Henriikka Vartiainen
Orcid: 0000-0001-6005-907X
  According to our database1,
  Henriikka Vartiainen
  authored at least 45 papers
  between 2012 and 2025.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
  2025
Breakable Machine: A K-12 Classroom Game for Transformative AI Literacy Through Spoofing and eXplainable AI (XAI).
    
  
    CoRR, August, 2025
    
  
Classroom Activities and New Classroom Apps for Enhancing Children's Understanding of Social Media Mechanisms.
    
  
    CoRR, January, 2025
    
  
Children's AI Design Platform for Making and Deploying ML-Driven Apps: Design, Testing, and Development.
    
  
    IEEE Trans. Learn. Technol., 2025
    
  
Enhancing children's understanding of algorithmic biases in and with text-to-image generative AI.
    
  
    New Media Soc., 2025
    
  
A Typology of Metagamers: Identifying Player Types Based on Beyond the Game Activities.
    
  
    Games Cult., 2025
    
  
An XAI Social Media Platform for Teaching K-12 Students AI-Driven Profiling, Clustering, and Engagement-Based Recommending.
    
  
    Proceedings of the AAAI-25, Sponsored by the Association for the Advancement of Artificial Intelligence, February 25, 2025
    
  
A Versatile Low-Cost Kit for Teaching Novice Learners AI Using Robotics Components and a No-Code Development Playground.
    
  
    Proceedings of the AAAI-25, Sponsored by the Association for the Advancement of Artificial Intelligence, February 25, 2025
    
  
  2024
Learning machine learning with young children: exploring informal settings in an African context.
    
  
    Comput. Sci. Educ., April, 2024
    
  
    Comput. Hum. Behav., March, 2024
    
  
    Res. Pract. Technol. Enhanc. Learn., 2024
    
  
Pedagogical framework for cultivating children's data agency and creative abilities in the age of AI.
    
  
    Informatics Educ., 2024
    
  
    IEEE Computer Graphics and Applications, 2024
    
  
Enhancing Understanding of Data Traces and Profiling Among K-9 Students Through an Interactive Classroom Game.
    
  
    Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research, 2024
    
  
First Year CS Students Exploring And Identifying Biases and Social Injustices in Text-to-Image Generative AI.
    
  
    Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1, 2024
    
  
    Proceedings of the 2024 Working Group Reports on Innovation and Technology in Computer Science Education, 2024
    
  
    Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 2, 2024
    
  
A No-Code AI Education Tool for Learning AI in K-12 by Making Machine Learning-Driven Apps.
    
  
    Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
    
  
An Educational Tool for Learning about Social Media Tracking, Profiling, and Recommendation.
    
  
    Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
    
  
Exploring the Dynamics of Scaffolding in K-12 ML/AI Education: Insights from a Machine Learning Workshop.
    
  
    Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
    
  
  2023
    Educ. Inf. Technol., May, 2023
    
  
    Educ. Inf. Technol., May, 2023
    
  
Using artificial intelligence in craft education: crafting with text-to-image generative models.
    
  
    Digit. Creativity, January, 2023
    
  
Developing middle school students' understanding of machine learning in an African school.
    
  
    Comput. Educ. Artif. Intell., 2023
    
  
Preparing Middle Schoolers for a Machine Learning-Enabled Future Through Design-Oriented Pedagogy.
    
  
    IEEE Access, 2023
    
  
    Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 1, 2023
    
  
Generation AI: Participatory Machine Learning Co-Design Projects with K-9 Students in Finland.
    
  
    Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023
    
  
  2022
Gamer rage - Children's perspective on issues impacting losing one's temper while playing digital games.
    
  
    Int. J. Child Comput. Interact., 2022
    
  
    Comput. Hum. Behav., 2022
    
  
Cross-boundary collaboration and knowledge creation in an online higher education course.
    
  
    Br. J. Educ. Technol., 2022
    
  
    Proceedings of the 1st Finnish Learning Analytics and Artificial Intelligence in Education Conference (FLAIEC 2022), 2022
    
  
Interacting By Drawing: Introducing Machine Learning Ideas to Children at a K-9 Science Fair.
    
  
    Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
    
  
  2021
    Int. J. Child Comput. Interact., 2021
    
  
    Digit. Creativity, 2021
    
  
    CoRR, 2021
    
  
Teaching Machine Learning in K-12 Classroom: Pedagogical and Technological Trajectories for Artificial Intelligence Education.
    
  
    IEEE Access, 2021
    
  
"If the game does not work, it is lagging, or you die in game, you just get furious" - Children's experiences on gamer rage.
    
  
    Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021
    
  
    Proceedings of the IEEE Frontiers in Education Conference, 2021
    
  
  2020
    Int. J. Child Comput. Interact., 2020
    
  
Capturing the participation and social dimensions of computer-supported collaborative learning through social network analysis: which method and measures matter?
    
  
    Int. J. Comput. Support. Collab. Learn., 2020
    
  
    Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
    
  
    Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
    
  
Machine learning for middle-schoolers: Children as designers of machine-learning apps.
    
  
    Proceedings of the IEEE Frontiers in Education Conference, 2020
    
  
Machine Learning Introduces New Perspectives to Data Agency in K - 12 Computing Education.
    
  
    Proceedings of the IEEE Frontiers in Education Conference, 2020
    
  
  2012
Design-Oriented Pedagogy for Technology-Enhanced Learning to Cross Over the Borders between Formal and Informal Environments.
    
  
    J. Univers. Comput. Sci., 2012