Dinesh K. Pai

Orcid: 0000-0002-5115-7230

According to our database1, Dinesh K. Pai authored at least 152 papers between 1986 and 2022.

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Bibliography

2022
Fully implicit frictional dynamics with soft constraints.
CoRR, 2022

2021
Frictional Contact on Smooth Elastic Solids.
ACM Trans. Graph., 2021

SIERE: A Hybrid Semi-Implicit Exponential Integrator for Efficiently Simulating Stiff Deformable Objects.
ACM Trans. Graph., 2021

Volume Preserving Simulation of Soft Tissue with Skin.
Proc. ACM Comput. Graph. Interact. Tech., 2021

Simulating deformable objects for computer animation: a numerical perspective.
CoRR, 2021

2020
Practical Measurement and Reconstruction of Spectral Skin Reflectance.
Comput. Graph. Forum, 2020

A conversation with CHCCS 2020 achievement award winner Dinesh K. Pai.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

2019
Perception of Looming Motion in Virtual Reality Egocentric Interception Tasks.
IEEE Trans. Vis. Comput. Graph., 2019

Creating impactful characters: correcting human impact accelerations using high rate IMUs in dynamic activities.
ACM Trans. Graph., 2019

EigenFit for consistent elastodynamic simulation across mesh resolution.
Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2019

2018
Exponential Rosenbrock-Euler Integrators for Elastodynamic Simulation.
IEEE Trans. Vis. Comput. Graph., 2018

The human touch: measuring contact with real human soft tissues.
ACM Trans. Graph., 2018

Uncertainty in Limb Configuration Makes Minimal Contribution to Errors Between Observed and Predicted Forces in a Musculoskeletal Model of the Rat Hindlimb.
IEEE Trans. Biomed. Eng., 2018

Practical measurement-based spectral rendering of human skin.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Bounce maps: an improved restitution model for real-time rigid-body impact.
ACM Trans. Graph., 2017

Anatomical augmented reality with 3D commodity tracking and image-space alignment.
Comput. Graph., 2017

Seeing Skin in Reduced Coordinates.
Proceedings of the 12th IEEE International Conference on Automatic Face & Gesture Recognition, 2017

2016
Interactive gaze driven animation of the eye region.
Proceedings of the 21st International Conference on Web3D Technology, 2016

2015
Biomechanical simulation and control of hands and tendinous systems.
ACM Trans. Graph., 2015

Eulerian-on-lagrangian cloth.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

Gaze driven animation of eyes.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

Hands on: interactive animation of precision manipulation and contact.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

2014
Dynamic Simulation of the Hand.
Proceedings of the Human Hand as an Inspiration for Robot Hand Development, 2014

Active volumetric musculoskeletal systems.
ACM Trans. Graph., 2014

Fast ray-tracing of human eye optics on Graphics Processing Units.
Comput. Methods Programs Biomed., 2014

Eulerian solids for soft tissue and more.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Active gaze stabilization.
Proceedings of the 2014 Indian Conference on Computer Vision, 2014

2013
Thin skin elastodynamics.
ACM Trans. Graph., 2013

Eulerian-on-lagrangian simulation.
ACM Trans. Graph., 2013

Robustness of muscle synergies during visuomotor adaptation.
Frontiers Comput. Neurosci., 2013

Effort minimization and synergistic muscle recruitment for three-dimensional force generation.
Frontiers Comput. Neurosci., 2013

2012
Perceptually Augmented Simulator Design.
IEEE Trans. Haptics, 2012

Eyecatch: simulating visuomotor coordination for object interception.
ACM Trans. Graph., 2012

Adaptive image-based intersection volume.
ACM Trans. Graph., 2012

Geometric Numerical Integration of Inequality Constrained, Nonsmooth Hamiltonian Systems.
SIAM J. Sci. Comput., 2012

Feasible wrench space and its estimation for isometric haptic interaction.
Proceedings of the 2012 IEEE Haptics Symposium, 2012

