Yutaro Hirao
Orcid: 0000-0003-3546-3454
According to our database1,
Yutaro Hirao
authored at least 42 papers
between 2019 and 2025.
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Bibliography
2025
Mind Your Vision: Multimodal Estimation of Refractive Disorders Using Electrooculography and Eye Tracking.
CoRR, May, 2025
MagicCraft: Natural Language-Driven Generation of Dynamic and Interactive 3D Objects for Commercial Metaverse Platforms.
IEEE Access, 2025
MagicItem: Dynamic Behavior Design of Virtual Objects With Large Language Models in a Commercial Metaverse Platform.
IEEE Access, 2025
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025
An implementation of MagicCraft: Generating Interactive 3D Objects and Their Behaviors from Text for Commercial Metaverse Platforms.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025
Flexible Virtual Lenses to Magnify Virtual Environments Locally Without Losing Context Information.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025
UMotion: Uncertainty-driven Human Motion Estimation from Inertial and Ultra-wideband Units.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2025
FresnelDeformable: A Softness Presentation Technique Combining Fingertip Plane Tilt Manipulation and Pseudo-Stiffness.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025
2024
IEEE Trans. Vis. Comput. Graph., August, 2024
Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback.
IEEE Trans. Vis. Comput. Graph., July, 2024
MagicItem: Dynamic Behavior Design of Virtual Objects with Large Language Models in a Consumer Metaverse Platform.
CoRR, 2024
Hap'n'Roll: A Scroll-inspired Device for Delivering Diverse Haptic Feedback with a Single Actuator.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Selfrionette: A Fingertip Force-Input Controller for Continuous Full-Body Avatar Manipulation and Diverse Haptic Interactions.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
A Demonstration of Selfrionette: A Force-Input Controller for Continuous Full-Body Avatar Manipulation and Enhanced Virtual Haptics.
Proceedings of the SIGGRAPH Asia 2024 Emerging Technologies, 2024
Hand2Any: Real-time Avatar Manipulation through Hand-to-Any Motion Mapping with Few-Shot User Adaptation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
First-Person Perspective Induces Stronger Feelings of Awe and Presence Compared to Third-Person Perspective in Virtual Reality.
Proceedings of the 26th International Conference on Multimodal Interaction, 2024
U2R: Underwater Ultrasonic Reflection Wave Dataset Toward Pose-Invariant Material Recognition.
Proceedings of the IEEE International Conference on Acoustics, 2024
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024
Hand2Any: Hand-to-Any Motion Mapping with Few-Shot User Adaptation for Avatar Manipulation.
Proceedings of the Computer Vision - ECCV 2024 Workshops, 2024
A Vibrotactile Device for Enabling Sound Localization and Identification for Deaf and Hard of Hearing Individuals.
Proceedings of the 16th Asia-Pacific Workshop on Mixed and Augmented Reality, 2024
Proceedings of the 16th Asia-Pacific Workshop on Mixed and Augmented Reality, 2024
Proceedings of the 16th Asia-Pacific Workshop on Mixed and Augmented Reality, 2024
Estimation of Difficulty When Reading VR-based Educational Comics Using Gaze, Facial Movement, Heart Rate, and Electroencephalography.
Proceedings of the 16th Asia-Pacific Workshop on Mixed and Augmented Reality, 2024
2023
Move or Push? Studying Pseudo-Haptic Perceptions Obtained with Motion or Force Input.
CoRR, 2023
TimToShape: Supporting Practice of Musical Instruments by Visualizing Timbre with 2D Shapes based on Crossmodal Correspondences.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023
2022
Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback.
CoRR, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Increasing the Perceived Speed of Dynamic Handheld Shape Displays through Visuo-Haptic Illusions.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
2021
Effect of Visual Feedback on Understanding Timbre with Shapes Based on Crossmodal Correspondences.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
2020
Martial Arts Training in Virtual Reality with Full-body Tracking and Physically Simulated Opponents.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VR.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Augmented Cross-modality: Translating the Physiological Responses, Knowledge and Impression to Audio-visual Information in Virtual Reality.
Proceedings of the Engineering Reality of Virtual Reality 2019, 2019