Marcos Serrano
Orcid: 0000-0001-8431-0601
  According to our database1,
  Marcos Serrano
  authored at least 91 papers
  between 2006 and 2025.
  
  
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
  2025
Early detection of vascular catheter-associated infections employing supervised machine learning - a case study in Lleida region.
    
  
    BMC Medical Informatics Decis. Mak., December, 2025
    
  
Augmented urban models: Investigating how data layout and link to the physical referent impact visual search in augmented reality.
    
  
    Int. J. Hum. Comput. Stud., 2025
    
  
Pointing at Physical Targets Around the Field of View of Optical See-Through Head-Mounted Displays.
    
  
    Proceedings of the Human-Computer Interaction - INTERACT 2025, 2025
    
  
A Systematic Literature Review to Characterize Asymmetric Interaction in Collaborative Systems.
    
  
    Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025
    
  
  2024
Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented Reality.
    
  
    ACM Trans. Comput. Hum. Interact., August, 2024
    
  
Dual-Thumb pointing and command selection techniques for tablets: Enhancing Distant Interaction with Large Displays using a Two-Handed Tablet.
    
  
    Int. J. Hum. Comput. Stud., April, 2024
    
  
    Proc. ACM Hum. Comput. Interact., 2024
    
  
Interaction with Physical Referents In and Around the Field of View of Optical See-Through Augmented-Reality Headsets: Interaction avec des Référents Physiques Dans et Autour du Champ D'Affichage des Casques Semi-Transparents de Réalité Augmentée.
    
  
    Proceedings of the 35th Conference on l'Interaction Humain-Machine, 2024
    
  
Grip-Reach-Touch-Repeat: A Refined Model of Grasp to Encompass One-Handed Interaction with Arbitrary Form Factor Devices.
    
  
    Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
    
  
  2023
    CoRR, 2023
    
  
Bi-Component Silicone 3D Printing with Dynamic Mix Ratio Modification for Soft Robotic Actuators.
    
  
    IROS, 2023
    
  
Local Layer Splitting: An Additive Manufacturing Method to Define the Mechanical Properties of Soft Pneumatic Actuators During Fabrication.
    
  
    Proceedings of the IEEE International Conference on Robotics and Automation, 2023
    
  
    Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
    
  
    Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
    
  
  2022
Remote Graphic-Based Teaching for Pupils with Visual Impairments: Understanding Current Practices and Co-designing an Accessible Tool with Special Education Teachers.
    
  
    Proc. ACM Hum. Comput. Interact., 2022
    
  
Visual Transitions around Tabletops in Mixed Reality: Study on a Visual Acquisition Task between Vertical Virtual Displays and Horizontal Tabletops.
    
  
    Proc. ACM Hum. Comput. Interact., 2022
    
  
    Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
    
  
    Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022
    
  
Acquisition visuelle en réalité mixte, depuis et vers une table interactive : Analyse de la transition entre un écran virtuel et un écran physique: Visual acquisition in mixed reality, from and to an interactive table: Analysis of the transition between a virtual screen and a physical screen.
    
  
    Proceedings of the IHM '22: Proceedings of the 33rd Conference on l'Interaction Humain-Machine, 2022
    
  
    Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
    
  
Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices.
    
  
    Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
    
  
  2021
Dynamic Decals: Pervasive Freeform Interfaces Using Constrained Deformable Graphical Elements.
    
  
    Proc. ACM Hum. Comput. Interact., 2021
    
  
SF-LG: Space-Filling Line Graphs for Visualizing Interrelated Time-series Data on Smartwatches.
    
  
    Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021
    
  
    Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
    
  
SmartCom: Exploiter un Smartphone pour Interagir avec les Barres d'Outils: SmartCom: Using a Smartphone for Toolbar Interaction.
    
  
    Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13, 2021
    
  
Extension de KLM au Pointage du Regard et Validation Gestuelle dans HoloLens: Extending KLM to Model Spatial Search, Gaze Pointing and Mid-Air Validation for Hololens.
    
  
    Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13, 2021
    
  
Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics.
    
  
    Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
    
  
HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View Interaction.
    
  
    Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
    
  
KeyTch: Combining the Keyboard with a Touchscreen for Rapid Command Selection on Toolbars.
    
  
    Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
    
  
    Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
    
  
  2020
VibHand: On-Hand Vibrotactile Interface Enhancing Non-Visual Exploration of Digital Graphics.
    
  
    Proc. ACM Hum. Comput. Interact., 2020
    
  
Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children.
    
