Christina Gardner-McCune

Orcid: 0000-0002-4397-9162

According to our database1, Christina Gardner-McCune authored at least 63 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2024
Understanding Undergraduate Students' Participation in Computing Clubs.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

The Integration of Computational Thinking and Making in the Classroom.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Do Behavioral Factors Influence the Extent to which Students Engage with Formative Practice Opportunities?
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

2023
Machine Learning and the Five Big Ideas in AI.
Int. J. Artif. Intell. Educ., June, 2023

Designing a Virtual Reality Empathy Game framework to create empathic experiences for children.
Int. J. Child Comput. Interact., March, 2023

Supporting End-to-End Coding and Use of Arduinos in a Formal Classroom Environment.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2023

Modeling Determinants of Undergraduate Computing Students' Participation in Internships.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023

Lessons Learned From Teaching Artificial Intelligence to Middle School Students.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Logistics, Affordances, and Evaluation of Build Programming: A Code Reading Instructional Strategy.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023

Implementation and Evaluation of Technical Interview Preparation Activities in a Data Structures and Algorithms Course.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023

An Exploration of Elementary Students Debugging Behaviors in Scratch.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Co-Designing an AI Curriculum with University Researchers and Middle School Teachers.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

How States are Preparing Their Students for the Fourth Industrial Revolution.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

BOF: Organizing State-Level Efforts for K-12 AI Education.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Towards an Adaptable Curriculum-Driven Block-based Learning Environment.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Who Attempts Optional Practice Problems in a CS1 Course?: Exploring Learner Agency to Foster Mastery Learning.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023

Does the Availability of Reattempts and Video Solutions Affect Learners' Voluntary Engagement with Mastery Learning Activities?
Proceedings of the Tenth ACM Conference on Learning @ Scale, 2023

Horse as Teacher: How human-horse interaction informs human-robot interaction.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Guiding Students to Investigate What Google Speech Recognition Knows about Language.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

2022
Effects of a Block-Based Scaffolded Tool on Students' Introduction to Hierarchical Data Structures.
IEEE Trans. Educ., 2022

Social Presence in VR Empathy Game for Children: Empathic Interaction with the Virtual Characters.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Categorizing Research on Identity in Undergraduate Computing Education.
Proceedings of the Koli Calling '22: 22nd Koli Calling International Conference on Computing Education Research, 2022

VR Empathy Game: Creating Empathic VR Environments for Children Based on a Social Constructivist Learning Approach.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

2021
Write2Code: Pen-Based Educational Tool for Java.
Int. J. Emerg. Technol. Learn., 2021

Dual Modality Instruction & Programming Environments: Student Usage & Perceptions.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Complementing National Retention Efforts in Computer Science with Local Support.
Proceedings of the 2021 Conference on Research in Equitable and Sustained Participation in Engineering, 2021

Developing Introductory Computer Science Pedagogy for Black Boys.
Proceedings of the 2021 Conference on Research in Equitable and Sustained Participation in Engineering, 2021

Introducing a Technical Interview Preparation Activity in a Data Structures and Algorithms Course.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.2, Virtual Event, Germany, June 26, 2021

2020
Exploring the Participation of CS Undergraduate Students in Industry Internships.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Learning Trajectories in Action: A Practical Study on an After-School Coding Club Curriculum.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Dual-Modality Instruction and Learning: A Case Study in CS1.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Engaging 4th and 5th Grade Students with Cultural Pedagogy in Introductory Programming.
Proceedings of the Research on Equity and Sustained Participation in Engineering, 2020

Using Student-created Instructional Videos in CS Upper-level Courses: A Successful Strategy in a Functional Programming Course.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

Barriers to Securing Industry Internships in Computing.
Proceedings of the ACE 2020, 2020

2019
A Year in K-12 AI Education.
AI Mag., 2019

Design and evaluation of a scaffolded block-based learning environment for hierarchical data structures.
Proceedings of the 2019 IEEE Symposium on Visual Languages and Human-Centric Computing, 2019

Effects of Code Representation on Student Perceptions and Attitudes Toward Programming.
Proceedings of the 2019 IEEE Symposium on Visual Languages and Human-Centric Computing, 2019

Encouraging Reflection in Support of Learning Data Structures.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Understanding CS Undergraduate Students' Professional Development through the Lens of Internship Experiences.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

AI for K-12: Making Room for AI in K-12 CS Curricula.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Understanding CS Undergraduate Students' Professional Identity through the lens of their Professional Development.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

Improving Functional Programming Understanding through Student-Created Instructional Videos.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

Evaluating the Effectiveness of Explicit Instruction in Reducing Program Reasoning Fallacies in Elementary Level Students.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

Envisioning AI for K-12: What Should Every Child Know about AI?
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2018
Usability Challenges that Novice Programmers Experience when Using Scratch for the First Time.
Proceedings of the 2018 IEEE Symposium on Visual Languages and Human-Centric Computing, 2018

Couplets: Helping Elementary School Students Recognize Structure in Code (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Calypso for Cozmo: Robotic AI for Everyone (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Understanding Professional Identities and Goals of Computer Science Undergraduate Students.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Understanding How Computer Science Undergraduate Students are Developing their Professional Identities: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Brain-Computer Interface for Novice Programmers.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

How Perceptions of Programming Differ in Children with and without Prior Experience: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Demonstrating the Ability of Elementary School Students to Reason About Programs.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Considerations for switching: exploring factors behind CS students' desire to leave a CS major.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

2017
How block categories affect learner satisfaction with a block-based programming interface.
Proceedings of the 2017 IEEE Symposium on Visual Languages and Human-Centric Computing, 2017

Semantic Reasoning in Young Programmers.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Computational Thinking App Design Mat: Supporting the Development of Students' Computational Thinking Skills (Abstract Only).
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Evaluating the Effect of Using Physical Manipulatives to Foster Computational Thinking in Elementary School.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

2016
Teaching "Lawfulness" With Kodu.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Designing and Refining of Questions to Assess Students' Ability to Mentally Simulate Programs and Predict Program Behavior (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Developing children's cultural awareness and empathy through games and fairy tales.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
CyberPLAYce, A Cyber-Physical-Spatial Storytelling Tool: Results from an Empirical Study with 8-10-Year-Old Storytellers.
Proceedings of the Learning and Collaboration Technologies, 2015

2014
Design of an accessible and portable system for soccer players with visual impairments.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Learning with CyberPLAYce, a cyber-physical learning environment for elementary students promoting computational expression.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014


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