Krista D. Glazewski

Orcid: 0000-0002-3412-4218

According to our database1, Krista D. Glazewski authored at least 37 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Exploring AIFORGOOD Summer Camp Curriculum to Foster Middle School Students' Understanding of Artificial Intelligence.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Integrating Natural Language Processing in Middle School Science Classrooms: An Experience Report.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Supporting Upper Elementary Students in Learning AI Concepts with Story-Driven Game-Based Learning.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
Supporting middle school students in a problem-based makerspace: investigating distributed scaffolding.
Interact. Learn. Environ., August, 2023

Scaffolding self-regulated learning in student-generated questioning using mobile phones.
Educ. Inf. Technol., August, 2023

Exploring middle school students' common naive conceptions of Artificial Intelligence concepts, and the evolution of these ideas.
Educ. Inf. Technol., August, 2023

Lessons Learned for AI Education with Elementary Students and Teachers.
Int. J. Artif. Intell. Educ., June, 2023

NLP4Science: Designing a Platform for Integrating Natural Language Processing in Middle School Science Classrooms.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2023

Is Elementary AI Education Possible?
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Effects of Modalities in Detecting Behavioral Engagement in Collaborative Game-Based Learning.
Proceedings of the LAK 2023: 13th International Learning Analytics and Knowledge Conference, 2023

Fostering Upper Elementary AI Education: Iteratively Refining a Use-Modify-Create Scaffolding Progression for AI Planning.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023

Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning.
Proceedings of the Artificial Intelligence in Education - 24th International Conference, 2023

2022
Investigating a visual interface for elementary students to formulate AI planning tasks.
J. Comput. Lang., 2022

A learning analytics approach towards understanding collaborative inquiry in a problem-based learning environment.
Br. J. Educ. Technol., 2022

Disruptive Talk Detection in Multi-Party Dialogue within Collaborative Learning Environments with a Regularized User-Aware Network.
Proceedings of the 23rd Annual Meeting of the Special Interest Group on Discourse and Dialogue, 2022

Principles for AI Education for Elementary Grades Students.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

PrimaryAI: Co-Designing Immersive Problem-Based Learning for Upper Elementary Student Learning of AI Concepts and Practices.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022

2021
Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2021

How do Elementary Students Conceptualize Artificial Intelligence?
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021

AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
Designing a Collaborative Game-Based Learning Environment for AI-Infused Inquiry Learning in Elementary School Classrooms.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

Using Activity Theory to Understand the Synergy Between Human and Computer Support in Collaborative Inquiry Learning.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Supporting Collaboration: From Learning Analytics to Teacher Dashboards.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Designing Intelligent Cognitive Assistants With Teachers to Support Classroom Orchestration of Collaborative Inquiry.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

2019
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning.
Proceedings of the Interactive Storytelling, 2019

Assessing Collaborative Problem Solving in the Context of a Game-based Learning Environment.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Supporting Collaborative Problem Solving in a Game-Based Learning Environment.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Intelligent Cognitive Assistants to Support Orchestration in CSCL.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

2018
Inquiry learning behaviors captured through screencasts in problem-based learning.
Interact. Learn. Environ., 2018

Using Problem-Based Learning to Enable Application of Foundation Engineering Knowledge in a Real-World Problem.
Proceedings of the IEEE International Conference on Teaching, 2018

2017
Designing and Implementing Web-based Scaffolding Tools for Technology-enhanced Socioscientific Inquiry.
J. Educ. Technol. Soc., 2017

2014
Developing a research agenda: contributing new knowledge via intent and focus.
J. Comput. High. Educ., 2014

2010
Teacher value beliefs associated with using technology: Addressing professional and student needs.
Comput. Educ., 2010

2004
Support of expert and novice teachers within a technology enhanced problem-based learning unit: a case study.
Int. J. Learn. Technol., 2004


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