Hanbyul Joo

Orcid: 0000-0002-6666-7460

According to our database1, Hanbyul Joo authored at least 39 papers between 2007 and 2024.

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Bibliography

2024
PEGASUS: Personalized Generative 3D Avatars with Composable Attributes.
CoRR, 2024

GALA: Generating Animatable Layered Assets from a Single Scan.
CoRR, 2024

Zero-Shot Learning for the Primitives of 3D Affordance in General Objects.
CoRR, 2024

ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactions.
CoRR, 2024

Mocap Everyone Everywhere: Lightweight Motion Capture With Smartwatches and a Head-Mounted Camera.
CoRR, 2024

2023
NCHO: Unsupervised Learning for Neural 3D Composition of Humans and Objects.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Chupa: Carving 3D Clothed Humans from Skinned Shape Priors using 2D Diffusion Probabilistic Models.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

CHORUS: Learning Canonicalized 3D Human-Object Spatial Relations from Unbounded Synthesized Images.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environments.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
Motion In-betweening for Physically Simulated Characters.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

BANMo: Building Animatable 3D Neural Models from Many Casual Videos.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022


2021
Modeling human intention inference in continuous 3D domains by inverse planning and body kinematics.
CoRR, 2021

Ego4D: Around the World in 3, 000 Hours of Egocentric Video.
CoRR, 2021

D3D-HOI: Dynamic 3D Human-Object Interactions from Videos.
CoRR, 2021

FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration.
Proceedings of the IEEE/CVF International Conference on Computer Vision Workshops, 2021

Body2Hands: Learning To Infer 3D Hands From Conversational Gesture Body Dynamics.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimation.
Proceedings of the International Conference on 3D Vision, 2021

2020
FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration.
CoRR, 2020

Exemplar Fine-Tuning for 3D Human Pose Fitting Towards In-the-Wild 3D Human Pose Estimation.
CoRR, 2020

3D Multi-bodies: Fitting Sets of Plausible 3D Human Models to Ambiguous Image Data.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wild.
Proceedings of the Computer Vision - ECCV 2020, 2020

PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactions.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Panoptic Studio: A Massively Multiview System for Social Interaction Capture.
IEEE Trans. Pattern Anal. Mach. Intell., 2019

Single-Network Whole-Body Pose Estimation.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Monocular Total Capture: Posing Face, Body, and Hands in the Wild.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

Towards Social Artificial Intelligence: Nonverbal Social Signal Prediction in a Triadic Interaction.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
Structure From Recurrent Motion: From Rigidity to Recurrency.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

2017
Hand Keypoint Detection in Single Images Using Multiview Bootstrapping.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

2015
Panoptic Studio: A Massively Multiview System for Social Motion Capture.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

2014
MAP Visibility Estimation for Large-Scale Dynamic 3D Reconstruction.
Proceedings of the 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014

2012
Automatic generation system of the 3D character model for Smart TV contents production.
Proceedings of the IEEE International Conference on Consumer Electronics, 2012

2011
Graph-based shape matching for deformable objects.
Proceedings of the 18th IEEE International Conference on Image Processing, 2011

2009
Non-contact terrain classification for autonomous mobile robot.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2009

Graph-based robust shape matching for robotic application.
Proceedings of the 2009 IEEE International Conference on Robotics and Automation, 2009

2007
Statistical Background Subtraction Based on the Exact Per-pixel Distributions.
Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2007), 2007


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