Thomas Erickson

According to our database1, Thomas Erickson authored at least 85 papers between 1990 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

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Bibliography

2019
How Data Science Workers Work with Data: Discovery, Capture, Curation, Design, Creation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Face Value?
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

In the Data Kitchen: A Review (a design fiction on data science).
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Recurring Meetings: An Experiential Account of Repeating Meetings in a Large Organization.
PACMHCI, 2017

A Stick with a Handle at Each End: Socially Implicated Work Objects for Design of Collaborative Systems.
Proceedings of the 15th European Conference on Computer Supported Cooperative Work, 2017

Human-Agent Collaboration: Can an Agent be a Partner?
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Attention from Afar: Simulating the Gazes of Remote Participants in Hybrid Meetings.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Trials and tribulations of developers of intelligent systems: A field study.
Proceedings of the 2016 IEEE Symposium on Visual Languages and Human-Centric Computing, 2016

Diagnostic visualization for non-expert machine learning practitioners: A design study.
Proceedings of the 2016 IEEE Symposium on Visual Languages and Human-Centric Computing, 2016

A Distributed Cognition Perspective on Symbiotic Cognitive Systems: External Representations as a Medium for Symbiosis.
Proceedings of the Symbiotic Cognitive Systems, 2016

2015
Creating kairos.
Interactions, 2015

Supporting coordinated care: Designing social context visualizations for care teams.
IBM Journal of Research and Development, 2015

The #selfiestation: Design and Use of a Kiosk for Taking Selfies in the Enterprise.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Exploring the Potential of Wearables to Support Employment for People with Mild Cognitive Impairment.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2013
Coordinating Social Care and Healthcare using Semantic Web Technologies.
Proceedings of the ISWC 2013 Posters & Demonstrations Track, 2013

Promoting Integrated Social and Medical Care through Semantic Integration and Context Visualization.
Proceedings of the Linked Data and Knowledge Graph, 2013

Avec le temps!: time, tempo, and turns in human-computer interaction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The dubuque electricity portal: evaluation of a city-scale residential electricity consumption feedback system.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Informing and performing: investigating how mediated sociality becomes visible.
Personal and Ubiquitous Computing, 2012

The dubuque water portal: evaluation of the uptake, use and impact of residential water consumption feedback.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Common Ground and Small Group Interaction in Large Virtual World Gatherings.
Proceedings of the Twelfth European Conference on Computer Supported Cooperative Work, 2011

Places in spaces: common ground in virtual worlds.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Geographic human-computer interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
A Picture and a Thousand Words: Visual Scaffolding for Mobile Communication in Developing Regions.
IJHCR, 2010

Lurking? cyclopaths?: a quantitative lifecycle analysis of user behavior in a geowiki.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
'Social' systems: designing digital systems that support social intelligence.
AI Soc., 2009

A design evaluation of a user interface for tending long-term tasks.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Figuring Out How to Figure Out: Supporting Expertise Sharing in Online Systems.
Proceedings of the Resources, Co-Evolution and Artifacts - Theory in CSCW, 2008

Reflections and Conclusions: Toward a Theory of Resources.
Proceedings of the Resources, Co-Evolution and Artifacts - Theory in CSCW, 2008

Assistance: the work practices of human administrative assistants and their implications for it and organizations.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

2007
Seeing is believing: Designing visualizations for managing risk and compliance.
IBM Systems Journal, 2007

Minitrack: Persistent Conversation 8: Design and Analysis of CMC Systems.
Proceedings of the 40th Hawaii International International Conference on Systems Science (HICSS-40 2007), 2007

BlogCentral: the role of internal blogs at work.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Beyond usability: taking social, situational, cultural, and other contextual factors into account.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

An empirical study of the use of visually enhanced voip audio conferencing: the case of IEAC.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Visualizing an enterprise Wiki.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Common & particular needs: a challenge to participatory design.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
From PIM to GIM: personal information management in group contexts.
Commun. ACM, 2006

Plot-polling: Collaborative Knowledge Visualization for Online Discussions.
Proceedings of the 10th International Conference on Information Visualisation, 2006

Minitrack Introduction.
Proceedings of the 39th Hawaii International International Conference on Systems Science (HICSS-39 2006), 2006

Leveraging digital backchannels to enhance user experience in electronically mediated communication.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006

Synchronous broadcast messaging: the use of ICT.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

A persistent chat space for work groups: the design, evaluation and deployment of loops.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Inhabited Models: Supporting Coherent Behavior in Online Systems.
Proceedings of the User Modeling 2005, 2005

