Danielle Boulden

Orcid: 0000-0003-4833-7115

According to our database1, Danielle Boulden authored at least 22 papers between 2018 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
Promoting AI Education for Rural Middle Grades Students with Digital Game Design.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Toward AI-infused Game Design Activities for Rural Middle Grades Students.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023

Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

2022
Two-Computer Pair Programming: Exploring a Feedback Intervention to improve Collaborative Talk in Elementary Students.
Comput. Sci. Educ., 2022

2021
Measuring in-service teacher self-efficacy for teaching computational thinking: development and validation of the T-STEM CT.
Educ. Inf. Technol., 2021

Collaborative Dialogue and Types of Conflict: An Analysis of Pair Programming Interactions between Upper Elementary Students.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

The Design and Implementation of a Method for Evaluating and Building Research Practice Partnerships.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Promoting Computational Thinking in Elementary School: A Narrative-Centered Learning Approach.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.2, Virtual Event, Germany, June 26, 2021

Supporting Students' Computer Science Learning with a Game-based Learning Environment that Integrates a Use-Modify-Create Scaffolding Framework.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021

Supporting Interactive Storytelling with Block-Based Narrative Programming.
Proceedings of the Interactive Storytelling, 2021

2020
Elementary Students' Understanding of CS Terms.
ACM Trans. Comput. Educ., 2020

A block-based modeling curriculum for teaching middle grade science students about Covid-19.
Proceedings of the WiPSCE '20: Workshop in Primary and Secondary Computing Education, 2020

Creating a School-wide CS/CT-focused STEM Ecosystem to Address Access Barriers.
Proceedings of the Research on Equity and Sustained Participation in Engineering, 2020

Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework.
Proceedings of the 13th International Conference on Educational Data Mining, 2020

2019
From 'Use' to 'Choose': Scaffolding CT Curricula and Exploring Student Choices while Programming (Practical Report).
Proceedings of the 14th Workshop in Primary and Secondary Computing Education, 2019

An Investigation of Conflicts Between Upper-Elementary Pair Programmers.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Use, Modify, Create: Comparing Computational Thinking Lesson Progressions for STEM Classes.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics.
Proceedings of the Joint Proceedings of the Workshops of the 12th International Conference on Educational Data Mining co-located with the 12th International Conference on Educational Data Mining, 2019

Collaborative Talk Across Two Pair-Programming Configurations.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Conflicts and Collaboration: A Study of Upper Elementary Students Solving Computer Science Problems.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

CEO: A Triangulated Evaluation of a Modeling-Based CT-Infused CS Activity for Non-CS Middle Grade Students.
Proceedings of the ACM Conference on Global Computing Education, 2019

2018
Infusing computational thinking into middle grade science classrooms: lessons learned.
Proceedings of the 13th Workshop in Primary and Secondary Computing Education, 2018


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