2011
Large-scale dynamic simulation of highly constrained strands.
ACM Trans. Graph., 2011

Eulerian solid simulation with contact.
ACM Trans. Graph., 2011

Frame-based elastic models.
ACM Trans. Graph., 2011

Sparse meshless models of complex deformable solids.
ACM Trans. Graph., 2011

Extracting skeletal muscle fiber fields from noisy diffusion tensor data.
Medical Image Anal., 2011

A biologically inspired controller for fast eye movements.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

2010
Creating and Animating Subject-Specific Anatomical Models.
Comput. Graph. Forum, 2010

Sensorimotor physiology: modeling, imaging, and neural control.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Biomechanical Simulation of Human Eye Movement.
Proceedings of the Biomedical Simulation, 5th International Symposium, 2010

2009
Template-Based Reconstruction of Human Extraocular Muscles from Magnetic Resonance Images.
Proceedings of the 2009 IEEE International Symposium on Biomedical Imaging: From Nano to Macro, Boston, MA, USA, June 28, 2009

Perceptually augmented simulator design through decomposition.
Proceedings of the World Haptics 2009, 2009

2008
Musculotendon simulation for hand animation.
ACM Trans. Graph., 2008

Staggered projections for frictional contact in multibody systems.
ACM Trans. Graph., 2008

Fast Musculoskeletal Registration Based on Shape Matching.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2008

Finger Shell: Predicting Finger Pad Deformation under Line Loading.
Proceedings of the 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2008

Perceptual Rendering for Learning Haptic Skills.
Proceedings of the 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2008

2007
Synthetic Soundscapes with Natural Grains.
Presence Teleoperators Virtual Environ., 2007

Polarization Multiplexing and Demultiplexing for Appearance-Based Modeling.
IEEE Trans. Pattern Anal. Mach. Intell., 2007

Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach.
Proceedings of the IEEE Virtual Reality Conference, 2007

Simulating coordinated movement with tendons.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Contact trees: adaptive contact sampling for robust dynamics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

High Resolution Analysis of Impact Sounds and Forces.
Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2007

2006
Interaction capture and synthesis.
ACM Trans. Graph., 2006

Precomputed acoustic transfer: output-sensitive, accurate sound generation for geometrically complex vibration sources.
ACM Trans. Graph., 2006

Editorial.
Comput. Animat. Virtual Worlds, 2006

An event architecture for distributed interactive multisensory rendering.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Grasp Recognition and Manipulation with the Tango.
Proceedings of the Experimental Robotics, 2006

Standardized Evaluation of Haptic Rendering Systems.
Proceedings of the 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2006), 2006

2005
Rapid Collision Dynamics for Multiple Contacts with Friction.
Proceedings of the Multi-point Interaction with Real and Virtual Objects, 2005

Fast frictional dynamics for rigid bodies.
ACM Trans. Graph., 2005

Fast physically based musculoskeletal simulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Modeling deformable objects for haptics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Scanning physical interaction behavior of 3D objects.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Reality-based modeling for haptics and multimodal displays.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Implementation of fast frictional dynamics for rigid bodies.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

A unified treatment of elastostatic contact simulation for real time haptics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

The Tango: A Tangible Tangoreceptive Whole-Hand Human Interface.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

Polarization Multiplexing for Bidirectional Imaging.
Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2005), 2005

2004
Local compliance estimation via positive semidefinite constrained least squares.
IEEE Trans. Robotics, 2004

BD-tree: output-sensitive collision detection for reduced deformable models.
ACM Trans. Graph., 2004

Interactive Simulation of Complex Audiovisual Scenes.
Presence Teleoperators Virtual Environ., 2004

Quasi-rigid objects in contact.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

2003
Continuous contact simulation for smooth surfaces.
ACM Trans. Graph., 2003

Multiresolution green's function methods for interactive simulation of large-scale elastostatic objects.
ACM Trans. Graph., 2003

Particle system collision detection using graphics hardware.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

FootSee: an interactive animation system.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

Motion Perturbation Based on Simple Neuromotor Control Models.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

Multisensory Interaction: Real and Virtual.
Proceedings of the Robotics Research, The Eleventh International Symposium, 2003

