Frédéric Bevilacqua

According to our database1, Frédéric Bevilacqua authored at least 71 papers between 2003 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2020
Machine Learning Approaches For Motor Learning: A Short Review.
CoRR, 2020

2019
Interaction Topologies in Mobile-Based Situated Networked Music Systems.
Wireless Communications and Mobile Computing, 2019

Designing Deep Reinforcement Learning for Human Parameter Exploration.
CoRR, 2019

Entrain: Encouraging Social Interaction in Collective Music Making.
Proceedings of the ACM SIGGRAPH 2019 Studio, Los Angeles, CA, USA, July 28, 2019

Following Orchestra Conductors: the IDEA Open Movement Dataset.
Proceedings of the 6th International Conference on Movement and Computing, 2019

Exploring Embodied Learning for Early Childhood Education.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Altering body perception and emotion in physically inactive people through movement sonification.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

2018
Motion-Sound Mapping through Interaction: An Approach to User-Centered Design of Auditory Feedback Using Machine Learning.
TiiS, 2018

Embodied sound design.
Int. J. Hum. Comput. Stud., 2018

Designing a gesture-sound wearable system to motivate physical activity by altering body perception.
Proceedings of the 5th International Conference on Movement and Computing, 2018

Exploring different movement sonification strategies for rehabilitation in clinical settings.
Proceedings of the 5th International Conference on Movement and Computing, 2018

2017
Shaping and exploring interactive motion-sound mappings using online clustering techniques.
Proceedings of the 17th International Conference on New Interfaces for Musical Expression, 2017

Individuality in Piano Performance Depends on Skill Learning.
Proceedings of the 4th International Conference on Movement Computing, 2017

A Topo-Phonic Table for Tangible Sonic Interaction.
Proceedings of the 2017 International Computer Music Conference, 2017

Seeing, Sensing and Recognizing Laban Movement Qualities.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Fingers gestures early-recognition with a unified framework for RGB or depth camera.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

Perspectives on Real-time Computation of Movement Coarticulation.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016


SoundGuides: Adapting Continuous Auditory Feedback to Users.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

GaussBox: Prototyping Movement Interaction with Interactive Visualizations of Machine Learning.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Innovative Tools for Sound Sketching Combining Vocalizations and Gestures.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

2015
Adaptive Gesture Recognition with Variation Estimation for Interactive Systems.
TiiS, 2015

Interactive Visuals as Metaphors for Dance Movement Qualities.
TiiS, 2015

Demo hour.
Interactions, 2015

MaD.
Interactions, 2015

Sonification of Surface Tapping Changes Behavior, Surface Perception, and Emotion.
IEEE MultiMedia, 2015

Emergence of synchrony in an Adaptive Interaction Model.
CoRR, 2015

Touching sounds: audio virtual surfaces.
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015

Touching sounds: Perception of the curvature of auditory virtual surfaces.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Collective Sound Checks: Exploring Intertwined Sonic and Social Affordances of Mobile Web Applications.
Proceedings of the Ninth International Conference on Tangible, 2015

Movement sequence analysis using hidden Markov models: a case study in Tai Chi performance.
Proceedings of the 2nd International Workshop on Movement and Computing, 2015

2014
Fluid gesture interaction design: Applications of continuous recognition for the design of modern gestural interfaces.
TiiS, 2014

The Role of Sound Source Perception in Gestural Sound Description.
TAP, 2014

Capture, Modeling, and Recognition of Expert Technical Gestures in Wheel-Throwing Art of Pottery.
JOCCH, 2014

Mapping Through Listening.
Computer Music Journal, 2014

MaD: mapping by demonstration for continuous sonification.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Using sound in multi-touch interfaces to change materiality and touch behavior.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Probabilistic Models for Designing Motion and Sound Relationships.
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014

Vocalizing dance movement for interactive sonification of laban effort factors.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Dance interaction with physical model visuals based on movement qualities.
IJART, 2013

From ear to hand: the role of the auditory-motor loop in pointing to an auditory source.
Front. Comput. Neurosci., 2013

A multimodal probabilistic model for gesture-based control of sound synthesis.
Proceedings of the ACM Multimedia Conference, 2013

Gesture-based control of physical modeling sound synthesis: a mapping-by-demonstration approach.
Proceedings of the ACM Multimedia Conference, 2013

Sonically Augmented Artifacts: Design Methodology Through Participatory Workshops.
Proceedings of the Sound, Music, and Motion - 10th International Symposium, 2013

Learning Movement Kinematics with a Targeted Sound.
Proceedings of the Sound, Music, and Motion - 10th International Symposium, 2013

Beyond recognition: using gesture variation for continuous interaction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

De-Mo: designing action-sound relationships with the mo interfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

SIG NIME: music, technology, and human-computer interaction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Chiseling bodies: an augmented dance performance.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Extracting Human Expression For Interactive Composition with the Augmented Violin.
Proceedings of the 12th International Conference on New Interfaces for Musical Expression, 2012

The urban musical game: using sport balls as musical interfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Movement qualities as interaction modality.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Modular musical objects towards embodied control of digital music.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Playing the "MO" - Gestural Control and Re-Embodiment of Recorded Sound and Music.
Proceedings of the 11th International Conference on New Interfaces for Musical Expression, 2011

Gestural Embodiment of Environmental Sounds: an Experimental Study.
Proceedings of the 11th International Conference on New Interfaces for Musical Expression, 2011

Sound Selection by Gestures.
Proceedings of the 11th International Conference on New Interfaces for Musical Expression, 2011

2010
Modeling and segmentation of audio descriptor profiles with segmental models.
Pattern Recognit. Lett., 2010

Grainstick: A Collaborative, Interactive Sound Installation.
Proceedings of the 2010 International Computer Music Conference, 2010

2009
Towards a Gesture-Sound Cross-Modal Analysis.
Proceedings of the Gesture in Embodied Communication and Human-Computer Interaction, 2009

On Gestural Variation and Coarticulation Effects in Sound Control.
Proceedings of the Gesture in Embodied Communication and Human-Computer Interaction, 2009

Continuous Realtime Gesture Following and Recognition.
Proceedings of the Gesture in Embodied Communication and Human-Computer Interaction, 2009

2007
Wireless Sensor Interface and Gesture-Follower for Music Pedagogy.
Proceedings of the Seventh International Conference on New Interfaces for Musical Expression, 2007

The 3D Augmented mirror: motion Analysis for String Practice Training.
Proceedings of the 2007 International Computer Music Conference, 2007

String Bowing Gestures at Varying Bow Stroke Frequencies: A Case Study.
Proceedings of the Gesture-Based Human-Computer Interaction and Simulation, 2007

2006
Combining accelerometer and video camera: Reconstruction of bow velocity profiles.
Proceedings of the New Interfaces for Musical Expression, 2006

Reflective Optical Pickup For Violin.
Proceedings of the New Interfaces for Musical Expression, 2006

The augmented violin project: research, composition and performance report.
Proceedings of the New Interfaces for Musical Expression, 2006

2005
MnM: a Max/MSP mapping toolbox.
Proceedings of the New Interfaces for Musical Expression, 2005

Ftm - Complex Data Structures for Max.
Proceedings of the 2005 International Computer Music Conference, 2005

Gesture Analysis of Violin Bow Strokes.
Proceedings of the Gesture in Human-Computer Interaction and Simulation, 2005

2003
Gestural Control of Music Using the Vicon 8 Motion Capture System.
Proceedings of the New Interfaces for Musical Expression, 2003


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