Jay Young

According to our database1, Jay Young authored at least 13 papers between 2006 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
The STRANDS Project: Long-Term Autonomy in Everyday Environments.
IEEE Robotics Autom. Mag., 2017

Learning deep visual object models from noisy web data: How to make it work.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017

Semantic web-mining and deep vision for lifelong object discovery.
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017

Making Sense of Indoor Spaces Using Semantic Web Mining and Situated Robot Perception.
Proceedings of the Semantic Web: ESWC 2017 Satellite Events - ESWC 2017 Satellite Events, Portorož, Slovenia, May 28, 2017

2016
Learning by observation using Qualitative Spatial Relations.
PhD thesis, 2016

Towards Lifelong Object Learning by Integrating Situated Robot Perception and Semantic Web Mining.
Proceedings of the ECAI 2016 - 22nd European Conference on Artificial Intelligence, 29 August-2 September 2016, The Hague, The Netherlands, 2016

2015
Learning By Observation Using Qualitative Spatial Relations.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

2014
Learning Micro-Management Skills in RTS Games by Imitating Experts.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

Effects of Training Data Variation and Temporal Representation in a QSR-Based Action Prediction System.
Proceedings of the 2014 AAAI Spring Symposia, 2014

2013
Predicting Situated Behaviour Using Sequences of Abstract Spatial Relations.
Proceedings of the 2013 AAAI Fall Symposia, Arlington, Virginia, USA, November 15-17, 2013, 2013

2012
SCAIL: An integrated Starcraft AI system.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

Evolutionary Learning of Goal Priorities in a Real-Time Strategy Game.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2006
Invited Paper: Enhanced Architectures, Design Methodologies and CAD Tools for Dynamic Reconfiguration of Xilinx FPGAs.
Proceedings of the 2006 International Conference on Field Programmable Logic and Applications (FPL), 2006


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