Xiang Li

Orcid: 0000-0001-5529-071X

Affiliations:
  • University of Cambridge, UK
  • Xi'an Jiaotong-Liverpool University, China (former)


According to our database1, Xiang Li authored at least 23 papers between 2020 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2025
Bend It, Aim It, Tap It: Designing an On-Body Disambiguation Mechanism for Curve Selection in Mixed Reality.
CoRR, August, 2025

Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality.
CoRR, August, 2025

Evaluating the Usability of Microgestures for Text Editing Tasks in Virtual Reality.
CoRR, April, 2025

Playing with Yourself: How Electrical Muscle Stimulation Can Turn Your Body Into A Playful Interface.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025

Optimizing Curve-Based Selection with On-Body Surfaces in Virtual Environments.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025

2024
Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2024

Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality.
Comput. Graph., 2024

The Framework of NAVIS: Navigating Virtual Spaces with Immersive Scooters.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024

MetaDragonBoat: Exploring Paddling Techniques of Virtual Dragon Boating in a Metaverse Campus.
Proceedings of the 32nd ACM International Conference on Multimedia, MM 2024, Melbourne, VIC, Australia, 28 October 2024, 2024

2023
Toward Understanding the Design of Intertwined Human-Computer Integrations.
ACM Trans. Comput. Hum. Interact., October, 2023

Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players.
Proc. ACM Hum. Comput. Interact., 2023

Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World.
Proc. ACM Hum. Comput. Interact., 2023

Swarm Manipulation in Virtual Reality.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

GesMessages: Using Mid-air Gestures to Manage Notifications.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

2022
'It changed my life': stories of SIGCHI's influence.
Interactions, 2022

GesPlayer: Using Augmented Gestures to Empower Video Players.
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022

2021
Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Myopic Bike and Say Hi: Games for Empathizing with The Myopic.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Limited Control Over the Body as Intriguing Play Design Resource.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Exploration of Hands-free Text Entry Techniques For Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

VirusBoxing: A HIIT-based VR Boxing Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020


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