Rina R. Wehbe
Orcid: 0000-0003-3677-5185
  According to our database1,
  Rina R. Wehbe
  authored at least 36 papers
  between 2013 and 2025.
  
  
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
- 
    on orcid.org
- 
    on dl.acm.org
On csauthors.net:
Bibliography
  2025
User Personas Improve Social Sustainability by Encouraging Software Developers to Deprioritize Antisocial Features.
    
  
    Proceedings of the 47th IEEE/ACM International Conference on Software Engineering, 2025
    
  
Leveling Up Leadership: Emerging Voices and Evolving Practices in the Games & Play Community.
    
  
    Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2025
    
  
The Importance of Performance Feedback in Virtual Reality (VR) Training: A Table Tennis Coach Perspective.
    
  
    Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025
    
  
Cite Your Well-being First: What Happens When Personal Life, Mental Health, and HCI Research Become Entangled?
    
  
    Proceedings of the Companion Publication of the 2025 ACM Designing Interactive Systems Conference, 2025
    
  
  2024
"More than just a game, it's an app that builds awareness around Mental Health": Mental Health Stigma Reduction Using Games for Change.
    
  
    Proc. ACM Hum. Comput. Interact., 2024
    
  
Pinging Between Worlds: Training Table Tennis Novice Players in Real Environment for Virtual Reality Competitions.
    
  
    Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
    
  
ThermalPen: Investigating the Influence of Thermal Haptic Feedback for Creativity in 3D Sketching.
    
  
    Proceedings of the 16th Conference on Creativity & Cognition, 2024
    
  
  2023
    Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023
    
  
    Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
    
  
    Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
    
  
  2021
HybridPointing for Touch: Switching Between Absolute and Relative Pointing on Large Touch Screens.
    
  
    Proc. ACM Hum. Comput. Interact., 2021
    
  
  2020
Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games.
    
  
    Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
    
  
  2019
Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC).
    
  
    Proceedings of the 45th Graphics Interface Conference 2019, 2019
    
  
    Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
    
  
    Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
    
  
  2018
    Int. J. Hum. Comput. Interact., 2018
    
  
Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality.
    
  
    Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
    
  
  2017
    Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
    
  
    Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
    
  
Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay.
    
  
    Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
    
  
  2016
    Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
    
  
    Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
    
  
Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2.
    
  
    Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016
    
  
    Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
    
  
"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects.
    
  
    Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
    
  
    Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
    
  
    Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
    
  
  2015
    Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
    
  
    Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
    
  
    Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
    
  
    Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
    
  
  2014
    Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
    
  
  2013
    Proceedings of the First International Conference on Gameful Design, 2013
    
  
An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers.
    
  
    Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
    
  
    Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
    
  
    Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013