Xiang Li
Orcid: 0000-0001-5529-071XAffiliations:
- University of Cambridge, UK
- Xi'an Jiaotong-Liverpool University, China (former)
According to our database1,
Xiang Li
authored at least 23 papers
between 2020 and 2025.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2025
Bend It, Aim It, Tap It: Designing an On-Body Disambiguation Mechanism for Curve Selection in Mixed Reality.
CoRR, August, 2025
CoRR, August, 2025
CoRR, April, 2025
Playing with Yourself: How Electrical Muscle Stimulation Can Turn Your Body Into A Playful Interface.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025
2024
Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2024
Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality.
Comput. Graph., 2024
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024
MetaDragonBoat: Exploring Paddling Techniques of Virtual Dragon Boating in a Metaverse Campus.
Proceedings of the 32nd ACM International Conference on Multimedia, MM 2024, Melbourne, VIC, Australia, 28 October 2024, 2024
2023
ACM Trans. Comput. Hum. Interact., October, 2023
Proc. ACM Hum. Comput. Interact., 2023
Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World.
Proc. ACM Hum. Comput. Interact., 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
2022
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022
2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020