Martin Schmitz

Orcid: 0000-0002-7332-3287

According to our database1, Martin Schmitz authored at least 56 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Printed Sensing: Assessing 3D-Printed Electrodes for Measuring Electrodermal Activity.
CoRR, 2024

2023
Understanding Stationary and Moving Direct Skin Vibrotactile Stimulation on the Palm.
CoRR, 2023

Computational Design of Personalized Wearable Robotic Limbs.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Hands-On 3D Printed Electronics.
Proceedings of the Seventeenth International Conference on Tangible, 2023

DensingQueen: Exploration Methods for Spatial Dense Dynamic Data.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Tangible 2FA - An In-the-Wild Investigation of User-Defined Tangibles for Two-Factor Authentication.
Proceedings of the Nineteenth Symposium on Usable Privacy and Security, 2023

Reconstruction of short genomic sequences with graph convolutional networks.
Proceedings of the 46th MIPRO ICT and Electronics Convention, 2023

Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Going, Going, Gone: Exploring Intention Communication for Multi-User Locomotion in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Handheld Tools Unleashed: Mixed-Initiative Physical Sketching with a Robotic Printer.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

TicTacToes: Assessing Toe Movements as an Input Modality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Tactile Vectors for Omnidirectional Arm Guidance.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
"Nah, it's just annoying!" A Deep Dive into User Perceptions of Two-Factor Authentication.
ACM Trans. Comput. Hum. Interact., 2022

Learning to Untangle Genome Assembly with Graph Convolutional Networks.
CoRR, 2022

Understanding Perspectives for Single- and Multi-Limb Movement Guidance in Virtual 3D Environments.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

TrackItPipe: A Fabrication Pipeline To Incorporate Location and Rotation Tracking Into 3D Printed Objects.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Rethinking Smart Objects: The International Workshop on Interacting with Smart Objects in Interactive Spaces.
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022

Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input Modality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

SkyPort: Investigating 3D Teleportation Methods in Virtual Environments.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
BenchEmbedd: A FAIR Benchmarking tool forKnowledge Graph Embeddings.
Proceedings of the Joint Proceedings of the Semantics co-located events: Poster&Demo track and Workshop on Ontology-Driven Conceptual Modelling of Digital Twins co-located with Semantics 2021, 2021

Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

VRtangibles: Assisting Children in Creating Virtual Scenes using Tangible Objects and Touch Input.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Let's Frets! Assisting Guitar Students During Practice via Capacitive Sensing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Let's Frets! Mastering Guitar Playing with Capacitive Sensing and Visual Guidance.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

CameraReady: Assessing the Influence of Display Types and Visualizations on Posture Guidance.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
3D-Printed Interaction: Digital Fabrication of Touch, Deformation, and Environmental Sensing.
PhD thesis, 2020

VibroMap: Understanding the Spacing of Vibrotactile Actuators across the Body.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

VRSketchPen: Unconstrained Haptic Assistance for Sketching in Virtual 3D Environments.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Podoportation: Foot-Based Locomotion in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

PneumoVolley: Pressure-based Haptic Feedback on the Head through Pneumatic Actuation.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Teachyverse: Collaborative E-Learning in Virtual Reality Lecture Halls.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

./trilaterate: A Fabrication Pipeline to Design and 3D Print Hover-, Touch-, and Force-Sensitive Objects.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Usability of Code Voting Modalities.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
FlowPut: Environment-Aware Interactivity for Tangible 3D Objects.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

CaMea: Camera-Supported Workpiece Measurement for CNC Milling Machines.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

OverTop: Breaking the Boundaries of Tangible Tabletop Environments.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Off-Line Sensing: Memorizing Interactions in Passive 3D-Printed Objects.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Personalized User-Carried Single Button Interfaces as Shortcuts for Interacting with Smart Devices.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
BYO*: Utilizing 3D Printed Tangible Tools for Interaction on Interactive Surfaces.
Proceedings of the 2017 ACM Workshop on Interacting with Smart Objects, 2017

Flexibles: Deformation-Aware 3D-Printed Tangibles for Capacitive Touchscreens.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Exploring 3D Printed Interaction.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Liquido: Embedding Liquids into 3D Printed Objects to Sense Tilting and Motion.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

FreeTop: Finding Free Spots for Projective Augmentation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
The IceProd framework: Distributed data processing for the IceCube neutrino observatory.
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J. Parallel Distributed Comput., 2015

Capricate: A Fabrication Pipeline to Design and 3D Print Capacitive Touch Sensors for Interactive Objects.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Palm-based Interaction with Head-mounted Displays.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

2014
Permulin: mixed-focus collaboration on multi-view tabletops.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
PROPOSAL: A tool for propagation of charged leptons.
Comput. Phys. Commun., 2013


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