  
    Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
    
  
    Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
    
  
Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments.
    
  
    Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
    
  
  2019
    Interactions, 2019
    
  
On-Body Tangible Interaction: Using the Body to Support Tangible Manipulations for Immersive Environments.
    
  
    Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
    
  
    Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
    
  
    Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
    
  
TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public Exhibits.
    
  
    Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
    
  
    Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
    
  
Vibrotactile cues for conveying directional information during blind exploration of digital graphics.
    
  
    Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019
    
  
    Proceedings of the Adjunct Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019
    
  
    Proceedings of the 16th International Joint Conference on e-Business and Telecommunications, 2019
    
  
    Proceedings of the 45th Graphics Interface Conference 2019, 2019
    
  
    Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
    
  
    Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
    
  
  2018
On-Body tangible interaction: using the body to support tangible manipulations for immersive visualization.
    
  
    Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018
    
  
    Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018
    
  
    Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018
    
  
    Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018
    
  
    Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
    
  
Inclusive Education Technologies: Emerging Opportunities for People with Visual Impairments.
    
  
    Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
    
  
Rolling-Menu: Rapid Command Selection in Toolbars Using Roll Gestures with a Multi-DoF Mouse.
    
  
    Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
    
  
  2017
    Int. J. Mob. Hum. Comput. Interact., 2017
    
  
    Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017
    
  
    Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017
    
  
    Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017
    
  
    Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017
    
  
Taking advantage of rolling gestures on a multidimensionnal mouse for interacting with a menubar.
    
  
    Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017
    
  
    Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
    
  
    Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
    
  
Identifying how Visually Impaired People Explore Raised-line Diagrams to Improve the Design of Touch Interfaces.
    
  
    Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
    
  
  2016
    Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016
    
  
    Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
    
  
From tactile to virtual: using a smartwatch to improve spatial map exploration for visually impaired users.
    
  
    Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016
    
  
    Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
    
  
Tangible Reels: Construction and Exploration of Tangible Maps by Visually Impaired Users.
    
  
    Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
    
  
    Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
    
  
  2015
    Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015
    
  
Gluey: Developing a Head-Worn Display Interface to Unify the Interaction Experience in Distributed Display Environments.
    
  
    Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015
    
  
    Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015
    
  
The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction.
    
  
    Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
    
  
  2014
Identifying suitable projection parameters and display configurations for mobile true-3D displays.
    
  
    Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014
    
  
Exploring smartphone-based interaction with overview+detail interfaces on 3D public displays.
    
  
    Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014
    
  
    Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014
    
  
Quick-glance and in-depth exploration of a tabletop map for visually impaired people.
    
  
    Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014
    
  
    Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
    
  
  2013
    Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
    
  
  2012
    Proceedings of the Designing Interactive Systems Conference 2012, 2012
    
  
  2011
    Proceedings of the International Conference on Human Factors in Computing Systems, 2011
    
  
  2010
Interaction multimodale en entrée : Conception et Prototypage. (Input Multimodal Interaction : Design and Prototyping).
    
  
    PhD thesis, 2010
    
  
A wizard of oz component-based approach for rapidly prototyping and testing input multimodal interfaces.
    
  
    J. Multimodal User Interfaces, 2010
    
  
  2009
OpenWizard: une approche pour la création et l'évaluation rapide de prototypes multimodaux.
    
  
    Proceedings of the 21st International Conference of the Association Francophone d'Interaction Homme-Machine, 2009
    
  
Temporal aspects of CARE-based multimodal fusion: from a fusion mechanism to composition components and WoZ components.
    
  
    Proceedings of the 11th International Conference on Multimodal Interfaces, 2009
    
  
  2008
    Proceedings of the Actes des quatrièmes journées francophones Mobilité et Ubiquité 2008, 2008
    
  
A three-dimensional characterization space of software components for rapidly developing multimodal interfaces.
    
  
    Proceedings of the 10th International Conference on Multimodal Interfaces, 2008
    
  
Multimodal slideshow: demonstration of the openinterface interaction development environment.
    
  
    Proceedings of the 10th International Conference on Multimodal Interfaces, 2008
    
  
    Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
    
  
  2007
Multimodal signal processing and interaction for a driving simulator: Component-based architecture.
    
  
    J. Multimodal User Interfaces, 2007
    
  
  2006
    Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006