Gillian Puttick
Orcid: 0000-0003-0157-3778
According to our database1,
Gillian Puttick
authored at least 14 papers
between 2014 and 2025.
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Bibliography
2025
Leveling the computational playing field: Inquiring about factors predicting computational thinking in constructionist game-based learning.
Comput. Educ., 2025
CT4ALL: Towards Putting Teachers in the Loop to Advance Automated Computational Thinking Metric Assessments in Game-Based Learning.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025
2021
Comput. Educ., 2021
2020
Navigating Dual Goals of Team Collaboration and Design Concept Development in a Middle School Bio-Inspired Robotics Unit.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Integrating STEM and Computing in PK-12: Operationalizing Computational Thinking for STEM Learning and Assessment.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Characterizing Student Artifacts in a Multi-disciplinary Biomimicry and Robotics Unit.
Proceedings of the FabLearn '20: FabLearn 2020 - 9th Annual Conference on Maker Education, New York, NY, USA, April 4, 2020
Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2015
Int. J. Emerg. Technol. Learn., 2015
2014
"It's Not as Bad as Using the Toaster All of the Time": Trade-offs in a Scratch Game about Energy Use.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014