Fumio Kishino

According to our database1, Fumio Kishino authored at least 130 papers between 1989 and 2015.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2015
Recognizing Depression from Twitter Activity.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2013
On estimating depressive tendencies of Twitter users utilizing their tweet data.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Ambient party room: A room-shaped system enhancing communication for parties or gatherings.
Proceedings of the 2013 IEEE Virtual Reality, 2013

U-brella: A portable umbrella-shaped device for vibrationizing information.
Proceedings of the 2013 IEEE Virtual Reality, 2013

2012
FuSA<sup>2</sup> Touch Display: A furry and scalable multi-touch display.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Ambient Suite: Room-shaped information environment for interpersonal communication.
Proceedings of the 2012 IEEE Virtual Reality, 2012

2011
FuSA2 touch display.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

FuSA touch display: a furry and scalable multi-touch display.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

A method to recognize 3D shapes of moving targets based on integration of inclined 2D range scans.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

Ambient Suite: enhancing communication among multiple participants.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
An image-based system for sharing a 3D object by transmitting to remote locations.
Proceedings of the IEEE Virtual Reality Conference, 2010

FuSA<sup>2</sup> touch display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Anchored navigation: coupling panning operation with zooming and tilting based on the anchor point on a map.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Comparison of multimodal interactions in perspective-corrected multi-display environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
A visibility control system for collaborative digital table.
Pers. Ubiquitous Comput., 2009

Replica Exchange Light Transport.
Comput. Graph. Forum, 2009

Tearable: haptic display that presents a sense of tearing real paper.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

MADO interface: a window like a tangible user interface to look into the virtual world.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Funbrella: making rain fun.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Tearable: an experience to sense infinite paper tearing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Multi-modal Interface in Multi-Display Environment for Multi-users.
Proceedings of the Human-Computer Interaction. Novel Interaction Methods and Techniques, 2009

Determining appropriate parameters to elicit linear and circular apparent motion using vibrotactile cues.
Proceedings of the World Haptics 2009, 2009

Funbrella: recording and replaying vibrations through an umbrella axis.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Highly efficient transmission system for digital broadcasting redistribution services over IP multicast networks.
IEEE Trans. Consumer Electron., 2008

Video agent: interactive autonomous agents generated from real-world creatures.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Visibility control using revolving polarizer.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

M<sup>3</sup>: multi-modal interface in multi-display environment for multi-users.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Interactive Multimedia Contents in the IllusionHole.
Proceedings of the Entertainment Computing, 2008

SriShell Primo: A Predictive Sinhala Text Input System.
Proceedings of the Third International Joint Conference on Natural Language Processing, 2008

Effects of avatar's blinking animation on person impressions.
Proceedings of the Graphics Interface 2008 Conference, 2008

A Middleware for Seamless Use of Multiple Displays.
Proceedings of the Interactive Systems. Design, 2008

Acquisition of Off-Screen Object by Predictive Jumping.
Proceedings of the Computer-Human Interaction, 8th Asia-Pacific Conference, 2008

Extracting camera-control requirements and camera movement generation in a 3D virtual environment.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
An Efficient and User-friendly Sinhala Input Method Based on Phonetic Transcription.
Inf. Media Technol., 2007

Global illumination with replica-exchange Monte-Carlo method.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Video agents.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Strategic Tabletop Negotiations.
Proceedings of the Human-Computer Interaction, 2007

2006
Editorial Introduction to multimedia system technologies for educational tools.
Multim. Syst., 2006

Interactive skeleton extraction for 3D animation using geodesic distances.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Interactive Skeleton Extraction Using Geodesic Distance.
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006

<i>m</i>-ActiveCube; Multimedia Extension of Spatial Tangible User Interface.
Proceedings of the Biologically Inspired Approaches to Advanced Information Technology, 2006

Modeling of Trees with Interactive L-System and 3D Gestures.
Proceedings of the Biologically Inspired Approaches to Advanced Information Technology, 2006

2005
Object deformation and force feedback for virtual chopsticks.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

Predictive interaction using the delphian desktop.
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005

A Display Table for Strategic Collaboration Preserving Private and Public Information.
Proceedings of the Entertainment Computing, 2005

A Computerized Interactive Toy: TSU.MI.KI.
Proceedings of the Entertainment Computing, 2005

Agents from Reality.
Proceedings of the Entertainment Computing, 2005

Distributed autonomous interface using ActiveCube for interactive multimedia contents.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Modeling of Trees with 3D Gestures and Growth Simulation.
Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 2005