Post-stabilization for rigid body simulation with contact and constraints.
Proceedings of the 2003 IEEE International Conference on Robotics and Automation, 2003

The WHaT : A Wireless Haptic Texture Senso.
Proceedings of the 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2003), 2003

Scanning Large-Scale Articulated Deformations.
Proceedings of the Graphics Interface 2003 Conference, 2003

CInDeR: Collision and Interference Detection in Real-time using graphics hardware.
Proceedings of the Graphics Interface 2003 Conference, 2003

2002
DyRT: dynamic response textures for real time deformation simulation with graphics hardware.
ACM Trans. Graph., 2002

Acquisition of Elastic Models for Interactive Simulation.
Int. J. Robotics Res., 2002

Algorithmic issues in modeling motion.
ACM Comput. Surv., 2002

STRANDS: Interactive Simulation of Thin Solids using Cosserat Models.
Comput. Graph. Forum, 2002

Direct Surface Extraction from 3D Freehand Ultrasound Images.
Proceedings of the 13th IEEE Visualization Conference, 2002

EigenSkin: real time large deformation character skinning in hardware.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

Interactive Exploration of Remote Objects Using a Haptic-VR Interface.
Proceedings of the Experimental Robotics VIII [ISER 2002, 2002

Robotic Acquisition of Deformable Models.
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002

Real Time Simulation of Multizone Elastokinematic Models.
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002

Handheld Haptics: A USB Media Controller with Force Sensing.
Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2002

2001
Modeling Stochastic Dynamical Systems for Interactive Simulation.
Comput. Graph. Forum, 2001

Tutorial 3: Interactive Simulation for Multimodal Virtual Environments.
Proceedings of the Virtual Reality 2001 Conference, 2001

FoleyAutomatic: physically-based sound effects for interactive simulation and animation.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Robotic Mapping of Friction and Roughness for Reality-based Modeling.
Proceedings of the 2001 IEEE International Conference on Robotics and Automation, 2001

Manipulation and Resynthesis with Natural Grains.
Proceedings of the 2001 International Computer Music Conference, 2001

Interactive Simulation for Multimodal Virtual Environments.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

Estimation of Elastic Constants from 3D Range-Flow.
Proceedings of the 3rd International Conference on 3D Digital Imaging and Modeling (3DIM 2001), 28 May, 2001

2000
Programming and control of robots by means of differential algebraic inequalities.
IEEE Trans. Robotics Autom., 2000

Perception of Material from Contact Sounds.
Presence Teleoperators Virtual Environ., 2000

The AHI: an audio and haptic interface for contact interactions.
Proceedings of the 13th Annual ACM Symposium on User Interface Software and Technology, 2000

Reality-Based Modeling with ACME: A Progress Report.
Proceedings of the Experimental Robotics VII [ISER 2000, 2000

Active Measurement of Contact Sounds.
Proceedings of the 2000 IEEE International Conference on Robotics and Automation, 2000

Forward Dynamics Algorithms for Multibody Chains and Contact.
Proceedings of the 2000 IEEE International Conference on Robotics and Automation, 2000

1999
Programming contact tasks using a reality-based virtual environment integrated with vision.
IEEE Trans. Robotics Autom., 1999

ArtDefo: Accurate Real Time Deformable Objects.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

ACME, A Telerobotic Active Measurement Facility.
Proceedings of the Experimental Robotics VI, 1999

Experiments with Desktop Mobile Manipulators.
Proceedings of the Experimental Robotics VI, 1999

Green's Function Contact Maps for Accurate Real Time Collisions.
Proceedings of the 1999 IEEE International Conference on Robotics and Automation, 1999

Computing Fault Tolerant Motions for a Robot Manipulator.
Proceedings of the 1999 IEEE International Conference on Robotics and Automation, 1999

A Mobile Manipulator.
Proceedings of the 1999 IEEE International Conference on Robotics and Automation, 1999

Touching geometry.
Proceedings of the 11th Canadian Conference on Computational Geometry, 1999

