleoperators Virtual Environ., 2012

Beaming: An Asymmetric Telepresence System.
IEEE Computer Graphics and Applications, 2012

Simplified User Interface for Architectural Reconstruction.
Proceedings of the Theory and Practice of Computer Graphics, 2012

2011
Adapting Standard Video Codecs for Depth Streaming.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011

Towards Moment Imagery: Automatic Cinemagraphs.
Proceedings of the Conference for Visual Media Production, 2011


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