Persistent Conversation: A Dialog Between Research and Design.
Proceedings of the 38th Hawaii International Conference on System Sciences (HICSS-38 2005), 2005

Intelligent design or felicitous evolution? sustaining order and activity in online communities.
Proceedings of the 2005 International ACM SIGGROUP Conference on Supporting Group Work, 2005

2004
Persistent Conversation: A Dialog Between Research and Design: Minitrack Introduction.
Proceedings of the 37th Hawaii International Conference on System Sciences (HICSS-37 2004), 2004

Behind the help desk: evolution of a knowledge management system in a large organization.
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004

Interviewing over instant messaging.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

A social proxy for distributed tasks: design and evaluation of a working prototype.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Social Translucence: Using Minimalist Visualisations of Social Activity to Support Collective Interaction.
Proceedings of the Designing Information Spaces: The Social Navigation Approach, 2003

Introduction to This Special Issue on Talking About Things in Mediated Conversations.
Human-Computer Interaction, 2003

What counts as success? punctuated patterns of use in a persistent chat environment.
Proceedings of the 2003 International ACM SIGGROUP Conference on Supporting Group Work, 2003

Designing visualizations of social activity: six claims.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Social translucence: designing social infrastructures that make collective activity visible.
Commun. ACM, 2002

Some problems with the notion of context-aware computing.
Commun. ACM, 2002

Minitrack Introduction.
Proceedings of the 35th Hawaii International Conference on System Sciences (HICSS-35 2002), 2002

"I'd be overwhelmed, but it's just one more thing to do": availability and interruption in research management.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

Discourse architectures: designing and visualizing computer mediated conversation.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
The knowledge management puzzle: Human and social factors in knowledge management.
IBM Systems Journal, 2001

Persistent Conversation: A Dialog between Research and Design - Minitrack Introduction.
Proceedings of the 34th Annual Hawaii International Conference on System Sciences (HICSS-34), 2001

The design of the 'Babble' timeline: a social proxy for visualizing group activity over time.
Proceedings of the CHI '01 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Social translucence: an approach to designing systems that support social processes.
ACM Trans. Comput.-Hum. Interact., 2000

Persistent Conversation - Introduction.
Proceedings of the 33rd Annual Hawaii International Conference on System Sciences (HICSS-33), 2000

Making Sense of Computer-Mediated Communication: Conversations as Genres, CMC Systems as Genre Ecologies.
Proceedings of the 33rd Annual Hawaii International Conference on System Sciences (HICSS-33), 2000

Lingua Francas for Design: Sacred Places and Pattern Languages.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000

1999
Persistant Conversation: An Introduction.
J. Computer-Mediated Communication, 1999

Persistent Conversation: Discourse as Document - Introduction.
Proceedings of the 32nd Annual Hawaii International Conference on System Sciences (HICSS-32), 1999

Rhyme and Punishment: The Creation and Enforcement of Conventions in an On-Line Participatory Limerick Genre.
Proceedings of the 32nd Annual Hawaii International Conference on System Sciences (HICSS-32), 1999

The adoption and use of BABBLE: A field study of chat in the workplace.
Proceedings of the 6th European Conference on Computer Supported Cooperative Work, 1999

Socially Translucent Systems: Social Proxies, Persistent Conversation, and the Design of "Babble".
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

Research issues in the design of online communities.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
Telework: when your job is on the line.
Interactions, 1998

1997
Social Interaction on the Net: Virtual Community as Participatory.
Proceedings of the 30th Annual Hawaii International Conference on System Sciences (HICSS-30), 1997

Telework: When Your Job is on the Line (Panel).
Proceedings of the Human Factors in Computing Systems, 1997

Putting It All Together: Pattern Languages for Interaction Design.
Proceedings of the Human Factors in Computing Systems, 1997

1996
Design as storytelling.
Interactions, 1996

The World-Wide Web as Social Hypertext.
Commun. ACM, 1996

The Design and Long-Term Use of a Personal Electronic Notebook: A Teflective Analysis.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1994
Visualizing Data: Is Virtual Reality the Key? (Panel).
Proceedings of the Proceedings IEEE Visualization '94, 1994

1993
Interfaces for Distributed Systems of Information Servers.
JASIS, 1993

From Interface to Interplace: The Spatial Environment as a Medium for Interaction.
Proceedings of the Spatial Information Theory: A Theoretical Basis for GIS, 1993

1991
Designing a desktop information system: observations and issues.
Proceedings of the Conference on Human Factors in Computing Systems, 1991

1990
Interactive scientific visualization: An assessment of a virtual reality system.
Proceedings of the Human-Computer Interaction, 1990


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