Bayesian Estimation of Distance and Surface Normal with a Time-of-Flight Laser Rangefinder.
Proceedings of the 2nd International Conference on 3D Digital Imaging and Modeling (3DIM '99), 1999

1998
Multiresolution rough terrain motion planning.
IEEE Trans. Robotics Autom., 1998

The Sounds of Physical Shapes.
Presence Teleoperators Virtual Environ., 1998

Contact Response Maps for Real Time Dynamic Simulation.
Proceedings of the IEEE International Conference on Robotics and Automation, 1998

1997
Performance measures for constrained systems.
IEEE Trans. Robotics Autom., 1997

Performance measures for locomotion robots.
J. Field Robotics, 1997

Forward Dynamics, Elimination Methods, and Formulation Stiffness in Robot Simulation.
Int. J. Robotics Res., 1997

Haptic interaction with multiresolution image curves.
Comput. Graph., 1997

Haptic display of visual images.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997

Extracting Robotic Part-mating Programs from Operator Interaction with a Simulated Environment.
Proceedings of the Experimental Robotics V, 1997

Model-based telerobotics with vision.
Proceedings of the 1997 IEEE International Conference on Robotics and Automation, 1997

Fault tolerant locomotion for walking robots.
Proceedings of the Proceedings 1997 IEEE International Symposium on Computational Intelligence in Robotics and Automation CIRA'97, 1997

1996
Performance Measures for Robot Manipulators: A Unified Approach.
Int. J. Robotics Res., 1996

Haptic texturing-a stochastic approach.
Proceedings of the 1996 IEEE International Conference on Robotics and Automation, 1996

Constraint programming for Platonic Beast legged robots.
Proceedings of the 1996 IEEE International Conference on Robotics and Automation, 1996

Fast Haptic Textures.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Platonic beasts: Spherically symmetric multilimbed robots.
Auton. Robots, 1995

Programming Symmetric Platonic Beast Robots.
Proceedings of the Experimental Robotics IV, The 4th International Symposium, Stanford, California, USA, June 30, 1995

Detection and localization of unmodeled manipulator collisions.
Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems, 1995

Numerical Solution of Differential Systems with Algebraic Inequalities Arising in Robot Programming.
Proceedings of the 1995 International Conference on Robotics and Automation, 1995

The Formulation Stiffness of Forward Dynamics Algorithms and Implications for Robot Simulation.
Proceedings of the 1995 International Conference on Robotics and Automation, 1995

1994
Constructing performance measures for constrained systems.
Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems, 1994

Platonic Beasts: A New Family of Multilimbed Robots.
Proceedings of the 1994 International Conference on Robotics and Automation, 1994

Redundancy and Non-Linearity Measures for Robot Manipulators.
Proceedings of the 1994 International Conference on Robotics and Automation, 1994

Constructing Performance Measures for Robot Manipulators.
Proceedings of the 1994 International Conference on Robotics and Automation, 1994

1993
The Motion of Planar, Compliantly Connected Rigid Bodies in Contact, With Applications to Automatic Fastening.
Int. J. Robotics Res., 1993

Robot Programming and Constraints.
Proceedings of the Principles and Practice of Constraint Programming, 1993

Simultaneous computation of robot kinematics and differential kinematics with automatic differentiation.
Proceedings of 1993 IEEE/RSJ International Conference on Intelligent Robots and Systems, 1993

1992
Genericity and singularities of robot manipulators.
IEEE Trans. Robotics Autom., 1992

1991
Uncertainty and Compliance of Robot Manipulators with Applications to Task Feasibility.
Int. J. Robotics Res., 1991

1990
On the motion of compliantly-connected rigid bodies in contact. II. A system for analyzing designs for assembly.
Proceedings of the 1990 IEEE International Conference on Robotics and Automation, 1990

1989
Generic singularities of robot manipulators.
Proceedings of the 1989 IEEE International Conference on Robotics and Automation, 1989

1986
INEFFABELLE - An environment for interactive computer graphic simulation of robotic applications.
Proceedings of the 1986 IEEE International Conference on Robotics and Automation, 1986


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