2004
On tangible user interfaces, humans and spatiality.
Pers. Ubiquitous Comput., 2004

The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface.
Comput. Entertain., 2004

Interactive Retrieval of 3D Virtual Shapes using Physical Objects.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Implementation of ActiveCube as an Intuitive 3D Computer Interface.
Proceedings of the 4th International Symposium, 2004

Interactive retrieval of 3D shape models using physical objects.
Proceedings of the 12th ACM International Conference on Multimedia, 2004

Hands-on learning of computer programming in introductory stage using a model railway layout.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Development of Computer Learning Environment for Beginners Using Model Railway Layout.
Proceedings of the 2004 Conference on Creating, 2004

TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks.
Proceedings of the 2004 Conference on Creating, 2004

Implementation and Evaluation of a System to Support Human Relationship Formation in Networked Virtual Space.
Proceedings of the Biologically Inspired Approaches to Advanced Information Technology, 2004

Spatial Tangible User Interfaces for Cognitive Assessment and Training.
Proceedings of the Biologically Inspired Approaches to Advanced Information Technology, 2004

Steering Law in an Environment of Spatially Coupled Style with Matters of Pointer Size and Trajectory Width.
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004

2003
Interactive modeling of trees by using growth simulation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

Manipulation of Viewpoints in 3D Environment Using Interlocked Motion of Coordinate Pairs.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Things happening in the brain while humans learn to use new tools.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

Computer learning system for pre-school-age children based on a haptized model railway.
Proceedings of the 2003 Conference on Creating, 2003

2002
Video database retrieval based on gestures and its application.
IEEE Trans. Multim., 2002

A manipulation environment of virtual and real objects using a magnetic metaphor.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

2001
Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis.
Comput. Graph. Forum, 2001

Interactive stereoscopic display for three or more users.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Implementation of ActiveCube for Multi-modal Interaction.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

Real-time 3D interaction with ActiveCube.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
ActiveCube: a bi-directional user interface using cubes.
Proceedings of the Fourth International Conference on Knowledge-Based Intelligent Information Engineering Systems & Allied Technologies, 2000

Generating Images with Interactive Manipulation and its Model Capture.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

1999
Automatic extraction and tracking of complex contours.
Syst. Comput. Jpn., 1999

Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

An Application of Interactive Video Contents to Augmented Virtuality.
Proceedings of the 1999 International Conference on Image Processing, 1999

1998
A Sophisticated Manipulation Aid in a Virtual Environment using Dynamic Constraints among Object Faces.
Presence Teleoperators Virtual Environ., 1998

A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects.
Presence Teleoperators Virtual Environ., 1998

Intuitive control of "bird's eye" overview images for navigation in an enormous virtual environment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998

Interactive manipulation through augmented virtuality using processed video contents.
Proceedings of the Fourteenth International Conference on Pattern Recognition, 1998

1997
Real time vision-based hand gesture estimation for a human-computer interface.
Syst. Comput. Jpn., 1997

Consolidated manipulation of virtual and real objects.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

1996
Virtual object manipulation using dynamically selected constraints with real-time collision detection.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996

Real-time path planning in a dynamic 3-D environment.
Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems. IROS 1996, 1996

Hand gesture recognition system using multiple cameras.
Proceedings of the 13th International Conference on Pattern Recognition, 1996

Detecting facial expressions from face images using a genetic algorithm.
Proceedings of the 13th International Conference on Pattern Recognition, 1996

A parallel algorithm for octree generation from polyhedral shape representation.
Proceedings of the 13th International Conference on Pattern Recognition, 1996

Automatic extraction and tracking of contours.
Proceedings of the 13th International Conference on Pattern Recognition, 1996

Emotion Enhanced Multimedia Meetings Using the Concept of Virtual Space Teleconferencing.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1996

A Palmtop Display for Dextrous Manipulation with Haptic Sensation.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Characteristics measurement for three-dimensional surfaces based on multiple filtering.
Syst. Comput. Jpn., 1995

Virtual Space Teleconferencing: Real-Time Reproduction of 3D Human Images.
J. Vis. Commun. Image Represent., 1995

Efficient Algorithms for Real-Time Octree Motion.
IEICE Trans. Inf. Syst., 1995

A simple and efficient method for accurate collision detection among deformable polyhedral objects in arbitrary motion.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995

A Virtual Space Teleconferencing System that Supports Intuitive Interaction for Creative and Cooperative Work.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

3-D path planning in a dynamic environment using an octree and an artificial potential field.
Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems, 1995

