Gökhan Solak

Orcid: 0000-0001-6342-1345

According to our database1, Gökhan Solak authored at least 11 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Haptic Exploration of Unknown Objects for Robust In-Hand Manipulation.
IEEE Trans. Haptics, 2023

Online Learning and Suppression of Vibration in Collaborative Robots with Power Tools.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

2022
The CORSMAL Benchmark for the Prediction of the Properties of Containers.
IEEE Access, 2022

An affordable system for the teleoperation of dexterous robotic hands using Leap Motion hand tracking and vibrotactile feedback.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022

2021
Grasp Stability Prediction for a Dexterous Robotic Hand Combining Depth Vision and Haptic Bayesian Exploration.
Frontiers Robotics AI, 2021

Multi-modal estimation of the properties of containers and their content: survey and evaluation.
CoRR, 2021

Discovering Stable Robot Grasps for Unknown Objects in Presence of Uncertainty Using Bayesian Models.
Proceedings of the Towards Autonomous Robotic Systems - 22nd Annual Conference, 2021

2020
Top-1 CORSMAL Challenge 2020 Submission: Filling Mass Estimation Using Multi-modal Observations of Human-Robot Handovers.
Proceedings of the Pattern Recognition. ICPR International Workshops and Challenges, 2020

2019
Learning by Demonstration and Robust Control of Dexterous In-Hand Robotic Manipulation Skills.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

2016
Experience-based learning of symbolic numerical constraints.
Proceedings of the 16th IEEE-RAS International Conference on Humanoid Robots, 2016

A Generic Approach for Player Modeling Using Event-Trait Mapping and Feature Weighting.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016


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