Helen Pain

Orcid: 0000-0002-1812-1324

According to our database1, Helen Pain authored at least 51 papers between 1990 and 2019.

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Bibliography

2019
Pushing the Boundaries of Participatory Design.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Incorporating Theories of Metacognitive Learning in the Design of a Serious Game on Emotion Regulation.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Expecting the Unexpected in Participatory Design.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Pushing the Boundaries of Participatory Design with Children with Special Needs.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills.
ACM Trans. Comput. Hum. Interact., 2018

Tasty Art: 'The Scream' as a Burger...
Proceedings of the 3rd International Workshop on Multisensory Approaches to Human-Food Interaction, 2018

Facilitating Pretend Play in Autistic Children: Results from an Augmented Reality App Evaluation.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2016
Designing for young children with autism spectrum disorder: A case study of an iPad app.
Int. J. Child Comput. Interact., 2016

Supporting Social Innovation in Children: Developing a Game to Promote Health Eating.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Erratum to: Developing technology for autism: an interdisciplinary approach.
Pers. Ubiquitous Comput., 2015

2014
Supporting children with complex communication needs.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Using Grounded Theory Methods to Inform the Design of an Authoring Tool.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

Motivating children's initiations with novelty and surprise: initial design recommendations for autism.
Proceedings of the IDC '14, 2014

2013
Conversing through and about technologies: Design critique as an opportunity to engage children with autism and broaden research(er) perspectives.
Int. J. Child Comput. Interact., 2013

Informing the Design of an Authoring Tool for Developing Social Stories.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Deliberate System-Side Errors as a Potential Pedagogic Strategy for Exploratory Virtual Learning Environments.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Discrepancies in a virtual learning environment: something "worth communicating about" for young children with ASC?
Proceedings of the Interaction Design and Children 2013, 2013

2012
Developing technology for autism: an interdisciplinary approach.
Pers. Ubiquitous Comput., 2012

Interpreting input from children: a designerly approach.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Supporting the design contributions of children with autism spectrum conditions.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
Peer interviews: an adapted methodology for contextual understanding in user-centred design.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

Does Self-Efficacy Matter When Generating Feedback?
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

Social Communication between Virtual Characters and Children with Autism.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

2009
Evaluating the STANDUP Pun Generating Software with Children with Cerebral Palsy.
ACM Trans. Access. Comput., 2009

2008
Diagnosing and acting on student affect: the tutor's perspective.
User Model. User Adapt. Interact., 2008

Adding phonetic similarity data to a lexical database.
Lang. Resour. Evaluation, 2008

The Construction of a Pun Generator for Language Skills Development.
Appl. Artif. Intell., 2008

2007
Learning by game-building: a novel approach to theoretical computer science education.
Proceedings of the 12th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2007

2006
Computational Humor.
IEEE Intell. Syst., 2006

Building a Lexical Database for an Interactive Joke-Generator.
Proceedings of the Fifth International Conference on Language Resources and Evaluation, 2006

Affect in One-to-One Tutoring.
Proceedings of the Intelligent Tutoring Systems, 8th International Conference, 2006

2005
Media Co-authoring Practices in Responsive Physical Environments.
Proceedings of the People and Computers XIX, 2005

Motivation and Affect in Educational Software.
Proceedings of the Artificial Intelligence in Education, 2005

2004
Providing Cognitive and Affective Scaffolding Through Teaching Strategies: Applying Linguistic Politeness to the Educational Context.
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004

Workshop on Dialog-Based Intelligent Tutoring Systems: State of the Art and New Research Directions.
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004


2003
Practices of Collaborative Authoring with Video Episodes.
Proceedings of the Designing for Change in Networked Learning Environments, 2003

2002
Computer-Assisted Teaching of Translation Methods.
Lit. Linguistic Comput., 2002

Informing the Detection of the Students' Motivational State: An Empirical Study.
Proceedings of the Intelligent Tutoring Systems, 6th International Conference, 2002

Informing Flexible Abbreviation Expansion for Users with Motor Disabilities.
Proceedings of the Computers Helping People with Special Needs, 2002

2000
Understandable Learner Models for a Sensorimotor Control Task.
Proceedings of the Intelligent Tutoring Systems, 5th International Conference, 2000

1999
Keyboard and mouse errors due to motor disabilities.
Int. J. Hum. Comput. Stud., 1999

A model of keyboard configuration requirements.
Behav. Inf. Technol., 1999

1998
Motivation Diagnosis in Intelligent Tutoring Systems.
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998

Modeling the Cognitive Effects of Participative Learner Modeling.
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998

A Study of Two Keyboard Aids to Accessibility.
Proceedings of the People and Computers XIII, Proceedings of HCI '98, 1998

1996
Arguing with the Devil: teaching in Controversial Domains.
Proceedings of the Intelligent Tutoring Systems, Third International Conference, 1996

1995
Extending the Scope of the Student Model.
User Model. User Adapt. Interact., 1995

1994
An Experimental Evaluation of Different Proposals for Teaching Prolog.
Proceedings of the 6th Annual Workshop of the Psychology of Programming Interest Group, 1994

1992
Possible extensons to the Byrd Box tracer airned at experts.
Proceedings of the 4th Annual Workshop of the Psychology of Programming Interest Group, 1992

1990
A framework for the Principled Debugging of Prolog Programs: How to Debug Non-Terminating Programs.
Proceedings of the Logic Programming, 1990


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