A System Supporting the Human Divergent Thinking Process by Provision of Relevant and Heterogeneous Pieces of Information Based on an Outsider Model.
Proceedings of the Eighth International Conference on Industrial and Engineering Applications of Artificial Intelligence and Expert Systems, 1995

Virtual-Space Teleconferencing - Real-Time Detection and Reproduction of 3D Face and Body Images.
Proceedings of the Recent Developments in Computer Vision, 1995

1994
Recovering 3D models from silhouette sequences and detecting unexposed regions.
Syst. Comput. Jpn., 1994

Adaptive mesh generation for surface reconstruction - parallel hierarchical triangulation without cracks.
Syst. Comput. Jpn., 1994

Interactive 3-D computer graphics driven through verbal instructions: Previous and current activities at ART.
Comput. Graph., 1994

What You Say is What You See - Interactive Generation, Manipulation and Modification of 3-D Shapes Based on Verbal Descriptions.
Artif. Intell. Rev., 1994

Efficient Algorithms for Octree Motion.
Proceedings of IAPR Workshop on Machine Vision Applications, 1994

Human posture estimation from multiple images using genetic algorithm.
Proceedings of the 12th IAPR International Conference on Pattern Recognition, 1994

Efficient collision detection among objects in arbitrary motion using multiple shape representations.
Proceedings of the 12th IAPR International Conference on Pattern Recognition, 1994

Dense, time-varying range data acquisition from stereo pairs of thermal and intensity images.
Proceedings of the Conference on Computer Vision and Pattern Recognition, 1994

1993
Real-time Reproduction of 3D Human Images in Virtual Space Teleconferencing.
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993

A Study of an Operator Assistant for Virtual Space.
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993

Time-varying homotopy and the animation of facial expressions for 3D virtual space teleconferencing.
Proceedings of the Visual Communications and Image Processing '93, 1993

A Supporting System for Human Creativity: Computer Aided Divergent Thinking Process by Provision of Associative Pieces of Information.
Proceedings of the Human Computer Interaction, Vienna Conference, 1993

Evaluation of a Gaze Using Real-Time CG Eye-Animation Combined with Eye Movement Detector.
Proceedings of the Human-Computer Interaction: Software and Hardware Interfaces, 1993

Virtual Space Teleconferencing System - Real Time Detection and Reproduction of 3-D Human Images.
Proceedings of the Human-Computer Interaction: Software and Hardware Interfaces, 1993

Real-Time Multi-Hand Detection for Human-Computer Interaction.
Proceedings of the Human-Computer Interaction: Software and Hardware Interfaces, 1993

Adaptive mesh generation for surface reconstruction: parallel hierarchical triangulation without discontinuities.
Proceedings of the Conference on Computer Vision and Pattern Recognition, 1993

A new method for acquiring time-sequential range images by integrating stereo pairs of thermal and intensity images.
Proceedings of the Conference on Computer Vision and Pattern Recognition, 1993

1992
A hand gesture recognition method and its application.
Syst. Comput. Jpn., 1992

A scene interpretation system that solves multiplicity of scene description.
Syst. Comput. Jpn., 1992

3D models from contours: further identification of unexposed areas.
Proceedings of the 11th IAPR International Conference on Pattern Recognition, 1992

Visual reconstruction with adaptive and arbitrarily oriented meshes.
Proceedings of the 11th IAPR International Conference on Pattern Recognition, 1992

Verifying and combining different visual cues into a 3-D model.
Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 1992

Cooperative Work Environment Using Virtual Workspace.
Proceedings of the CSCW '92, Proceedings of the Conference on Computer Supported Cooperative Work, Toronto, Canada, October 31, 1992

A graphic object manipulation system using hand gestures.
Proceedings of the Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems, 1992

An image synthesizing method based on human motion recognition from stereo images.
Proceedings of the Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems, 1992

1991
Bit-rate control algorithm on video packet coding and its characteristics.
Signal Process. Image Commun., 1991

Hand gesture coding based on experiments using a hand gesture interface device.
ACM SIGCHI Bull., 1991

Stereo-based description by generalized cylinder complexes from occluding contours.
Syst. Comput. Jpn., 1991

Active camera controlling for manipulation.
Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 1991

1990
Image analysis for face modeling and facial image reconstruction.
Proceedings of the Visual Communications and Image Processing '90: Fifth in a Series, 1990

Curved surface characterization in 3-D range images.
Proceedings of the 1990 International Conference on Acoustics, 1990

1989
Variable bit-rate coding of video signals for ATM networks.
IEEE J. Sel. Areas Commun., 1989


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